I suggested this recently so that if an ally is directly hit by the grenade, they are healed an additional 10 health. It didn’t seem too popular, so I just went back to advocating for 55 per shot
For me, i just like to see these, or at least an experimental mode to test them out:
Ana - Healing/Damage more on Scoped Shots. Thus making sniping and aiming skill much more rewarding compared to blindly hipfiring.
Zen - a little more buff on the healing orb. As much as a ‘dps support’ he is, would be nice to make his healing somewhat better than it is now.
Mercy - kill the blaster, give her staff some defensive move. Battle Mercy is a plague that needs to be killed, not because of good players that know when and where to go for pistol, but because plenty of bad players use that as an excuse to completely ruin their team mates.
55 honestly wouldn’t be enough. It’s too low.
Please no. Ana doesn’t need any sort of buffs. And this would make her busted. most ana players scope in anyway.
Two problems with that man
A). Mercy’s 55 feels surprisingly good, I’m sure many were taken aback at the effect despite how small it appeared
B). It’s area healing. The only reason healing creep is even a thing is because every support that was added after Ana introduced not only a kit with burst healing but area healing. And most of it is simultaneous burst area healing.
I’m not exactly saying 55 hpshot is going to be enough, it’s just going to be very hard to argue for anymore than that in the form of area healing.
This makes no sense lol you just sound like an aim elitist
You are rewarded for hip firing because it won’t reveal your location on a divable hero and it is harder to aim a projectile and predict ally movement than using the scope for hitscan fire.
Doesn’t need to be a buff, just a numbers change.
The current mode reduces her healing from 75 to 70. So just keep the healing at 70 for hipfire, but 75 for scoped shots.
Because at this point, i’m not sure what’s the purpose of having a scope if the shots heal/damage remains the same regardless whether you scoped or don’t. Because it looks cooler?
I have terrible aiming skill, to be honest. I just think giving her scope some benefit wouldn’t be a bad idea.
But if you think ‘not giving away position’ is a good enough reason, that’s fine. We just have different opinions.
Because it is not only tremendously easier to aim while scoped but because Ana’s primary strength as a main support is that her healing has no real range limit
Try hitting consistent projectiles over 30 meters away, then try scoping them. Or just…play Ana lol the answer here is really obvious.
Baptiste heals AoE whereas Mercy is single target so thats a big fat no from me.
Valkyrie is fine, could use a HPS buff from 60 to 65, but thats it.
These two would most surely need some programming changes and can’t be done through the workshop tools so they would need to go to the PTR, although maybe I’m just an utter buffoon and a complete programming inept and is possible to do
The experimental card, on almost every single one including this one, has involved at least one change that we can not mimic in the workshop. But the ptr can be used to experiment too.
Hanzo is barely played as it is after the last round of nerfs. How do you picture him being viable at all with all that?
I don’t know if they limit to their workshop tools but it was made quite clear that they need to make it without pushing an update because of the console licenses and all that
You make it sound like her hip fire is on an aimbot or something. If anything, the projectile aspect of it makes it more of a skilled shot than scoped hitscan.
Hanzo is barely played not because he was nerfed but because they overbuffed McCree and Ashe. Hanzo is fine.
Because at this point, i’m not sure what’s the purpose of having a scope if the shots heal/damage remains the same regardless whether you scoped or don’t. Because it looks cooler?
It becomes a hitscan when you scope in. So it’s essentially just easier to hit shots, especially from range.
I disagree. Ashe and McCree are fine and Hanzo got overnerfed.
I guess we’ll have to agree to disagree.
The fact that McCree and Ashe are must-picks should speak volumes though.
If they do feel like must picks, (to be honest, I know what you mean, but don’t share the sentiment in the same exact sense), I think it’s not because they’re particularly overpowered, but because they stand out as functional choices among neutered and obsolete heroes.
I agree with you except for one word: neutered
The reason so many heroes appear obsolete compared to them is because they are overbuffed.
Baptiste’s Gun is fine because his healing grenades are AOE. His abilites on the other hand…
Regen Burst should be 40 hps from 30 hps. This might just be more AOE heal creep but I feel like ever since Sym’s been reworked to the dps slot they’re just acknowledging that healing is more of a priority for supports.
Immortality field cooldown decreased from 25 to 22 seconds and uptime increased from 5 to 6.5 seconds
Window ult cost decreased by 16%
how about you die, and you get to pick a hero on the enemy team to die with you? LOL