She can’t kill you if you know how to ADAD and your other healer heals you.
HAHAHAHAHAHA good one. I have flown out of my mind as Mercy, and still been killed by her.
Ashe 
 Hip fire just bulldozes her puny lil 150 health, and if you keep track of recall, dynamite works so good.
 Hip fire just bulldozes her puny lil 150 health, and if you keep track of recall, dynamite works so good.
If you’re on mercy and you die to her it’s because you aren’t abusing high grounds. You have a super jump on a 1.5s cooldown my guy use it.
She’s on you fly to high ground. She caught up on high ground? Drop down force her to come down with you then fly up again.
You don’t even need that much help from other healer if you’re on Mercy. I thought you were having problems with her playing Zen or sth.
ADAD and ask for heal from other healer.
You haven’t seen some of the Tracers I fight, lol. They run round the long way so fast and I have zero breathing room. Get chipped away at till I die.
I don’t know what tracer gods you’ve been fighting but up here in masters rank we’re chilling with masters tracers with barely any problems killing or countering them.
I like to shut down a tracer with Symm. Placed right and she’ll blink back and forth into each one of those wonderful beams, it’s beautiful.
In my experience what’s given me the most trouble is basic self sufficiency. It’s applied when I was in masters, when I was in plat, applies to me now in diamond and I even see it in gm and top500 players’ gameplay. When healers are both a. aware of eachother and b. competent enough, tracer gets very little done. I would define competency as having decent reaction times, decent movement, and the ability to land ~75 damage (which should be enough to force a recall and then disengage) in a timely manner. It shouldn’t take you 5-10 seconds to hit tracer once or twice. Even as a tracer player on other characters and roles I consider myself to be failing if it takes me more than three shots (generally speaking).
When healers are chain healing eachother doing absolutely nothing to defend themselves and blaming the dps/tanks for doing nothing, tracer has a field day. When one support heals the other and the other is oblivious or missing shot after shot, field day. It’s not just about being evasive. This is a shooter. You have to land shots back while avoiding them.
Anything beyond that advice becomes complicated and matters of circumstance. For example, if the enemy team recognizes the fact that tracer’s in and they push the advantage. That’s usually a common response. “Well if Tracer has both healers occupied, her team wins for free!” but that isn’t necessarily true. Ladder play isn’t that coordinated and it’s far too common to hear a similar yet opposite excuse along the lines of “my team never pushes in!” - one thing I’ve learned is that even when I call stuff out, even in masters I couldn’t expect a team to reliably follow up on having multiple people distracted. Ladder is unfortunately a game about solo plays, and you need to be able to get solo kills or you’re at the mercy of your team.
Maybe I’m just unlucky. I also play a lot of QP where smurfs exist.
Torb is an excellent option if you place the turret correctly. Set it up in the backline where long range enemies can’t easily see it, but where it covers your supports or the point. Will completely zone a Tracer out, and acts as an early warning system for other flankers.
The majority of smurfs don’t level up their own accounts and opt to buy a level 25 account.
The majority of smurfs are plat/diamond at best.
I don’t think it’s smurf or the fact that you’re unlucky. If you’re struggling with her, the reason probably is the fact that you’re so unwilling to listen to advice and opt to respond with AHAHAHAHA instead.
Tracer is the best counter to Tracer. It is kind of a real issue in my opinion. She needs more. It is just hard to build one that is really good against her and not also really good against all the other heroes.
This is kind of a flawed argument. Saying the counter is to 2+v1 her is not really a counter.
I didn’t say I can’t kill her, just that healers don’t determine the victory against her. Orisa is so hard to kill, similar with Torb (Torb also has turret). D.va can DM. Roadhog can hook if good. Mcree is a machine gun. Ashe can headshot her if she is good. The only healers who can sort of be a pain to her, is Zen if he is really good, or Bap with IF.
Any hard CC counters her pretty well, as does AoE damage or other easy-to-land shots. If your tracking and/or movement prediction is good, any reasonably hard hitter will also drive her back easily. And depending on the Tracer player’s experience in dealing with them (and your cleverness in placing them), either turret can do extremely well.
Torb turret is the only counter. Even then, Torb himself is not. Every other hero people say that they counter Tracer such as McCree, you’re wrong. I mean, Tracer easily counters Cree.
Battle mercy is a good tracer counter
That is my secret message. She doesn’t really have a great counter, so spam or teamwork are the only options
She has no legitimate counter. All the “counters” people can suggest to deal with tracer are all a complete joke to any half-decent tracer player. Which is why i hate her.
You may have played inexperienced McCree’s. Most “save” flash bang just for Tracer. After eliminating Tracer, McCree has some free time until the next Tracer encounter.
Turrets work good versus Tracer. The turrets distract her while the team has a chance to fire at her.
after playing zen for 1000 hours, i can assure you that there’s no way zen should be able to beat tracer. She can 1clip you from an angle that only she knows of ahead of time, and much faster than you can discord headshot her twice, let alone react. You have to land 2 discord headshots on her just like you do to any other hero. Her “only 150hp” literally makes 0 difference. That is of course if she goes for you instead of someone else, which she should considering the strongly 1-sided 1v1.