League = more matchups to learn and remember, more meta shifts than overwatch
About LoL, you just need to copy runes and purchased items from blitz.gg or similar websites. The rest is just metabusing and learning your roleās mechanics. Probably you should also know how those 140+ championsā abilities work as well. Thereās much theory to learn. LoL makes me fall asleep.
OW is a fps game, and requires a different skill-set. You need much more practice.
League is bloated, inelegant, and overly complicated, so a lot of the difficulty there comes from the learning curve.
Overwatch is simpler in the important ways, but itās more mechanically challenging, in my opinion.
I donāt think itās easy to say definitively which one is more difficult. They both present their own challenges.
LoL is more complex in terms of resource and cooldown management
Overwatch is harder because you have to aim
You can also compare overwatch to csgo the same way, csgo is harder because the aim style is way more difficult to master, but overwatch has resource and cooldown management
LoL is harder for the fact you need to know what runes going to counter certain champions and also what you build. Overwatch well with all the countering nerf theyāve been doing since 2017 has proven to show this game is made for ācasualsā. Overall easy mode since complex heroes such as Sym 1.0 - 2.0, Brigitte. Moira, and some others were called cheese no skilled heroes.
In LoL itās easy to take down a cheese champion as long you donāt feed them. Also LoL developers donāt nerf champions because some players canāt beat them which is a major plus over Overwatch developers for the fact a former Blizzard developer works there.
āHarderā is very context specific. Harder in what way?
Sure itās easy to say that Overwatch is more difficult than Blueās Clues Funtastic Adventure made for 4 year olds. But when it comes to more complex comparisons this falls apart because both games have different challenges than are easy or harder than each other. For example, Overwatch is far more mechanically challenging than LoL, whereas LoL has an item system that Overwatch doesnāt have at all. Saying one of these is harder than the other is highly subjective from person to person based on what theyāre good at.
League has a higher knowledge requirement with 150+ championās kits to get familiar with on top of item shop that drastically changes each match how you play,
but Overwatch requires more mechanical aiming, tracking, flickshotting skill since itās a true 1st person in 3d game and every one doesnāt move at the same slow speed and every one doesnāt have a birdās eye view of their entire surrounding at all times
Havenāt played much of LoL. Iāve been wanting to try and get into it, but when I played several months ago I was in a game for like 45 minutes! So idk if nobody knew what they were doing or what, but the game is extremely overwhelming to try and start out
LoLās got a steeper learning curve in terms of game knowledge but Overwatch has a higher mechanical skill floor and ceiling.
They do have movement increase speed items and champions with abilities to make their movement speed faster. In LoL while itās not hit scan, but they do have to connect their attacks by aiming at their enemies if itās within range and sometimes misses happens even at close range.
MOBA is like a dumbed down version of RTS.
In terms of difficulty I would say RTS > FPS > MOBA
Depending on who you play, League is much more difficult. Theres a lot more things to think about in league like wave management, warding, objectives, and small mistakes in lane that can end up with the enemy team being permanently stronger than you.
Actually RTS and Moba would be on the same level when it comes to strategies and building. There are chances where the enemies will be stronger and hard to beat. FPS may have some strategies to an extent, but players are on the same level meaning itās not as hard and hardly any builds unless itās specific FPS games like Paladins or Destiny.
League you actually need a brain for, Overwatch has much more spam damage that you can just fire randomly.
Unless on Leauge you play Janna, like me, and you just mash Q to win
Iāve played both but since how they play is so different itās really hard to compare them.
To me, LOL is harder because of how I enjoy to play. My skills translate easier to OW.
This; in LoL the curve is brutal because a lot of the ādeepā game mechanics, like item crafting and skill selection, have been functionally automated by the community, usually the first 1/3 to 1/2 of a match is done on autopilot by players because itās mostly mob farming and limiting exposure to enemies, and the pace means the mechanical demands are usually very low, while the hardest parts of the game, like learning how to ward effectively, individual lane strats and timings, basically canāt be taught, only experienced.
In Overwatch because of the lack of items crafting and leveling there is a much higher demand for mechanical and observational skill use to make the difference in a fight, meaning the more mechanically or cooperatively skilled players will win rather than whoever necessarily had the best economy management, and the extra dimension reinforces the importance of positioning and situational awareness. All together it creates a skill curve that is much less steep since most of these skills can be readily taught and demonstrated and their refinement is usually incremental.
You cannot compare them one is one a whole other level of difficulty. I have played 3000 hours in league of legends and around 300 hours in overwatch and I am gold in both games. In league of legends you need mechanical skills to win lane really a lot of people heavily underestimate how much mechanical skill is required in league of legends. There is more you also need to know how to manage wave, jungle pathing so you do not die to jungle ganks, and learn what every enemy champions ability does that like over 150 champions and each of em having 4 abilities, knowing what runes to get so you can survive laning phase or win lane, knowing what items to build, knowing how to dodge skillshots and how to land skillshots predicting enemies movement just think of tracer using recall I almost always perfectly know where she will be positioned in overwatch but in league of legends that kind of game sense requirement is even higher plus if you get in a bad team comp you are stuck in there and you need to know how to deal with that situation and there is soo much more really whereas in overwatch the important thing is aim yep thatās it aim, you do need some game sense with characters like tracer, mercy etc. but even in that department league of legends is supreme. In terms of mechanical skills play tracer in overwatch and then play riven in league of legends. Tracer is harder to pick up no doubt but riven is definitely harder to master.
I spent 3000 hours in league of legends and still in gold but reaching plat soon
around 300 hours in overwatch and high gold that should tell you something.
LOL is until you get to masters and thereās a widowmaker or tracer on the enemy team. Thatās when overwatch becomes harder.
Thatās like comparing football with tennis, they are 2 vastly different games.
MORDHAU
Jokes aside I feel OW is harder.