The size nerf is what encourages this type of play. Junkrat is going to lose if he doesn’t fight at point-blank range or in close quarters (mei, torb, reaper and doomfist are the exceptions). The ‘projectile speed-buff’ essentially reverted his ability to fight to what it was before the size got nerfed - which is not great
I also assume clicking a head with M1 is your definition of skill.
The nerfs to his grenade size, mine damage and rip-tire speed. And all the numerous buffs other DPS heroes have gotten in the meantime.
Then there was the Hanzo rework, which made him totally outclass Junkrat.
There’s just very little reason to play Junkrat now except in certain situations. And even then, you really have to outplay the other team to do well.
This is why I’ve been eyeing hammond. He was released when I was playing other games so I’ve no real idea on how to use him. I’ve seen good enemy hammonds and wrecking-ball playstyle matches my JR playstyle
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Yeah, they are similar. The hardest thing to master is his vertical movments and grapple placements. But once thats mastered its like a fast junkrat/tracer
The amount of resources invested doesn’t make it ‘skilled’ dude. It’s one of the easiest and nastiest combos in the game with pretty much zero skill floor. Basic game design logic says anything low skill should not be overly powerful. I said it’s currently what I consider balanced, any buffs to Junk have to take into account the braindead-level of this combo, otherwise you’re going to have cancer.
Almost nothing about Junk is skilled to begin with, any buffs he might get need to be considered heavily against his low skill floor.
death …? i dont know what youre talking about. hes a good hero that melts tanks easily, gets into hard to reach spaces and helps CC … plus he tends to irritate at least one person on the other team to rage pharah, which is useless in a sniper meta …
That would be my biggest nightmare…
His nerf to his nade size (sometimes it still phases through characters) and mine damage fall off.
It was the projectile that was the true nail in the coffin, he lost almost all his consistency afterwards.
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They nerfed his reliability when he was just doing good and every change since has been a trade off.
Yea, cause Blizzard refuses to undo a nerf or change, even when that change made a hero worse.
Man I got all excited think a new piece of lore came out… 
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The same reason why Brigitte, Symmetra and even Bastion was nerf. Complaints from players who refused to adapt and counter the hero. So they complained to Big Daddy Jeff and his evil members to nerf the heroes. Unfortunately Jeff cowered to their demands and here we are today. Those same complainers now gloat over the heroes that caused them a problem.
Did those players adapt who complained about those heroes? Not one bit so the victory was hollowed on their end.
Lesson of the Day is
When you can’t adapt. You give crap. Developers will listen giving those heroes a big smack.
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People forget that his nades used to hurt him.
Playing junkrat is like trying to hit the hero with the smallest hitbox no matter what your target is.
Can you do it? Of course. Is it worth the hassle when there are MANY other options? Nope.
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Don’t worry, there still working at those comics! :’)
1 Like
We get it, bad players complain when he kills them. it’s no reason to keep him garbage
To put the projectile nerf in perspective the mines have less than one third the volume they used to.
Lots of other stuff like new hitscan, death of dive (the checks to hitscan and also a decent thing for Junk to fight) and some other various nerfs.
But the projectile nerf is understated if anything.