While it could be done, that’s just spitting on the lore. Why wouldn’t be a medic, an angel a main healer? Just why? Because people are crying for every lock-on ability now? Then make her beam like a Sym/Zarya mouse1 and buff it to 90/sec, boom, problem solved.
She could be an off-healer with higher projectile speed on her blaster that debuffs her targets for idk, 30% damage dealt for 1 second and her damage boost on staff (with a non-locking beam described above) raised to 40% but seriously, why? That could already be a completely different hero.
You can either extend the amount of time until your teammate dies, or let one of your teammates die in order to res someone. That’s how Mercy’s kit functions right now. Your team’s grouped up? Let me pop valkyrie to give my team Lucio’s heal on amp. There’s rarely any time to damage boost now with the healing nerf. Mercy can’t keep up compared to the other healers that can increase their healing output.
Blizzard official statement is Mercy is suppose to have the most healing over time in a match (consistent) vs other healers (if thats not main healing idk what else to say). Issue is they need to tweak the numbers but people are not waiting on them to come out with their changes. We know its coming though.
She was originally promoted as as “powerful, single target healer.”
It’s truer now, because she can’t juggle targets that much without risking one of them dying due to her lower HPS. If it was perhaps 55 HPS, it’d be better.
Then the logic is flawed as she can only do one thing at a time opposed of the rest of the support.
Mercy has to either has to choose to heal or damage boost or deal damage. This is where her skill comes into play as she can only preform one task at a time.
All the other supports can at least preform 2 task at a time, which is Deal Damage and Heal at the same time. If Mercy is not supposed to be a main healer, then she needs to be abled to preform other tasks like the rest of the supports.