Weekly Recall: Animation Station

Weekly Recall: Animation Station

Get moving alongside the animation team to learn how they’re embedding Hero personalities into every punch and where Wuyang’s swift, flowing style originated.

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thank you for the detailed explanation

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The animations in this game are nothing short of amazing!

Keep up the good work!

:heart_eyes_cat:

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Extremely cool. I somehow hadn’t noticed the use of squash-and-stretch in Overwatch’s animations until now, which I guess proves that it’s being used perfectly.
Seeing cool stuff like this makes me want to give 3D visual design a try too, so thanks for the inspiration.

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I always knew you guys hit it out of the park with characters and animations. Its nice seeing how some of that is done from the back end.

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On the topic of animation, please fix Roadhog’s gun animations in OWC: Launch. His firing animations/recoil should be in sync with his rate of fire, but it’s not.

This is really unique.

But we have one issue. The heroes and their abilities are now overly dramatic with blinding FX from damage animations.

Its one thing to get one hero on screen doing really amazing stuff. But when they are all fighting at once. Everything muddies together. Making for nothing but visual “noise” infront of a person.

wuyang sucks, design wise is the most generic and boring character ever, the male kiriko, made only to sell skins. and that water effect is pathetic honestly

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I thought he had a bunch of personality. I really enjoyed his short.

what we can say about him? most generic nice guy ever, cringe voice lines “duh time to take a bath duh” wtf, chinese self insert want to make his father proud because he failed in the school and is not what his father wanted

Check out Torb’s gun, hammer, and turret.

That was a cool in-depth look into the Animation Process! :smiley:

I thought I saw some Tai-Chi moves with Wuyang, especially in his preview videos. It all makes sense now :relieved: :yin_yang:

The Animations of Overwatch heroes feel so lifelike! I really appreciate seeing and experiencing the attention-to-detail in the animation designs in all of the heroes. Nice work Devs! :smiley::+1: :sweat_drops: :twisted_rightwards_arrows: :raised_hand_with_fingers_splayed:

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Posting here in case someone at Blizzard can help us. There is a massive issue right now that is affecting more and more players which does not allow them to log into their account. This is account specific as they can log into an alt account but their main account does not get into the game despite doing all the troubleshooting steps provided by Blizzard CS.

Link to my forum post for more info: LC-208.001/Unexpected Server Error

Honestly, that’s great and all, but the game looks very basic for 2025. So, I’m not particularly impressed. Rivals looks about 5x better.