What I don't get about "forced losses"

This is probably the strongest argument against PBSR, IMO. I think it’s overblown in the sense that I don’t really think for most people it makes a huge difference. It’s true that at upper levels and off-meta heroes there was an exploit that was unintentional, but I think overall it does a fine job in a technical sense.

However, in a psychological sense I would have to agree that people think, or act like they think, that performance is 90% of your gainz. Which is almost certainly false but what is true doesn’t matter if no one believes it.

It’s unfortunate, really, because the 2 alternatives to PBSR don’t work nearly as well to get fast learners where they need to be (or people who swap to heroes they can’t play to drop to where they aren’t throwing).

Well, I would agree with you on the first part and I see where you’re coming from on the second, but does it really make any difference whether you’re the best or the worst on the team in how much effort you should be giving? Seems you’re blaming the system for an individual’s lack of effort which, ironically, causes the system to fail.

By that account, we should just tell everyone that they’re the “carry”.

Actually, that’s what we do, those of us who dispute these conspiracy theories. The opposite of the game being out of your control is you being the “carry”, is it not?

In short, I think you have it backwards, hidden MMR doesn’t cause lack of effort, lack of effort causes hidden MMR to not be accurate.

I’m mostly against showing MMR on psychological grounds, in that I think SR is sufficiently accurate regarding “unhiding” MMR and any more detail would generate poor responses. Could you imagine the same people who insist the system is rigged going into a game knowing they only have a 43.8% chance to win? I just don’t think it would be handled well. I already think part of the problem is the SR is over-precise.

Lol…this is a new version of “Version 5” above. Not a leaver or thrower but someone that just isn’t good enough or isn’t trying hard enough does not make it “forced” by an outside entity, which is what they mean. It’s another term for “rigged” around here.

Really, the person doesn’t have to be the “carry”. ANYONE who isn’t pulling their weight will cause your idea of “forced loss”. You’ve just described a specific version of “throwing” where the best person on the team isn’t playing good enough to make the “TeamMMR” accurate. (Using terms I defined in

this link:

Algorithmic Handicapping (MMR) is Wrong for Overwatch - #559 by OzoneOOO-1681

Another take on what you say is that (again using words I’ve previously defined) the TeamMMR isn’t accurate between the two teams simply because it’s wrong, i.e., the team with a wider variant doesn’t have a TrueMMR that matches their opposition due to a miscalculation in TeamMMR.

This is a potential fair critique of the system and one of the better arguments, IMO, for getting rid of hidden MMR (open source verification, Kaawumba’s argument). That’s not “forced” though, that’s just an error. It’s not on purpose.

I don’t mean to sound like I’m telling you how to use words, but the term “forced loss” is generally used to imply that Blizzard is forcing you to lose through one of the methods I describe in Post 4 here.

If that’s not what you believe, it may be wise to use a different term lest you be misunderstood.

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