Valkyrie is the weakest Ult in the game

If it’s positioned well, they have to get through shield first.

…Doomfist ult is pretty bad outside of an escape

Funny how they very rarely manage to do it in OWL then. :man_shrugging: OWL must be full of bad players, you should go pro, ez money right?

If you place it right in the middle of the street behind your shield, sure, it’s gonna go down really fast, but if you have more than 20 IQ points and actually place it around a corner or behind an obstacle it almost never goes down.

I have about 50 hours on Orisa, she’s not my favorite tank, but from my own games I’d say the supercharger gets destroyed before timing out (or before we’ve won the fight because of it) in at most 20% of my games.

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Hog, mcree and doom want to have a word with you.

Tbh, ress shouldnt be in the game. They should rework Mercy and make her viable in some other manner. Making a good play and killing off an enemy player gets cancelled out by this laughable ability. I have never liked it even when I’ve played her myself. It feels wrong.
That’s just my opinion.

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It’s still ultimate, even while it’s at E ablity spot.

By resurrecting, other team makes good play of their own.

Buff the damage boost % in valk since orisa will be seeing less play time and give her ult charge for damage boosting

Because someone still has to heal teammates, or they die, before they make any use from damage boost. And for majority of playerbase, teammates won’t make any use from damage boost before dying, unless they are sustained by real ult.

Except you shouldn’t be using it to heal. You have a second healer guaranteed now, so use them. Yell at them that you’re going to Valk and they need to pick up the slack when you damage boost. Mercy’s a GREAT offhealer for other healers that crap out healing numbers so if you have Bap/Ana/Moira you should never really be Valking to heal unless they’re dead, most of your team is still up, but they’re getting critical. Trust healers who can heal more than you to do that because they want ult charge and you’ll squeak out a lot more value from damage boost.

Literally all GM Mercy mains I’ve seen go off about damage Valk and how to use it. I recommend listening to them because in my personal experience they’re 100% right. Animetic, Niandra, dinnek, and eleyzhau are all Gm/borderline GM Mercy mains on YouTube who provide good guides/gameplay videos and analysis. Check them out.

I’d also like to ask how low you are that damage boost gets no value. Maybe below Gold, but if you’re in Gold then you should 100% be boosting damage as often as you can. Yeah, DPS might not hit shots but A) Gold DPS aren’t all equally bad at aiming. Learn to recognize when you have one who can aim and use damage boost. Often times if you pocket them you can sort of make up for their game awareness. And B) It still builds ult charge for the team and is a good stabilization tool for when your team is still up but is being pressured.

Valk shouldn’t really be used to heal through ults. It CAN, for some of them, but there are much better ults for that. Mercy has damage boost and if you refuse to learn to use it you’re gimping your gameplay for the sake of fear.

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Moth meta was ridiculous. Mercy was completely overpowered

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This is the big one. Monitoring your team’s ult progress lends you to enabling them to take the point or win the fight.

In overtime and just need to clear the point? Empower Hog to shove everyone.
6v6 brawl going on that looks lost? Empower Mei to freeze them all.

It’s not always going to work like that, but you know which of your team’s ults would be good in an upcoming fight and they’ll know when to use them. Not only that but YOU ALSO (the Mercy) get ult charge from them doing damage as well. That translates into valking quicker to heal/empower your whole team sooner.

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Of course not, and she won’t be. You can’t form meta with weak heroes. Or heroes, that can’t make weaker team win.

Which entirely depends on performance of other player. And it doesn’t stabilize anything - you need more power to stop team from crumbling down.

It’s why current nerfs to Moira are so bad - 80 hps could really keep teammate alive long enough for them to get that kill, at last. 65 hps is just slightly above Winston’s electric gun, one of weakest weapons in whole game.

I don’t think that it lacks power. I do think it ruins the play experience though. It’s 15 seconds of misery during which your skill as a Mercy player is not needed. You spend over 10% of your total playtime in Valkyrie with abilities that does many of the decisions and choices for you. Valkyrie is terribly designed and one of the primary reasons I stopped playing the game almost 2 years ago.

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Yes, it was. It was also 2 years ago and she’s been severely watered down since then. Being OP once upon a time doesn’t mean she can never be in the spotlight ever again.

That’s like saying : Tickle-Me-Elmo was at one point the most dominate toy in the market. So now Elmo can never again be the top toy. It’s asinine really that people can say “Just because a completely different character was OP for a period of time, means they can never be top of the ladder EVER again” (and moth meta Mercy WAS a completely different character)

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Dint read that but u wromg

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With all the shield nerfs on the PTR, everyone is going to be taking way more damage again and I’m afraid Mercy’s 50 hps is going to feel even more anemic and useless. I’m glad to see Moira’s healing nerfed so she isn’t just a strict upgrade to Mercy anymore, but I still feel like they could go back to 60 HPS and buff it in Valk to 70.

