TL;DR Version: Playing Tank feels bad because it feels like there is nothing I can contribute to the team which a DPS or healer wouldn’t do better.
When Overwatch 2 hits Tanks will matter a lot (in PvE). As for PvP matches though what do Tanks currently offer which other roles can’t do better?
The obvious answer is damage mitigation which sounds right at first but, is it really true? D.Va can prevent a fair bit of damage in short bursts and Rein’s shield is okay (although it stops him from contributing in any other way). Every other Tank, excluding Roadhog, can block damage in tiny amounts and in one direction at a time. That’s all well and good except most DPS can just move rapidly from cover-to-cover with their cooldowns. Some teleport, some run fast, some jump super high, some heal their own chip damage, and some do all of the above.
Since most of the DPS don’t need protection I guess the healers do? Ana, Baptiste, and Zen might need some help moving around however, DPS heroes and other healers can handle this just fine too. Lucio and Brig have short cooldown CC that help keep flankers away while the presence of a DPS can scare away anyone from your backline.
How about survival or “tanky-ness” then? Aside from being big juicy ultimate batteries for the enemy DPS you will also find that Tanks are outclassed by many DPS heroes in the ability to stay alive in a fight. Reaper, Mei, Doomfist, and Tracer have some of the best self-healing in the game combined with reliable escape/dodge tools. I would go as far as to say Mei is the best Tank in the game.
Well tanks can absorb important abilities! Anti-nade, Storm Arrow, Shield Bash, and Flashbang are really strong abilities that can change the tide of battle. Most of the time those are just dumped into the enemy Tank though so if Tanks didn’t exist they’d probably land less often and have less value.
Then finally there is taking space. A part of Overwatch which I’m not sure I can address with enough sarcasm to show how I feel about it and Tanks. Taking space does matter at chokepoints and that’s where Tanks can hardly do so anyway. Anywhere with multiple lanes/routes and space is given away for free.
As a closing thought, consider this: If every Tank was removed from the game, would much change?
Thanks for reading my rant.