Unpopular opinion: Immortality is needed and good

Glad someone sees it. You couldn’t rework IF without nerfing the damage output of half of the characters in the game. It’s also the only support counter against anti nade. IF is a necessary evil

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But the same could be said about any shield.

“I could have popped that rezing mercy head, but their rein was blocking it”

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His utility would need to be more consistent then since his only other ability is a heal.

I can envision a world where IF is healthy, the problem is that it’s combined with the rest of bap’s kit. It needs to be on a kit with high offensive utility, not mass aoe heals.

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it is not the same because you can actually see them coming and make your play around that.

Well you could also make a play knowing they have IF

Try to bait them to use it first, then strike

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It is not consistent enough to know when they will do it. You can only guess but actually seeing the shield is a whole different story.

But you can easily bait it out

Just get one of them really low, or even focus the bap, he will use IF and then you can go with your ults

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Baiting it has no guarantee of success. It is more of luck than skill.

if all those abilities had long cast times with visuals that can prepare you for them, then it could actually work.

Oh bless you, I wasn’t finding the gosh darn clip, it was driving me crazy.

I love all the straw man arguments in this thread, people comparing a wiffed Ana nade vs a perfectly placed Bap lamp. Like there isn’t skill expression in both abilities.

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I mean, if IF was reworked into damage reduction… 2 pigs, one stone?

Yall talk about the damage in this game being so high, yet seem to completely forget about Tanks and how huge of a presence they have in the game.

Try playing damage sometime, you’ll realize how incredibly difficult it is to find those opportunities to get past the enemy Tanks, or find a good off-angle just to have a chance of killing a Support or Dps.

That moment you have is just a few seconds, after that, you’re pressured out and your window of opportunity is over.

There are reasons why the high damage per second Dps heroes are the only Dps in play.

Shields, burst healing, and Defensive Ults (Lamp included) force burst Dps to exist in the first place. If you want to lower damage, you actually have to take Lamp out of the game.

There’s a huge difference in skill requirements between an ability you throw at your teammates and an ability you throw at your enemies. Because, while it’s easy to make jokes to the contrary, your teammates aren’t actively trying not to get hit.

Are you sure? They are actively dodging all shots - no matter, if those are from enemies or friends. Moving from side to side to avoid getting hit by Widowmaker ahead of you also makes you unintentionally avoid friendly Ana shots.

Ana’s nade is not always thrown at opponents. It is thrown both at teammates and enemy’s. It is also not my point. A perfect Ana nade vs a perfect bap lamp both take skill to place and get value from. They both require follow up to gain max value. Saying bap’s lamp requires no skill is a straw man and blatantly false as lamp is only an issue in high tiers where it is used optimally.

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No, they don’t. Since burst DPS generally are better - why give enemy chance to survive, if you can instantly put them down and give them no chances to survive, once they are aware of your location?

I think that lamp would be more balanced if it was in an off-supp, but Bap can provide massive heals and has boots for mobility, unlike Zen or Lucio which have strong abillities but not so good heals.

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but when that moment comes, tanks get obliterated

tanks should not be obliterated

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