I think the real question is: Why would the matchmaker build such an obviously imbalanced team comp?
In my opinion its because we have two metrics (SR and MMR) and the MM uses both to create matches:
- All players need to be within the same SR range, as close as possible to 2000
- The average of all player’s MMR on each team needs to be as close to equal as possible
I, say, we only had MMR used to creating matches, the 2450 player would be teamed up with other 2450 players, against a team with 2450 players. There wouldnt be any “carry outlier” that needs to get hit with a bucket filled with cold water in order to get sober because he has been put on an important mission to save the world.
I know that what im describing (both SR and MMR being used at the same time) has been heavily disputed in the past. But, reading this thread now and the forum recently (ive taken 4 months break), it seems that the “MMR outlier” theory has become more popular and less disputed. Correct me if im wrong, but isnt this what Cuthberts famous/notorious “Handicapping” theory has been about all along?
What i can add to this discussion is my recent experience from just one week of play. When i came back, i placed 2200. I had been up to 2700 about 4 months ago, played in low Plat stably for about 150 games before i took a heavy streak of losses and went back to 2200, where i placed now.
When i decided to give OW another chance, i did so with a free and open mind. I told myself i had to work on improving my gamesense, especially tracking the important Ults on both teams to judge how tempo currently is in the game and what the chances are for the next team fight. In the first few days, this seemed to work pretty well, as i saw good improvements and my increased efforts to improve gamesense paying out.
But then i noticed that i wouldnt really move away from the 2100-2000 range as i would expect. So i looked into SR gains again and PBSR became a higher focus again. I experimented a little with what stats i should focus on (playing Moira), e.g. more healing/def assists vs. damage/elims and what would yield better SR gains.
I also started checking Overbuff/Oversumo/c0derwatch again to see how my personal performance would fare. All of these 3 source indicate that my personal performance was way overperforming those of my peers at around 2200. c0derwatch sees me at around 2500. Oversumo sais im overperforming 80% of my peers. And Overbuff had my recent Moira sessions display stats (except damage) in the 90ish percentile.
Yet i could not climb up to where these statistic-based tools see me. Also dispite my efforts to improve gamesense as well. The day i quit the game, after just one week of playing again, i climbed from high silver back to 2200, only to go on an (almost) straight loss streak of 10 losses back down to silver.
That was the point where i decided that all of my efforts on this game were wasted. Just as wasted as theyve always been before. And that giving the game a chance and trying to improve even more than ever before would not get me anywhere. Its also when i started to check this forum again and see how far the discussion about “forced losses” and hidden MMR would be.
Just as a side note: I would prefer to not equate the “forced losses” discussion with “conspiracy theories”. There might be people who actually believe that Blizzard is conspiring against them or a group they belong to, but i think that most people just believe that there is a flaw, an error, in the system. Or maybe if not an error per se, at least an implementation that leads to unproductive results.