What if we had a second hacker?

Let’s not waste any time.

Lynx Seventeen - Not gonna do any lore for them (yes, them) but know that they were the omnic (btw your game needs more omnics) that assisted Zarya in locating Sombra.

Health: 250

Primary Fire: Data Analyzer - Fire a beam that does moderate, even below average damage to enemies, but locks onto an enemy with increased damage if they’ve been damaged enough. This status can be applied to multiple heroes at a time.

Abilities: Enable/Disable - Has 4 charges. Dash towards an ally or enemy in any direction. Dashing through an enemy disables one of their abilities for 3 seconds. Using every charge in quick succession can even disable one’s Primary Fire. Abilities are disabled in this order: Ability 2, Ability 1, Ultimate + etc., Primary Fire. Dashing through a teammate restores three seconds off of a certain cooldown. You can also dash without locking onto a hero for a slight increase in distance. The shortest possible cooldown is always priority. (For example, always Helix Rockets before Biotic Field regardless of how much time they currently need.) Cooldown: 6 Seconds (Total of 24 seconds for a max disable.)

Firewall - Deploy a personal protective barrier in front of yourself that absorbs incoming fire. All absorbed damage goes back to reducing the cooldowns for Disable/Enable. Cooldown: 14 Seconds

Ultimate: Confabulate - Lynx Seventeen activates an AOE pulse similar to EMP that shuffles the enemy’s abilities and primary fire. Enemies can see where their abilities have been moved and can adjust accordingly. Using this at the right time can cause several Ultimates to be whiffed and powerful abilities to be lost.

Now, you might think. “Yeah… having two people can be hack cannot be healthy for the game. Restoring cooldowns is busted. Imagine splurging it all on a Mercy so she can get fast Rezzes. How the hell do you balance that?” Well here’s the solution.

Lynx is a support. They are a support that cannot heal.

So, in a Role Locked setting, you’d have to sacrifice a second healer for very powerful utility which could make a big difference in the survivability of your team. Either way, RQ or OQ, to be a threat to the enemy team, you’d have to get up in their face which can certainly make you an easier target if you want to use all your dashes to put heroes in a vulnerable state. And even if you do that, the enemy will still have regained an ability or two for defense. Still, as a support, it’s essential to stay by your team, and you’ll find getting up on the enemies to be much more effective if you have someone to back you up.

Any comments or concerns on possible further balance are greatly appreciated.

I don’t know if a support that doesn’t heal would work in the game with the dps passive.
They would have to have some “healing” utility even if it’s not actual healing.

Maybe a dash through a friendly would grant them shields/overhealth/armor temporarily? Similar to what mirrorwatch sombra did?

And i’m pretty sure that their ult (even if it sounds pretty cool) would be universally hated.

I’m unsure of what you mean here.
The beam only locks on if the enemy is below 1/3 of their health?
And you mention this being applied to multiple heroes at the same time?
I’m hoping you’re not implying that he’d be able to lock on to several enemies at the same time… that would be too much. But the beam jumping to a next low health target would make more sense.
The lock on version shouldn’t be very long though nor stay attached through enemy shields, just so that more mobile heroes could escape it. 10 meters for lock on beam?

The regular level of the beam could be longer.

And if the hero is pretty much only utility based and not much heals, they would have higher damage than a hero with high heals would.
So i don’t know how that would work with a lock on beam with ramping damage at all.

Idk. Some bits here are usable, but quite a bit would need more cooking time.

Already a bad deaign for THIS game specifically. In any other game, maybe, but this won’t even make it past concept.

Uh, hate to break it to you but there’s a lot more than one hacker in Ow2 right now. Probably a few million or so.

Lynx has competition.

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I never mentioned anyone hacking anything XD

Oh that was meant to be a reply to the poster above you. See? Hackers!!1!1!1!!

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Yeah, I suppose overhealth would be good for them. It’s relatively harmless, but certainly useful… the cooldown reversion stays tho

That’s all that matters. >:]

Basically, the beam would scan an enemy and once they’re fully scanned the beam would be able to lock onto them for increased. This effect would last for a while, and you can scan multiple heroes at a time and burn them all down accordingly. It can only target one person at a time. Imagine old Symmetra, but with two levels instead of three.

Details, junior, details! Don’t let the silly concept of “balance” hinder your creative juices!

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I will read your fanfic if you will write one. No bad, seriously

Funny you say that…

Man, only the name alone is catching :slight_smile: something that in 2024 will be canceled for sure

  1. Too similar to Sombra. Sombra is simply THE hacker in the game, so why should another hero be able to do what she does, but better?

  2. A support that can’t heal is technically not feasible. You would force the other support to play Ana, and it would be too easy to counter. You just need to kill your healer once, and you lose.