Wanna know why the game is so terrible right now?

Have you ever heard of paragraphs?

Console or not your point is still unvalid. And you clearly doesnt have no idea what op means.

Im just saying, just cause someone’s good with any hero in general doesnt make them op.

And what are those ‘‘guaranteed easy way of escape’’ what you’re talking about?

Also, almost no character CAN duel with her even at range. There’s plenty of heroes who can counter her.

Your arguement ‘’ widow & hanzo are op’’ is childish.
See? I can do that too.

She has?

1 Like

Don’t need them. Also, I didn’t say someone being skilled with a hero means they’re op. What I’m saying is that a high skill widow is VERY EVIDENTLY more powerful than any other hero. That’s why I used the example of overwatch league to show you that skill doesn’t matter here. Also, yes, widow has been in almost every meta. She wasn’t in goats or double barrier. That’s it. and my argument isn’t childish until proved so, and so far all you’re doing is rambling on why im wrong. You’ve given no evidence as to why you’re right. And as for mobility, grappling hook is easy to use and good for repositioning, and isn’t hard to keep off cooldown if you know what you’re doing.

1 Like

First of all, not even kinda

Second of all definitely because of the meta

This of all definitely because of the Sigma who caused the meta

The role queue is just highlighting the issue which is Sigma’s overtuned kit when released put together with how lazy and slow the new balance patch is. Just FYI the changes to him won’t really change the situation in high tier. The reason players don’t play tank is because they don’t want to play Sigma or lose so when your options are those: you don’t play the tank role at all because there’s no reason to

This whole “almost nobody wants to play Sigma” issue of course effects the other roles in 2-2-2 hence why high tier DPS players can have a 60min queue. Nobody just wants to queue as a Sigma for them and those very few that do end up just on top of the long match priority list. Same has happened a bit to the healers too. When there’s double barrier comps their gameplay is also very degenerated compared to the previous metas since everyone is protected by barriers yet the kill time when they actually take damage is much lower due to heroes like Doomfist being one of the only answers to double barriers

I like playing tanks and Orisa is actually one of my main go-to tanks because I think that she’s tons of fun, but right now playing her feels absolute garbage. I’d rather play at all than play her against Sigma/Orisa even to a point where I’d rather take -50SR point for it

1 Like

Amen, bro, Amen. I don’t understand how they can be so slow. Mostly they just have to change numbers inside a variable to change how good/bad the skills are. And of course think about the changes before doing it but… honestly is not that hard. 2 months for a balance patch is crazy. This should be every 2 weeks or so.

1 Like

One thing thats interesting to note is a lot of D.Va’s nerfs do not impact her in GOATS play at all.

DM range? Goats is a deathball, everyones close you’ll be fine. Dive D.Va with everyone scattered? Lol good luck

Super Armor on her Boosters gone? Zarya bubble brings it back.
Trying to escape mei with D.Va now? lol ur dead kiddo.

Damage from boosting into people? Goats doesn’t need more damage, its a grind game not a DPS fight. But diving someone alone? You’re gonna lose. Especially with all those overbuffed DPS from all the goats patching they did

Armor? As a deathball comp you’re basically bathing in healing, armor could not exist and you’d be fine. Dive? hoo boy you’re gonna feed.

And now D.va Has to exist in a comp where her playable state, GOATS isnt possible while her normal antics are just gone.

Basically you need to revert the past year of changes on almost every hero in the game, anytihng relating to countering goats needs to just be reverted or it will continue like this.

1 Like

This exactly. Taking one shots away won’t do anything good to the game,except make certain heroes useless. Taking them away won’t somehow magically make Soldier,Sombra and whoever else viable.

Burst damage and thus snipers became prevalent bc of healing creep(Brig’s release last year). And they remained prevalent bc of high healing. Besides,now we’re in a double barrier meta which makes snipers way worse.

Some of my most played heroes are supports. Lúcio,Ana,Mercy and Moira. But if healing was nerfed (and say,the affected heroes got some compensation buffs) then I wouldn’t really mind. Although I’d raise an eyebrow if they nerfed Mercy’s healing. She’s generally pretty balanced.

It is.

It’s not (at least not directly).

Not his fault we can’t go anything outside of 2-2-2 to counter shield meta.

I corrected this for you.

Overwatch is still fine even though role queue took most of its original shine off. As I always state, Overwatch was never problematic, yet our community was and still currently is.

You can do whatever changes, tweaks, reworks, nerfs, buffs, competitive system change you want, people are still gonna be people and not be satisfied with the game.

When devs don’t listen to our feedback, people complain. When devs do listen to our feedback and proceed to make the exact demanded changes, people still do complain.

