We’ve all seen/heard “skill =/= aim” rebuttal to FPS tycoons in OW but, that’s only partially true. To really define the tenants of being a skilled player in OW, we have to first look at what type of game OW really is.
What do we know it’s not?
Not a pure FPS
Not a true MOBA (z axis, weeeee)
Not an RTS
But, wait… The fact is, OW has elements of all of those game types.
FPS: You click on things, while in first-person, to kill them. Sometimes hitscan , sometimes projectile, sometimes soft-lock, sometimes melee. Hard fact here: you’re “shooting” enemies. The only thing that changes is the hitbox, how the hit is registered, and the animation.
MOBA: There are different character classes that fill and blend the “RPG triad” while fighting in a defined, limited arena. These classes have abilities based on time/resource generation and these elements really set OW aside from being a pure FPS.
RTS: Positioning and resource (ult) management are key to defeating any competent opponent. Knowing which ults to use during specific times and knowing what/when your opponents are going to use their ults are all must-knows in high-level play in OW.
I’m trying to keep this short, so there are absolutely details that could be expounded upon in my above points. What it all boils down to is the idea that OW is a game type like none other.
I submit to you what I believe OW truly is: a “Combined Arms and Tactics” game.
First, the definition of tactical, for context:
tac·ti·cal
ˈtaktək(ə)l/Submit
adjective
adjective: tactical
relating to or constituting actions carefully planned to gain a specific military end.
“as a tactical officer in the field he had no equal”
To expound on this point, I’d like to direct you towards the concept of “combined arms.”
https://en.wikipedia.org/wiki/Combined_arms
To that end, I feel OW is a “combined arms” game and, in that regard, it’s pretty unique. You need to use superior tactical sensibility in order to select and utilize the appropriate martial resources in order to defeat your opponents.
With all that said, aim only matters for a small portion of your combined arms implementation and doesn’t matter for diddly if the rest of your execution is total bullocks.
Now, I digress.
What defines a “skilled” player in OW?
A masterful grasp on all elements of OW gameplay. Lacking in any one area, be it aim, positioning, or game sense/decision making, will define you as a lesser-skilled player than another who is not [as] lacking.
Now, with this in mind. I invite you to really explore in-depth what a “no skill hero” might actually be. If you’ve read and followed my arguments, you’ll conclude that some heroes may require less expertise in one area or another but none are playable at a high level without being a skilled player.
There are a few examples of heroes that require the most skilled player on the controls for said hero to find their full value.
There is also truth in the corollary; no hero is playable to their fullest potential without a truly skilled player in control.
Heroes will always seem overpowered to those sufficiently skilled enough to counter or even play-around that hero. Perspective of “balance” is purest when seen through the eyes of those on the high-end of the skill spectrum, gifted in all 3 areas I’ve described, and are capable of employing tactics need to play with/against a hero.
In conclusion, I feel that there are no “no skill heroes” in the game, just players who may not be skillful enough to know how to play or play against a specific hero.
Thoughts?