Tracer still needs help. Everything contests her now

Well said.

10 characters.

Well, that, and there aren’t many good Tracer players actively playing anymore, resulting in less people willing to invest time into mastering her.
She still has a VERY high skill ceiling, but all of the really good Tracer players don’t play her (much) anymore. I do think we could always give her a few minor buffs to encourage people to play her again though.

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That’s why I’m pretty much a Doom main now. Less effort for more reward. :joy: I’m still having fun though at least.

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Double shield is the clear problem, and mainly it’s the nature of the shields that is the problem. Rein’s shield is the only one of the bunch that is balanced because he has to actively manage its health and also drop it to perform other actions.

Orisa’s fire-and-forget, frequently-refreshed shield was already annoying to deal with, but now that Sigma can move his shield anywhere, any time, it’s like Blizz wanted to double down on the worst gameplay experience they could offer. If Sigma at least had to drag his shield back to him in order to reposition it then you could punish him for leaving it out too long or overextending, but having total flexibility and no drawbacks is ridiculous.

only 2 I agree with. genji and tracer are good but sombra is bad esp after the ult nerf and pharah is just bad overall regardless of meta even on console

Orisa’s shield isn’t really the problem, it’s been that way for ages while she languished. They buffed her ability to shield dance without any adjustments to either fortify or her damage. And the armor changes made her weapon better against armored targets. It’s made it difficult to push in on her in a way that it didn’t used to be.

You are playing Tracer wrong. Here are some tips. Tip#1 Don’t run around and blink. Walk around, get close, engage in a fight and use all three blinks to evade or escape. Tip#2 Don’t try and flank per say, but rather single one person out of position to kill. Or you’ll have 5-6 people focusing you at the same time. Tip#3 If you are behind them or on the side of them, focus one single player instead of several, because you’ll get noticed quickly if you don’t single target. Tip# If you get noticed by more than one player, don’t engage the fight, escape and come back from a different angle.

I find Tracer works well against dive, like Doomfist, Pharah, Genji ect. I won’t even play Tracer if they have shields, plus Hanzo,76,Ashe. Too many hit scans murder Tracer. Tracer counters Mei and Pharah pretty easily. Pharmacy is much harder to deal with.

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Yes, but they’ve significantly altered how the game is played. They simultaneously added a new shield tank with the most flexible shield in the game and they limited the amount of DPS available at any given time.

Honestly I’d like to see Orisa’s shield either require some sort of regen period or cooldown once it’s destroyed, and she should be required to pick it up if she wants to regenerate or redeploy it. Endlessly replacing the shield with a brand new one every 9 seconds no matter how much damage was done is unhealthy, especially with limited DPS.

This is a good idea. In my average SR ranking, I can still go out and do stuff like I always did with the Trace (albeit much harder these days obviously), but one of the main things my team will scream at me for nowadays is WE NEED SHIELD BREAKS. I can not ignore the crap out of shields like I traditionally ALWAYS have, anymore, and I acknowledge that that is a severe dilemma.

I disagree because it’s locked into place for 9 seconds and drops quicker than other shield tanks’ shields under focus fire. I believe the issue is how survivable she is once you push in on her. They need to revert the speed buff they gave her when firing, or lower her damage, or something so that pushing in on her more realistic.

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If you do this she becomes too strong. Tracer is a character that can easily go from not being very good to being super oppressive due to how her kit works. Personally I think what she needs is to be REBALANCED. Some things about her overall concept are outdated IMO, like having 150 hp, there is no need for that and I don’t think it was ever a good thing, what it accomplishes is making her deal in extremes, by being squishy but also potentially unstoppable due to her offensive capabilities. I would prefer giving her 200 hp and reduce her damage a bit, that way she has more survivability but doesn’t become oppressive. I think it would help improve on her concept of being a harasser that helps finish off people or distract the enemy team, instead of making her an unstoppable assassin that can destroy everyone with the right amount of skill.

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I don’t know why everyone is so afraid of her becoming oppressive. She’s been useless for a long time. Personally i’ll go a step further and argue she was never oppressive to begin with she was rewarding. It feels any time any flanker is viable people cry foul it’s honest just a hated playstyle and we wonder how goats happened

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No, i don’t believe Blizzard will nerf things. Which is dumb and a big mistake that I wish the developer team woukd wake up and see. And it why i will continue to advocate for them to revert these things instead of being fine with it and asking for buffs and actively making the game worse.This is why you give feedback. Imstead of trying to go along with the flow of a philosophy which is clearly wrong/isnt working, you bring attention to the core issue and move on from there. Instead asking for buffs when you guys can supposedly understand thats a bad idea, you do the smart thing and pressure Blizz to nerf problem heroes and abilities, otherwise you’re part of the problem. If you’re actually smart enough to see asking for buffs is dumb, then pressure and explain why nerf are better for the game instead of actively making the state of Overwatch worse.
And no, if you nerf the problem areas right now, Tracer would not be a joke. She’d be a decent to strong pick but probably not meta, which is fine for a hero. She still has 3 mobility charges while most heroes have one and a powerful self hero/get out of jail free card, is good in all duels against supports besides one, makes most of the tanks look like fools, and is dangerous to most of the DPS cast.

Tracer needs nothing. With a practiced player she is OP af. A decent Tracer can turn a game, a good Tracer or as we see alot, a smurf “level 15” Tracer can carry an entire game; and no Hero should be able to decide an entire game.

she doesn’t need buffs just like Genji it’s just that the game the past months have been releasing things that make them weaker and weaker.

You’re not wrong, and it’s very optimistic of you. I would rather them nerf the :poop: out of a lot about this game before buffing but… they give no indication that they intend on doing it, or that they view the “problem areas” of the game similarly as people on the forums.

Though that isn’t very surprising because everyone you ask will hear “problem areas with the game” and think of something else. Hard to get a read on Blizzard considering they give almost no indication whatsoever that they ever see problems.

Although I would be all up for a buff, I’d rather everyone else get a nerf so the power creep stops

Pharah is also kinda a flanker tbh.

If you play pharah and not flanking, it easy to die or get no value.

There is 1 thing I want for Tracer and that is defender’s priority for her Blinks. It tilts me into oblivion blinking to dodge stuns only to get rubberbanded back instead and die.

Sombra I think needs improvements to her gun. Either a bit more damage or a few more bullets. Also translocating shouldn’t interrupt reload.

Genji, unless he has his ultimate changed, doesn’t deserve any buffs. His pick rates and winrates are very good and that’s because he gets carried by nanoblade.

I think Pharah needs a rework.

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You didn’t read that correctly I said everyone EXCEPT a Zen with bad aim and Mercy can deal with Tracer. I have some bad news for you you’re dyslexic

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