What do people want in the end ? My guess is that they want to destroy the game and drive devs nuts.

Can’t see anything other logical explanation :man_shrugging:

Well the halloween maps are available right now which are 1000x better than Overwatch’s halloween event.

What? Overwatch has had a ton of questionable design choices since beta. Being focused on switching yet encouraging maining, lack of role lock for comp since the start, lack of basic fps features at launch, etc.

That’s true. At least they do something with the event.

1 Like

He or she has a point on the armor issue. The devs only nerfed it because of GOATS, and they could easily revert it back.

2 Likes

Every game has a specific design and it’s hard for devs to choose one that will be appreciate by every single player. This is actually impossible. it’s easier to adapt when something has just been released and is brand-new just like Overwatch was in 2016.

This is not problematic per se. Every match is different with different opponent and allies. There’s no guarantee of winning. Sometimes being a flex player works well sometimes it doesn’t. Same goes for being an OTP, sometimes it’s for the best and sometimes it’s for the worst.

We never needed role queue and devs didn’t think of their game to work this way or else there would have been more tanks and supports when the game got first released.

Hard to go with role lock with 4 supports and 4 tanks when there were twice as much DPS heroes. Plus, there were offensive DPS VS defensive DPS at that time so role lock would have been even more problematic than it is nowadays.

Overwatch is not a pure FPS game, never was and never intended to be. Some toxic players made it their goal to keep on advocating about how important aiming is. Some players think aiming = skill when Overwatch’s concept is much more complex than that.

Those guys never understood Overwatch’s goal was to gather players with different gaming backgrounds and not only people that play pure FPS games only.

At this point i don’t think that will ever happen.

Thing is, many MOBA concepts are completely “no skill” from FPS viewpoint.

Take shield, for example. It’s really good MOBA concept - barrier you can deploy for your team to use, that your team can shoot through, but enemy team can’t. But from FPS point of view, it’s “anti-skill” - shield blocks headshots and other skill-based attacks, removing their effectiveness.

1 Like

it actually is because of sigma tho LOL

Releasing role queue 2-2-2 with nerfed Goats was a very bad idea. Almost all the tanks were bad except Orisa.

Now the tanks like D.Va are getting miniscule buffs which will not change anything really with how powerful Orisa and Sigma are, or Reinhardt and Sigma.

lazy is the wrong word. they seem to be working their asses off. i think they made a mistake in the style of a knee-jerk reaction to peoples demand of a role lock. but youre right in they should have balanced before release. changes will come though… they always do.

Well the game definitely isn’t terrible, but I could understand if it feels stale/boring because of the meta. Hopefully this PTR patch shakes things up enough, I think it will.

Then thank God Overwatch is not a pure FPS and that this viewpoint thereby isn’t relevant in here.

There are certain things MOBA players can also find “anti-skill” when it comes to FPS concept, yet I’ve hardly ever seen them point them out relentlessly in here.

Plus, most of those that are bragging about aim = skill 24/7, a few years ago, were often the ones that would yell for healing 'cause let’s be honest here, most of them couldn’t make any good moves when not hard-healed (or pocket-healed) which proves that they gladly accept some of those “anti-skill” concepts they like to despise.

Funny, no ? This is what we call double standards.

That’s always what amazes me the most with people that are opinionated to the extreme : they never manage to see how easy it is to find counter-arguments to their whole diatribe.

I know you guys feel that they “take too long” – But Blizzard is a very data driven company and they don’t do anything without collecting data. That takes time. They don’t assume anything. That is the opposite of “lazy”.

You can say “they should balance the game around 2/2/2 right away” – but the issue is no one really knows how to do that. Not you. Not them. No one truly knows. And the only way to do it is small changes driven by metrics. If they were to do too many changes at once there would be too many variables to track.

Another thing to consider (and they’ve said it plenty of times) – Not every balancing decision they’ve made was because of Goats. So they aren’t simply going to revert all the changes made in the last year. That would be silly. Instead they made one round of smaller balancing changes. The next round is on the PTR. They will continue to tweak it over time. And they will probably never stop tweaking it.

IMO, the game can be rather fun to play (true, DPS queue times suck right now). The “meta” and what the players decide is “not fun” (which is ALWAYS the case no matter what) is completely up to the players. As soon as something becomes “meta” players are convinced nothing else is playable. But as Blizzard has made tweaks, more things have been viable. Sure, not everything is right now. But it will get there.

Yet things like Triple Tank and GOATS still happened. It was definitely needed for comp. Seriously, the TF2 community figured this out 10 years ago. You can’t have a balanced competitive game without some sort of organization.

Not what I meant. I’m talking about features like replays, scoreboards, actual functioning matchmaking, etc.