Not my point… He’s complaining that TTK is too fast in OW, when it’s one of the slowest out of almost all FPS games.
Apex ttk depends a lot on what sorta stage the game is in, like depending on how well geared each squad is can vary ttk heavily. At least when talking about fairly high-level play in both games ttk can be slower in apex.
Valorant has faster ttk but the lead-up to fights is hella slow to compensate.
Yes and. Such a comparison is completely useless because you are comparing radically different games to a game that at its core needs slower TTK.
TTK in OW is too small for how the game is at its core designed. THAT is the point of OP.
It is higher.
And without even talking about damage which in OW its overall lower than mostly any other first person shooter, as weapons in other games like automatic weapons, shotguns, sniper rifles, and a lot of other things can kill you in a split second…
The ttk is also higher because players in other FPS shooters usually have a base health of 100 HP. If they get armor or anything else it goes up a bit but in OW the weakest heroes start at around 200 HP.
And it only goes up from there.
Then you add things like armor, sustain, burst healing, barriers, anti-death abilities, etc
And you start seeing how the ttk in this game is massive compared to other FPS game.
There are outliners like people wanting to mention Widow.
But even widow is a highly handicap sniper compared to snipers from a lot of FPS games.
She can ONLY 1 shot 300hp and below heroes.
ONLY if it’s a headshot
Only if she charges her rifle enough.
Not only that, but higher TTK lead to more exciting in-combat moments. If you can die in the blink of an eye, you want to minimize risk. That’s why games like CoD and CS:GO tend to spend so much time scouting corners and only advance crouched to minimize footsteps.
Watch any VOD of a traditional shooter. The actual time they spend shooting is very short, with a lot of nothing happening most of the time.
If you can take a few shots and live to tell the tale, you have more freedom to do stupid things like jumping in the middle of the enemy team, and sometimes it works. And when it works, it’s the best sensation in the world.
The real answer is that TTK in the game varies drastically bc the game is so volatile. You can be deleted in half a second OR you can live constant fire for way longer than you should. I think that’s one of the reason the game feels bad atm, because the TTK is never just a reasonable amount you either explode or live way longer than you should. Overwatch is meant to have a relatively high TTK like it’s predecessor TF2 and boomer arena shooters before that, but along the way damage boosts and absurd healing has made it very boom or bust.
I was DMG in csgo, nothing to write home about but I played it a decent amount. Tactical shooter vs hero shooter, sure faster ttk in csgo but the build-up to the actual gunfights is much slower. I haven’t played too much valorant cause it kinda looks like the worse parts of R6 n csgo but I doubt the ttk is that different from other tactical shooters.
Not a knock on your post, but I dont like when people mention TF2 as OW is mostly inspired by Arena shooters that didnt have as high a TTK as TF2 did.
And when it comes to inspirations the devs always mention Arena shooters as the inspiration not TF2.
The only reason people even compare OW to TF2 is because the dont remember or know what an arena shooter is and only know about TF2.
Did TF2 inspire OW in some ways? Sure but not as much as Arena shooters and similar game. Especially in the games pace, movement and dueling enemy players.
Isnt soldier a 5 tap and thats only if he hits every single headshot and you dont get healed for even a second.
Generally if your getting healed you dont get melted by the same amount the TTK isnt that low, and for some characters the TTK really is super high. As tracer or Sombra you cant kill through heal so the TTK then is infinity or atleast untill you kill that pesky mercy provided she doesnt keep super jumping away.
Soldier has an instant way to hit for extra damage. He only needs 1s of bodyshots on a squishy and to finish them off with a rocket.
He literally has a 30m and instant Sym max charge beam (with only partial fall off!) at this point.
I think that you are literally brain poisoned by playing too much Tracer if you think that the pace of the game is anywhere near that for like 90% of the playable heroes.
If they just decrease the mag size increase secondary cooldown I think hes balanced.
Probably 20 ammo and a 8s cooldown for helix
He really isnt, his damage has to go down at this point. He is supposed to be the consistent but not high damage Jack of all trades hitscan, he should NOT be doing numbers anywhere near close to far more constrained, risky and limited heroes.
I don’t think I’ve ever heard anyone say this after the year 2017.
Congrats now you have.
The games im talking about have a similar pace to OW. Not faster, not slower.
Can you ever not try to bring up Sym in every thread you reply about. Jesus, the cult of Sym is as strong as ever in these forums.
I am bringing her up because a lot of people think that Sym is good because ‘‘muh 180 dmg beam’’. So what does that make Soldier’s vastly improved primary fire?
It really doesnt. Not for most heroes.
Maybe now its closer but thats after years of literally forcing a square peg down a circle hole and breaking the entire thing in the process.
Ow devs probably aren’t going to mention a major competitor (at the time of development) as an inspiration for their game because that’s marketing suicide. For objective-based hero shooters, I want to say that TF2 was the first one to actually be successful enough with the design and a ton of mechanics of ow are very, very close to tf2.
I would say it has more to do with the fact that TF2 is class-based much like Overwatch, and additionally is a team-objective focused game. KoTH, 2 (or 3!) CP, Payload, Hybrid maps all exist in TF2, and if you look at the classes available in TF2, there is an equivalent hero in Overwatch from the original roster (except for perhaps Pyro but I’d argue that Mei is like a cold Pyro that can build walls lmao). Overwatch is very, very much and very obviously inspired/based on TF2’s gameplay and class-based abilities.
She a niche hero that wasn’t even suppose be in the damage role originally and was just thrown in there when they got rid of the defense category where she was also thrown in when they moved her from support.
And she is getting tweaked/reworked further for OW2.
She is strong right now in her niche. Sym 1 tricks just have to learn to not try to play her all the time on all maps in places where she is designed to be weak at.
Then complain about other heroes countering her, when its their own fault for m=playing her out of her element.
Arena shooters stopped getting made that is why they are never remembered or mentioned by most.
Where do you think rocket jumping started? Not in TF2.
I know TF2 inspired OW. Just that some people act like it was mostly TF2, which it wasnt.
Battlefield also has classes, with cooldown abilities, with game modes like capturing points.
Unreal Tournament mostly all the weapons in that game were copied and came to Overwatch in some form. Even things like Translocator, Junk ultimate, health packs, armor packs, damage amplifiers, invisibility, etc.
Game modes like control, Assault, capture the flag, Domination, etc.