Walking from scratch

Greetings all,

I am having trouble with translating player throttle to acceleration. Either the player is able to accelerate somewhat infinitely with rocket boosts (bastion tank) or is constantly moving along one axis when there is no player input.

The application for this is basically so I can move during bastion’s ultimate cast time.

If you need any more information, do ask; thanks for your response :slight_smile:

Since Throttle just inputs a direction, I can imagine that might clash with the internal code that changes what those button inputs do as bastion is ulting.
Maybe try hard coding the movement by setting the player’s position on every frame depending on what button they’re pressing. You could use some logic to accelerate the player like "Set position = (Player Position + (Direction x Acceleration)) and you could change the acceleration value depending on how long a specific direction button has been held