Imagine if SR gains were slightly dependent on your ability to flex or well-roundedness. Like the game sees you as being more impressive as a player, if you’re able to fill multiple roles.
Imagine someone climbing the ladder using a meta hero, or a newly released hero that is released OP, or anything along those lines; the SR gain would eventually start to get worse because the system notices that the player is actually only supposedly good at 1 hero or 1 role.
Imagine a 1 trick trying to climb from bronze to GM for lulz, it would be extra slow and difficult.
I would probably fall a bit SR wise, because my dps is crap, but… might be good for the game to get players filling more. I wouldn’t mind playing some DPS though.
That is how the game should have been done from the beginning.
I think many people cling to that “Jack of all trades, master of none” nonsense that doesn’t apply here, since outside organized teams, you should be able to play any role effectively.
Sadly game encourages “maining” and being an “OTP”. If you got points or more SR at the end of the season when proven you were successful in flexing, we would see A VERY different game going on.
Swapping mid match, regardless of if it’s needed, would be actively rewarded. Plus those who are already filling for their teammates would be punished as they don’t have much room to swap things around freely.
Its stupidly easy for a system to know if you are actually a flex player or a dude just switching in X moment to boost X stats etc.
They know in blizzard most of the people are “main” because of a system that analyses stats, time played, compared to the length of the match, success after switching etc.
Trust me, if blizzard wanted to reward flexing, it could have been done long ago. They just think “Winning” is the reward.
Thinking about this more… although it’s not the worst idea, it kinda sounds like a band-aid for balance and MM issues.
Really there shouldn’t be a problem with 1 tricking. If some one can climb the ladder 1 tricking, there’s probably a problem with the game.
I think my initial intent was to encourage flexing really, and to avoid massive ladder climbs using OP/meta heroes, or just smurfing (but again, root problem is balance and MM)
Alright, say I play my main 50% of my games, and swap to Widow and Hanzo and Torb and Bastion for the remaining 50% of the time. I lose the latter half of those games, but at least I’m consistently playing them, right?
By your system, I would still end up climbing because I’m splitting my time between multiple heroes, and I’m sticking with them throughout the entire match.
The whole reason we have a report system in the first place is because you can’t tell if someone is throwing or gaming the system or whatever just by looking at a couple numbers.
Nope.
Thats not flexing. Also just like I said, it would reward successful flexing (measuring success after switching).
Also I didn’t create any system, but they already have analytic tools dedicated to that. Also check that I mentioned the end of the season.
Its not a couple numbers mate.
Have you checked your own profile? When you select a specific hero? ALL the things that appear there? Yeah. Not a couple and yes, I can guarantee you 100% , with any fear of being wrong whatsoever, that they can do that.
But it’s a team game. I could argue that Bastion was needed but my teammates were the ones who weren’t being flexible.
You also loop me back around to my original point. If you have a comp that works, you don’t need to swap mid game, as in you don’t need to flex, and without flexing, you’re actively punished for doing well with what you have.
Anyways, I never mentioned swapping mid game. Flexible also includes that initial pick. I can say I’m flexible and just go Widow at the start of the round. Now there’s nothing to compare my flexibility to, so you have no baseline to say it was a good choice or not.
Or I could start off Widow, then partway through swap to my main and turn a stomped loss into a win. I’m flexing, right? I swapped successfully, right?
Like I said, there are so many ways to play the system, and you’re doing nothing but just plugging your ears and repeating “no they won’t allow that” without really thinking of how.
Sorta missing the forest for the trees there mate. The number of numbers is irrelevant.
The point is they can’t tell if you’re throwing or are just having a rough game when by just looking at stats. In they could do that confidently, then there’d be no need to report throwers in the first place.
Theres no “argue” here mate, theres no place for human error or behaviour. We are not measuring attitudes so moot point.
Nobody said you would or is it needed so, you are going off a tangent or a strawman. You choose.
Again, its not about “saying” mate, facts are facts, stats are stats.
The system doesn’t interview to assess your MMR or provide you with a specific SR depending on who you win with and against.
Depends on the previous hero. If you are using Ashe and you swap to Widow then no, you are not flexing.
Again you are introducing “human judgement” here, which is absolutely pointless.
Im absolutely destroying your points mate.
Your whole stance comes from “how it would look if someone was to judge that” and no, theres “no one” judging that.
Congratulations on exposing yourself mate, you just basically said “stats are useless/pointless”
How do you think the current MMR works? Let me remind you that internally, we ALL HAVE A MMR PER ROLE right now, they are simply not using it because theres no role queue. Check Emongg interview with Jeff.
The system is ALREADY good knowing what your MMR is after a few matches and also does it PER ROLE. Flexing would be a bonus to those who regularly flex and play different roles consistently across the whole season, and are successful doing so.
You are going off a tangent again.
Throwing has nothing to do here with flexing, nor the report system or anything dude. Its not the same the system having a correct assessment of your performance across different roles with it being able to determine if you were throwing in a specific match where you had a bad day or not.
Its astonishing how disconnected you are with how the MMR system works, otherwise you would not be claiming “its so exploitable”.