You can’t read 200 words? Not like I typed an essay. I know you’re wrong, it’s fine.

Ever since mass rez was removed, I’ve never been a fan of Valk. There’s too much burst damage that can out-damage Valk’s healing. Damage boosting is probably the only good thing about it. Don’t even try to battle Mercy with Valk or prepare to get flamed for throwing lmao.

In what world does outputting more damage, more heals, breaking shields faster, and potentially securing picks not help stabilize? If they start to blow ults because you popped Valk that’s a win. If they don’t, that’s also a win. There’s no losing when you pop a good offensive Valk because that means the enemy either has to use ults to get in, or you get a good 15 seconds of time off the clock for your team to build theirs and prepare.

And again, we’re not saying it DOESN’T depend on performance, we’re saying that if you, YOURSELF, as the support player can’t recognize when a DPS player is doing well and pocket them, then that is on you. It is 100% your job to look for the carry in game. And I can guarantee that if you’re below GM you are probably ignoring some people and leaving them to die where you could have helped them and secured a kill on an enemy by doing so. Especially so if they’re on DPS.

I climbed a solid 300 SR by going from around 200 damage boosted per game to aiming for 1k boosted per game. And I still regularly pull 10k+ healing numbers so it’s not like my healing is suffering. Overwatch is a game of min/maxing and you have, have, HAVE to learn how to use damage boost if you want to get anywhere on Mercy. And sometimes that means letting people die if it means damage boosting a carry DPS who then melts the enemy team.

Damage boost isn’t big and scary. People will not die in a duel if you flick to it for a second or two and then go back to healing. If your DPS does, that’s burst damage. Congrats, your healing probably would have done jackall for that situation too. If the rest of your team dies during that duel congrats, your healing priority sucked and you should have left your DPS to die.

Trust your DPS to DPS. It’s hard, it sucks to learn, but you have GOT to learn to trust people to do their jobs if you want to climb. And that trust means a lot more blue beam. Surprisingly, if DPS get blue beamed more, it becomes easier to trust them to DPS. Crazy how that works, huh?

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What if no one does good? Literally only times DPS did good, is when I brought one with me, in duo. And as result, I allowed so many people die, that it would be enough for personal cemetery.

Trust DPS, that actively want to die? I trust tanks more, as they seem to have working self-preservation.

Okay - I’m going to ask. What rank are you in where NONE of the DPS are good? Where NONE of them play easy to pocket and get value out of heroes like Reaper, Sym, Torb, Junk, Pharah, or Mei? Seriously. This isn’t as big an issue as most Gold players like to make it out to be. It disappears almost entirely by Plat. If your DPS are in Plat they have a basic idea of what they are doing, how the game works, and how to aim/track on that character. If your DPS are in Gold they probably either have a basic idea of how the game works but crap aim, or okay aim and crap gamesense. Either way, a pocket can help mitigate problems stemming from both ends.

And if you want Plat DPS to do fine most of the time you just have to give them support. The biggest problem I see in Gold and Plat from healers is healers giving tanks too much attention while feeding the enemy ult charge and still winding up with a dead tank where supporting a DPS would have killed the thing threatening their tank. In short - healbotting. It’s called the support category, not the healer category.

And yes, you should trust DPS that want to die. I’m willing to bet they’re the only ones playing with even a hint of the aggression that they should be playing with. Can they monitor it better and be smarter about when they aggress? Yeah of course, but you can also monitor your own play and try not to be as passive too. Pushing past the payload and leaving one, two at max, people to cap point is standard the higher you go because the time and position gained off a faster pace and more aggression is just that valuable. DPS pushing up past point often have the right idea, and if you can guide them to engage a little slower with the team, or yell at your team to move up and support the DPS you’ll start having a better time.

And if you STILL don’t like the DPS? Then just bloody duo. I can guarantee in the games you play without your duo it is not always 100% the DPS’s fault, but it’s easier to blame them when they don’t show up on the killfeed. Nevermind the fact that there could be issues with the tanks or support. Tanks not playing any form of shield can screw you over, tanks playing a tank into a comp that hard counters them can screw you over, tanks that feed or refuse to press W can screw you over. Supports not using their utility can screw a team over, supports who have the wrong triage heal priority can screw a team over, supports who choose the wrong support/support combo for the team can screw the team over. And all of that could mean the DPS don’t get kills and get blamed for it instead of the people that the blame really lies with.

I’m going to cut the post here, but let me say, I don’t get this anti-DPS sentiment. I’ve spent time playing DPS in comp, and wound up solid rank below my support and tank. And while I do feed at times, there are times where I’ve been flat out IGNORED by supports/tanks when there was no good reason for them not to give me support. That was a pretty consistent theme for my DPS placements at the 2.4-2.6k border and why I don’t really trust people who rag on DPS all the time. Most of the people who do that, in my experience, are also the ones making stupid mistakes on healer or tank.