It solves nothing but throwing knives is way cooler
Slow projectiles don’t get much complaint because even the large projectile hitboxes don’t help you if you can’t lead well. You’ll see complaints about Hanzo or Mei ‘hitting you’ far more often than Helix or Sleep Dart (or Pharah)
I don’t see it solving much but it would look way cooler. Would fit well with the Rogue theme too >.>
Ah I see, well it was just an attempt. I was trying to make hack be pulled off way less by making it harder, so I guess theres no way this could be better?
Edit: Kinda like a charge time keeping the being damaged to cancel, and adding weight for it doesnt travel super far? no?
But yeah sheeeeet it would look cooler wouldnt it.
It would be even easier to hack tanks, who are usually the target you want anyway.
I mean wouldnt it be sorta the same?
-the time it takes for hack to go off (in game)
-the time it takes for the knife to charge up
-damage interrupts both
-tho the knife can be bubbled or matrix
The only difference is the added projectile making it healthier for other roles right?
Tbh I always love seeing throwing knives and fans in games.
As long as we get a bankshot achievement
I can assure you that if hack was a projectile, it would making hacking the important targets like tanks about 100x easier at the cost of maybe making it harder to hack a lucio or genji from time to time. Certain people would complain less, and a few people would complain that it’s even more OP than before.
-It’s a projectile
-I stand really far away so nobody knows im charging it
-I hit the tank with a huge hitbox with ease
-Nobody on the enemy team contested me since there was no audio or giant purple lines being drawn leading back to me
It would now be even more frustrating since I could hack a rein and they wouldnt even know from where.
(Also sorry those weren’t 1:1 rebuttals, I was just copying your formatting with the little bullet points)
Tracer would dodge it and genji would deflect it
Oh yeah I get hacking from super far would be problem.
So do you think like adding weight to the knife so it drops down after a short distance would help? maybe that would be too odd and clunky. I feel like people assume I think it should be fast and far with a large hitbox.
also the knife could glow purple in her hands so its easy to know when they are using it, and a bright trail from were it was thrown for you can find them easy.
I mean, I suspect you wouldn’t like my opinion which is that hack is perfectly fine as is.
But entertaining the idea of switching to a projectile, I think making it impacted by gravity/drop over time like junkrat grenades or something would make it extremely clunky and unreliable. The other solution of course would be to limit its range, but that would probably be very unintuitive for many people unless it’s sufficiently long.
Thats true, but I respect your opinion.
I can just see it now, there is gonna be that oNE PERSON who shoots hack at a deflecting Genji and I’m going to be across the god damn map and it will still hit me
oh yeah sure
just let me use my infinite invis sprint to chuck a hack knife at someone at point blank range
200 IQ design
if it scores a headshot it should also inflict every debuff in the game
I mean you would use the invis to get into position like with normal hack, but I didnt mean that you could use it while in invis.
That’s good enough for me.
I agree that it wouldn’t solve anything, but if you wanted you could make the channel start as the projectile hits? It would be like the hack we have now, but you would have to hit it first instead of auto-locking.
You can’t give a projectile all the same penalties of a channeled ability and expect to actually function. Having to aim would need to mean no more interrupting it with damage.