Vertical Mobility Creep has been a Major Issue

Why would I want to lower realistic worthwhile variety, when “Balance” is literally just maximizing realistic worthwhile variety?

http://archive.gamedev.net/archive/reference/articles/article1765.html

I’m not gonna pretend to know what you’re trying to say.

the idea is to balance player choice without jeopardizing hero design. the less variables the better team game OW becomes… to reduce the instances where the heroes your random teammates pick results in a miserable experience. maps contribute to making certain heroes more or less viable and contributes to the friction inherent with the amount of agency players have. the more homogenous maps are the less disparate and more consistent the value of abilities and traits are making more heroes viable in more situations.

not sure what your goals are here?

Your definition of “Balance” is not what industry professionals would consider to be “Balance”.

And the link I posted is from the top balance guy from League of Legends and Warcraft 3, and WoW PVP, which thoroughly but briefly explains it, in about 10 paragraphs.

http://archive.gamedev.net/archive/reference/articles/article1765.html

oh, well you’re on a Blizzard forum with people that mostly aren’t industry professionals. I’m sure you’re intelligent enough to comprehend colloquial uses of the word?

hopefully I said enough outside of the word balance to at least provide a talking point for why map homogeneity is a good thing for Overwatch.
map metas sound good, but the reality is that you’re often on the receiving end of it with a motley crew of gamers that don’t know or care about that supposed ‘meta’. and that’s Overwatch at it’s worse.

I think 5v5 is contributing to the problem too. Since it was the off-tank/flex-tank’s job to harass the enemy while the main-tank pushed the objective. Now, you can’t harass the enemy in high ground or very far away that easily because you have to push the objective.

Since they aren’t going to add another tank, mobility from DPS and supports might need to be toned down a bit.

…But then, we still have high mobility tanks like doomfist and ball. So maybe if we tone down the mobility from DPS/supports, it might make these tanks a little too oppressive.

You could do that before ash

i think mobility creep is a major problem with the game as a whole

when kiriko was initially revealed my jaw dropped when i saw her teleport halfway across the map through walls

This feels like one of the lost rules of balance

1 Like

The games to fast to not have abilities like widow they need to reposition so fast all the time

Pity Lucio is terrible rn thanks to tank passive and a few other power creep examples like the literal homing nade root. :smiley:

(but tbh I completely disagree that Rein needs Lucio anymore; he’s doing fine without Lucio being meta mostly due to his power creep into 5v5. He just needs Ana and for there not to be endless hard CC’s from all sources, which is what we have!

She already technically can. Not straight up, but you CAN get to elevated areas with enough map knowledge. For example, you can get to the high ground on Dorado 1st with two Blinks.

Tracer’s vertical mobility is fine.

Sojourn I get.

Ashe not really, it’s a “GERROFF ME” button that doesn’t do much if you’re at all separated from your team, unless you use it to keep the high ground and RUN.

Widow is kind of. It depends on the situation, but her grapple isn’t something I’d change simply because of how easy it is to mess up, or get shot while moving. Not really a “free” disengage on Widow because it doesn’t do damage, and you’re not exactly moving that fast, you can still get murderlized.

In higher ranks he needs lucio to get into the fight not already half dead

The issue is high ground strength is always there. Its not map dependent except for one point on Antarctica (the one with the low ceiling on the point) and nepal sanctum. Its extremely powerful in just about every other map with a fair amount of maps being slaughterhouses if you don’t have a comp just to assault the high ground before the objective.

Ana keeping the entire tank roster hostage is “well designed” now?

2 Likes

preach OP. its a design flaw that impacts the game severely and yet the devs and community never bat an eye towards it. ive even see some forum users say vertical mobility is only a minor “quality of life improvement” … high ground wins games, and yet the devs just throw the newest and strongest versions of mobility on all the already overtuned add-ins and then dont understand why they need to nerf their base kits so badly bc theyre too good…

its one of the biggest reasons ill never understand why anyone thinks cree is strong, when every other hitscan has greater mobility which then equals more offensive capability and more opportunities to get kills that would otherwise be impossible.

1 Like

Yet whats the meta all low mobility heros. And the most vertical mobile is all from the original roster like what are you even on about

1 Like