but zarya can put a 200HP bubble on any flanker, i dont see why brig shouldnt be able to
Change Brigs ult so she gets a damage buff on her melee and whipshot. (Like Genji or Winston)
Fair point. Guess in my mind the armor would be on a shorter cooldown compared to bubble. Additionally, depends on how long the armor can be active.
I also replied to someone else, but I tried to keep the changes a bit more conservative. More the idea of âplay around with them, if they were well received but needed more strength, we could.â Definitely more on the end of âslow gradual changesâ over âquick radicalâ ones.
now THIS is unconventional
Would this still give armor and/or speed boost? If not, seems more like an appropriate thing for Brig if she were a DPS hero. 
I know sheâs not âbadâ, but sheâs not âgoodâ either.
Mercy -
Valkyrie -
Resurrect - Cooldown decreased to 12 seconds, down from 30
Movement penalty reduced to 50%, down from 75%
Reasoning?
Valkyrie lasts 15 seconds.
Rez takes 1.75 seconds
After one cast, you will have 12 ish seconds left on Valkyrie.
So all it does is give you a free rez after Valk.
How to make the hero boring 101
well itâll be significantly less boring to play against him
Let Zenyatta fly up in the air.
If Genji gets two passive abilities like double-jump and wall-climb, I think itâs only fair⌠especially since on top of his incredible mobility his movement speed is half a meter faster than everyone else (only except is Tracer).
Itâs just frustrating that Genji has so many abilities in his kit (both active and passive) when compared to every other hero.
Out of position? Dash away!
Stuck in line of fire? Two second deflect!
Someone above you on high ground? Climb the wall!
Want to juke enemy damage? Use your double-jump!
Choking under 1v1 pressure? Mouse2 for the win!
Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.
Make Sym a hitscan but instead of bullets you just see this huge death ray zapping someone to death.
This might be a joke
Hereâs one that I think may be controversial
McCree
- Peacekeeper primary fire damage increased to 45-80 (up from 35-70)
- Damage dropoff now scales linearly
- Combat Roll can now be used in air, but not if an enemy knocks McCree into the air (for example, Doomfistâs uppercut or Wrecking Ballâs Piledriver)
- Deadeye cost increased to 1750 points (up from 1680)
- Deadeye movement speed penalty decreased to -60% (down from -70%)
- Deadeye damage scaling changed:
0.2 to 1.0 seconds: damage increased to 140 per second (120 overall) (up from 100 per second)
1.0 to 1.5 seconds: damage increased to 320 per second (up from 275 per second)
1.5+ seconds: damage increased to 600 per second (up from 550 per second)
Considering youâd bury the hero for good then yeah it would definitely be less boring to play against.
this post right here officer. Along with that remove mercy techs and ball techs.
This mini doomfist rework that I made :
A Mini Doomfist Rework
MCFLANK LIVES. Also specific interactions are something blizzard doesnt do so yea
No on the rocket punch damage increase. Thatâs where the problem lies. Uppercut and Slam are very underpowered compared to his punch, which is the easiest and cheapest ability in his kit. Thatâs where the power needs to be shifted from, as you mentioned.
Nah dude check out my kinda rework on doom : A Mini Doomfist Rework
All of my ideas are unpopular, but I have some time to burn:
Orisa- Give fortify 50% damage reduction. Make it block ults like shatter, dva bomb and EMP as though she were a wall. Iâd like for the active parts of her kit to gain utility. More ways for players to interact with the game is always better.
Brigitte - New passive that gives her say- 5% flat damage resistance for each teammate in close proximity to her. Think hammond shield. Youâd have a little icon that shows how itâs proccing. Makes her less afraid to lead a charge and more vulnerable if she permits her teammates to get picked off.
Doesnt the game already take it as a wall for reinhardt charge and doomfist punch?
Yes but i love the idea, Orisa is meant to be a walking fortress.
Briggite idea is great, pretty much a raid leader utility support with less healing.
Hook reset after a kill for Roadhog.