What can be done to help Genji?

Not to detract from your point but hero bans show how inaccurate overbuff is. Reinhardt is on this week’s table as the second most played hero. Genji is hard to get value out of but stats are now questionable

That is true, but Moira still has a particularly low pickrate still

The other damage ults do not get a pick as reliably. A lot of people joke about Pharah’s voiceline being “Justice rains from argh” for example.

The only other ult that is as reliable for one pick is Junkrat’s tire, and that has also caused Junkrat to be dumpstered and left there.

Maybe a small amount but someone CC’ing you IS the non-ult counterplay to Blade. If you end up CC’ed before you could get a pick, you didn’t use it correctly.

I’d be more down for some small damage resistance or something, if any buffs at all. But I am also okay with Genji not being a hero with a good ult if it means his base kit is better and more reliable and compete favorably with heroes like Doomfist.

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genji has recieved numerous changes in and out of patch notes that have made him worse.
he stops in place now when stunned mid dash, combine this with the fact that dash extends his hitbox to the entirety of his dash trail and it’s easy to shoot or stun a dashing genji, too easy.
and deflect simply doesn’t work, I get noreg deflects constantly, and if I play genji for the entirety of a map there will be 2-4 times i die despite using deflect in time to the kill shot, sleep dart you name it.
fixing these would go a long way to helping the character.

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the only thing that will help genji, and chip damage in general is nefing healing across the board.

anything that is not burst damage is too easy to ignore with heal stacking and damage mitigation abilities in this game. making anything that doesn’t one shot useless.

nerfing healing across the board is the only way to make chip damage usefull again, but the forums would riot if they did, so you can just understand that nothing but burst damage will ever be usable again

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It hasn’t been a full week since he was banned, and his pickrate put him in nearly every game before. Half the data is still from the previous week.

I waited until after new hero bans were announced to look at Overbuff so very little data with banned heroes was present. I didn’t do it right on time so a tiny bit slipped in. This was the result.

Winrate seems off but pickrate seems correct

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You mean buff
Give everyone wallclimb and double jump

Fair enough

Well, it’s not exactly hard for people to CC a Genji since most CDs are easy to use

Sure, I’d be very interested to see where that could go if he gets changed that way.

The only way you can make sustain compete burst by nerfing healing is to make healing completely useless.

Because burst is always gonna be better if there is no tradeoff for burst unless the ttks are so similar through healing that the difference between the two is almost meaningless.

I’m just imagining a wall climbing Torb :rofl:

not true at all.

if a hero like genji or tracer can duel a hanzo or widow and they cant be pocketed through the damage then tracer and genji out value burst damage by miles.

the entire first 2 years of the game showed that.

healing doesn’t need to be useless. damage just needs to be usable.

nefing burst damage will not change the fact that nothing but burst damage is useless.

lets say you nerf hanzo to do 175 damage headshots.

what about that changes that a baptiste and lucio can completely negate all of a genji or tracers damage by throwing an immortality field dropping amps and hitting them with a few healing nades?

it has nothing to do with TTKS, it has everything to do with what can actually kill in the game.

the ttks are only important because sustain makes killing in anytime other than instantly impossible
nerfing sustain across the board is what needs to happen to make burst less oppressive.

abilities like rally, immortality field more aoe heals 3 armor packs the increased amount of stuns and damage mitigation abilites are the issue. not burst damage.

burst damage has killed in one shot since day one.

nothing about that has changed. what has changed is sustained damage’s viability because of healing.

It is true. Soldier 76 got banned in Overwatch League the other week. He was being used getting kills on the current strongest pocket against him in the game, Brigitte. He had no trouble killing anything. He was simply outclassed by Hanzo before, then Hanzo got nerfed and there was actually reasons to use him instead of Hanzo. He didn’t need to compete against Widow for a slot and suddenly he was the best dps in league.

Tracer was also highly used.

The difference was that Widowmaker and Reinhardt were banned. Moira was also banned but the healing was still pretty damn high.

Tracer used to burst people down with one clips and Genji’s burst combo was more reliable back then too.

The only reason those two even have a rep as sustain heroes now is because they can be reliably denied one clips and combos, which means the sustained nature of their guns is more apparent.

Unlike Widow they actually do have a tradeoff for their “burst” and that is reliability. Tracer cannot reliably one clip. Neither can Genji.

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Projectile speed and damage from 28 to 30 are enough. That and fix his deflect, dash and wallclimb bugs.

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soldier 76 also had his burst damage made more readily available to make him viable.

he was not “outclassed by hanzo” because hanzo was nerfed long before his buff, and he wasn’t viable. it was the buffs to his burst that made him viable. not the nerfs from over a month ago that made him viable.

banning out burst damage to force the use of chip damage doesn’t change why chip damage isnt usable.

that’s like saying the changes to tanks after 222 is what brought dps back into the game when we all know that if dps weren’t forced back in with 222 goats would still be conquering all.

entirely untrue.

tracer and genjis playstyle during dive were both about dueling and winning the sustained fight by using their mobility.

tracer and genji may have gotten the occasional burst kill, but their viability was entirely about their ability to out trade hits with opponents through their superior mobility, that’s why they made heros like hanzo and widow who were all about burst damage rather than trading throw picks.

Soldier 76 did not have that buff in league at that time. Some teams ran Hanzo, most ran Soldier 76. And prebuff Soldier outperfomed every dps and got banned.

It was plenty usable. Matches were fast paced and exciting. It was a dive meta.

No. It isn’t. Community perception of them were that they were bursting people down until they weren’t because healing improved. The only times that burst damage has not been revelant is the various tank metas.

During that time people complained about how Tracer being able to one clip people was strictly superior to S76. And the high healing really wasn’t a big thing then. Tracer had mobility AND “burst” and therefore outclassed Soldier and other heroes considered as having less bursty playstyles.

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In my opinion, I think they need to try increasing his shuriken damage from 28 to 30.

I have most of my play time on Genji, (I’ve never regretted anything more), and the amount of times an enemy is 2 or 5 HP is insane.

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As a whole, Ana disables Genji more than she enables him.

With Ana & Moira out of the rotation and the support role being weaker in terms of duel potential and healing output, Genji can do his job to a certain degree without a nanoboost.

For this whole week I’ve never found myself thinking “I wish I had Ana to nanoboost me”, I’ve been thinking “I’m glad Ana isn’t here to snipe/nade/sleep me and function as a support that I cannot disrupt”

honestly I think the ideas are all good ones.

Moira specifically, needs her kit internally rebalanced rather than a pure nerf though.

Her pick rate in the upper ranks isn’t great, a pure nerf will not help that.

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Tracer and Genji are very bursty themselves.

Someone needs to tell Pharah that :confused:

I think she needs shields.

they aren’t.

burst is damage applied all in one hit.

you really don’t understand damage mitigation if you believe this.

armor mitigates every instance of damage which is why brig made everything but actual burst unusable.

tracer was having every single one of her pellets damage dropped by half.

genji was having 5 damage pulled off of every shuriken and that armor from brig was being applied to every single teammate which is why they were unusable.

in a clip tracer looses about 180 damage to mitigation from brig. widow loses 5.

genji and tracer are not burst.

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