Shields and barriers are getting out of hand in OW with the addition of Sigma. With Sombra plummeting to f-tier, I think a universal nerf needs to come down on all shields, excluding Sym’s ult because it’s an ult.
If the hero dies—Orisa, Sigma, Winston, Mei—then the barrier they placed needs to disappear instantly.
4 Likes
Making shields too weak puts us in a hard dive meta. Im not opposed to dive but I dont think shield nerfs are the way to go.
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I’ve been thinking that since the start of role queue beta and sigma. Double shield and bastion almost every game. It’s not that it’s not possible to win, just not a lot of variety, same heroes/strategy every game.
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I’ll make you a deal. We can do that with Reinhardt, just to see how it works, and take it from there.
6 Likes
you’re not being serious, right?
3 Likes
I dunno, I’m feeling the Orisa shield nerf a bit and it feels like my shields get melted faster than ever.
The thing about shields is you’re not supposed to just sit behind them and plink away, you’re supposed to use them as temporary cover to move from one spot to another. Don’t rely on them so much.
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Perma classic dive would be awesome.
I hate dive. Only genji mains want dive all day.
Dive is by far the funnest comp when it comes to scrimming ata high level.
2 Likes
Imagine the dps queue times if they nerfed barriers. It would literally kill the game. They have to nerf dps-tank busters and leave tanks alone otherwise the few tanks left will quit the game and dps queue times will be 30 minutes
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?? with the right heroes you can burst shields down within seconds , and without using a bast.
But i agree bursting shields is boring, but i wouldn’t go so far to nerf them. Single shields are still easy to burst through them within a few seconds. What we need are heroes that counter shields. Like for example a charge tank that is good in close combat, that uses enemy shields to keep himself alive (eats shields to replenish hp as a passive ability) So wins vs an orisa who just placed his shield, wins vs a sigma since he is better in close combat then sigma, but looses against a rein who will drop his shield right away.
2 Likes
I don’t think disappearing barriers are fair to the people behind them.
I think they should just cap the number of shield tanks per team
I don’t think they need separate queues for tank yet but they should limit main tank and off tank to one each
Man, shields break SO fast if you want them to. I’m a support main that switched to Hog in the last week or two because I too have been tired of shields. Now I just laugh at them, especially when I queue with my buddy who has figured out the ridic power of new Sym.
Get off the ranged hitscan and do something about the shields instead.
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lmao imagine actually thinking this
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Imagine only being able to say imagine all the time. I can only imagine. A 43% win rate supports my view, and that number comes before the series of nerfs, direct and indirect.
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we don’t need more hard counters in this game. we need interplay and high skill cap on the tanks so that people want to play tank rather than feeling that tank is just rock paper scissors and that dps is the only class worth learning
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Dive was the best thing for this game. Even if you didn’t actually play it yourself, you were allowed to shoot enemies, and aim, rather than stare at shields or do 2 kilometer solo-flanks.
My 2 cents is exactly that while the shields can be dealt with, the game is super boring with them.
I agree that shields are a problem right now. I see the solution in some abilities being able to go through the shields (such as Symmetra’s attack used to), but I’m open to anything really. This simply doesn’t feel ok as it is.
This is not a normal shooter, this is a game with tanks and healers.
So more tactical then technical.
Counters is an extra tactical feature and i dont see the problem with this.
I agree with you that some heroes counter to easy: A high skill hero , should have a high skill counter. Not a low skill one. But tweaked to were it is needed a lot.
In dive meta we had lots of good tracers who were unstoppable in lower ranks, because to counter it you needed even more high skill heroes to counter them well enough so they didnt form so much threat. (like mccree one chance or loose stun, or roadhog hook) So they added brig. What had a good concept. He countered tracer even for lower ranks were we had lots of one trick tracers destroying whole team who never get caught.
Only, or big problem, was brig countered more then dive, her stun and brawl damage was good to destroy everyone in a close range duel.
But counters like the one i suggested would only counter orisa hard and sigma soft. And loose against rein. And wouldn’t work against dive tanks. Meaning certain heroes a good in certain situations but not all the time. At the moment the balance is so that we have to many heroes that are almost must picks and are always good. And what i think is very bad.
A mix of high skill heroes with high skill counters is what we need. Only high skill heroes means we can remove all heroes except the 6 best.
A widow is high skill and need a high skill hero to counter it.
A reaper is low skill and needs a low skill hero to counter it.
For most heroes you dont counter with playing the same hero.
You dont counter a pharah with a pharah. You dont counter a genji with a genji etc… So just having the same hero but more skilled to counter it, does not work for this game.