So the new changes to Syms beam are
Beams are now DoT
DoT no longer affected by armor as other weapons
flat 20% armor reduction.
I am going to use the values of ( per second / per tick )
T1 - 65 / 3.25
T2 - 130 / 6.5
T3 - 195 / 9.75
So Current patch it is armor reduction of -3 per tick.
Beams are 20 ticks per second
So against armor it was
T1 - 32.5 / 1.625
T2 - 70 / 3.5
T3 - 135 / 6.75
New Damage values against armor are now.
T1 - 52 / 2.6
T2 - 108 / 5.4
T3 - 156 / 7.8
Except an actual developer said it deals less less dmg then it did. So something with your math is wrong.
6 Likes
You dont even have the correct values on your post.
Symmetra doesnt deal 195 dps on her max stage even.
Why…
1 Like
you have the tic on rate on syms weapon wrong, it’s either 7 to match her ammo consumption, or 4 because apparently someone messed about testing her damage against armor at one point and that’s what they came up with. either way it’s not 20. and the change is a nerf for her.
The changes is a buff, it is a flat 20% change. Please reread the ptr patch notes, their wording can often be confusing.
The numbers and specifics don’t really matter, what matters is her damage won’t be reduced by nearly 50% anymore instead it’s about 20%
It hasn’t been since Winter Wonderland
incorrect
Effects of armor changes to beam type weapons.
EDIT: have received a few corrections to the math on this, but it’s still being linked around. So I’m updating it to be more correct/easier to read. numbers used are from the Overwatch wiki. Let me know if any of them are wrong and I’ll keep this updated.
~ Winston ~
Live against armor: 30DPS (60DPS, 20 tics/second)
PTR against armor: 48DPS (60DPS * 0.8)
increase: 38.5%
~ Zarya ~
Live against armor 0 charge: 80DPS (95DPS, 5 tics per second)
…
because Sym/Zarya have a lower tick rate on their weapons armor never reduced them by 50% so yes, the OP had the tick rate wrong, and it is indeed a nerf.
I took the values from the wiki.
Her actual values are not posted anywhere.
Shhhh dont trust the wiki
they confirmed themselves they posted these because “they thought” it may be a stealth change but it was never confirmed by any dev.
SandyK1LL:
Her beam does 60/120/180
Oh… You guys should tell developers its only 180.
2 Likes
they literally posted this just now LOL how childish can you be
Yes but those were the original damage values, which means I was always correct from the beginning.
i mean they even said it themselves later, they dont understand who even put 60/120/180 in the notes back when the rework was first put on the ptr and then live
that means they got 2 patch notes wrong too at that
The Devs were wrong though and they stated they had them listed wrong for 8 months.
2 Likes
Still doesn’t change the fact, I wasn’t wrong.
buff at low energy levels…nerf at high…neither is huge change…overall its w/e…people are blowing this up so much
1 Like
You’re misunderstanding something extremely important.
Beams aren’t DoTs…
Hi, hopefully I can clear some of the number stuff up.
Symmetra does 65/130/195 damage per second at each respective charge level against non-armored health pools.
Against the original armor calculation (-5 dmg per hit) this got a flat 25 DPS reduction and a 15 DPS reduction after the armor changes to -3 per hit.
So with this current PTR patch, at level 1 charge you gain +2 DPS versus armor, at level 3 you lose 24 DPS compared to before (now 156, previously 180).
This ends up being a differe…
This is without taking in account that armor-beam interaction is a buff for symmetra sentries.
And there is incoming changes to PTR which included a Symmetra buff (20% ramp speed).
So, symmetra is buffed. Period.