Mobility and soft/hard counters
More like itâs only form of healing, that allows healer to:
- heal currently engaged teammate(s), so they live longer;
- heal disengaged teammates, so they recover;
- do all of the above, while dealing damage themselves;
As long as tanks can take turns in tanking, team is very hard to eliminate: heavily wounded tank retreats to the back of the group, while freshly healed one goes to the front to tank damage.
So, in your games, people switch to or pick these heroes specifically to get a pick?
Charged Zarya is not burst damage in the slightest.
D.Va is, if youâre high Diamond / Masters, maybe. And thatâs the top 15% of the playerbase operating under their optimal conditions in a Dive.
Iâd say Rein is definitely burst damage, but itâs melee and has more than a second swing time, oh and uh- it does 75 damage per swing.
Wonât argue Roadhog because itâs true, but ult battery should be considered.
- Widowmaker, Hanzo, Reaper, and Torbjorn can ALL delete opponents (even Tanks) faster than most of the ones you listed, excluding Roadhog.
They also have quicker fire rates and quicker reloads and (arguably) better ults than Hog.
I wouldnât say Winston. Moira does the same damage, from much farther away, much more accurately. If Winston does too much sustain, then Moira definitely does (Which is BS).
- Rein I would argue is burst damage due to swing delays and animations that can no longer be cancelled (as of stealth patch like 5 months ago).
- Iâll give you Zarya because thatâs fair.
Youâre not adding context is my issue with this post.
- Tracer, Soldier, Hanzo, Sombra (to name a few) can fire at double if not more the range of Reinhardt or Winston- while also doing far more damage per second.
The only one Iâll let you have here is Hammond. Tracer has unprecedented sustained mobility (in the DPS roster), which is also burst mobility. Pharah and Genji also have amazing vertical mobility.
Winston does little damage with his, excluding environmental kills. Zaryaâs I understand. Reinhardt and D.Va I understand but theyâre extremely easily countered.
Context.
Mei has one of the best offensive ults in the whole game if you donât include the fact sheâs literally countered by EVERYTHING.
Bonus Points
- 2x (minimum) smaller hitboxes & critboxes on DPS, compared to Tanks.
- Less utility, much more killing potential on DPS.
- GOATs is entirely caused by utility stacking, not heals nor damage. Utility is given to Tanks and Off Supports because theyâre not as deadly in the average game, especially not alone.
Range, constant mobility, utility, raw damage (mostly down to range; a lot of the tanking we have in OW is moreso meant as a deterrent through threat of damage than DPS to kill) small hitboxes, many have escape/engage tools thjat are far easier to manage (tracer being the exception, but she brings so much more to the table and that lack of ease actually makes her stronger) etc etc
I donât believe you honestly think thatâŚ
Donât burst my bubble; I wanna be a DPS Reinhardt main. ;(
eyecandy, duh.
have you /seen/ mccree? tell me a tank has that amount of southern charm.
You mean his lifeguard skin too?
So then theyâre toxic DPS just temporarily playing Tank.
Iâm starting to wonder. Iâve always felt tanks were a bit cheap and OP, but was assured they werenât. But now, the pros have just given up on DPS entirely, and it really makes me think âHey! Maybe the things that do 2/3 the damage of DPS with 3x the health really were just overpowered all along!â
One shot kills.
??? How in the world does DVa negate range lmao. DM doesnât last that long and has a 2 second CD when used, in addition to the fact it has a resource meter.
DPS also generally have higher damage than tanks, in addition to the range. You need to be close to deal reliable damage as tank heroes (the only real exception right now being zarya, whose beam is actually longer than symâs while dealing more damage on average)
And the great crowd control comes from tanks:
Earthshatter, Grav, Chainhook.
Ult ult and yeah hook is good