From what i understand from the stats, Attackers clear Point C, 49.35% of the time.
In Comp, i think you’re missing one aspect which is:
The 1st round the attackers are trying to clear point C. If the defenders manage to stop it (in 50.65% of the cases), then it becomes a “Who pushed the cart the furthest” game (which i believe would fall under a different statistic).
I would imagine this statistic would account for that aspect.
In that case, the percentages would even out to a 50/50:
Defending team wins, attacking team loses.
Attacking team wins, defending team loses.
50% for each.
If the attackers don’t win, but win on the defense, then it’s not a 50/50:
Attacking team loses, defending team wins.
Attacking team loses (AKA doesn’t beat previous attacking team), defending team wins.
In this case, it’s a 0/100.
Oh, I’m not. I took that into account in my post. It’s a bit hard to distinguish when a team is switching in my comment I guess. Just imagine there’s “Team 1” and “Team 2”
Edit: In fact, I don’t even think it matters which team is which, as long as we acknowledge that they switch after each round (Which I did)
Yeah, I suppose Jeff’s stats aren’t really specific enough. I’m betting he’s talking about who wins rounds rather than plainly reaches point C, so it doesn’t really answer that question.
Would it really realistically matter though? The stats clearly show it’s at least balanced. The map could potentially be infinitely long and it probably wouldn’t make a difference.
Actually you could assume that the first round determines which side of the winrate a team is on, since how well the defenders/attackers do the first round determines how far they have to go and thus how likely they are to succeed when they attack
In comp,both teams play both roles so talking about attacker’s or defender’s victory would make no sens unless they mean that the attacker’s victory is reaching the 3rd point and that each separate round is considered a full match .
QP or comp. doesn’t matter here.It is not about who wins the game.
These are stats about individual rounds.
Attackers= team trying to reach C . Wining condition–>reaching C
Defenders=the other team . Wining condition–> Payload doesn’t reach C
About the possibility of having a 50/50 attacker defender winrate in comp,it is always the case since both teams play both roles.
Eh.
Rialto is an awesomely designed map to me- attacking feels fluid, and defending feels more… ‘doable’, due to how compact the map is (similar to one of the most popular maps: King’s Row…).
So no, Rialto doesn’t need deleted/redesigned; you just need to grit your teeth and push through it when you get the map.