Tracer Is So OP

That hero needs to be reverted back to 150HP and her recall needs to stay at a 13 second cooldown. Whatcha all think?

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I do not care because people at my rank (one win away from diamond, give me that ugly Freya skin for the love of all that is holy) cannot play her well. I just kill her with hammers. Or fire strikes. And if the Tracer is good, they used their whole kit to avoid me and die to stray bullets. Seems fair to me.

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Just make her thiccer and so easier to hit in certain … hit … boxes.

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nah. i have no issue dealing with them or playing her myself.
she feels perfect the way our queen currently is. :heart:

and don’t dare make her ugly / fat.

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I think it wouldn’t matter whatsoever. Hog got his one shot combo back, that already shot combod her, most heros have a 1 or 2 shot. But there’s already a lot of aspects of balance built around Tracer being 175. Torb turret would need to lose health, they couldn’t give widow 125 dmg venom mines. Why bother? Players just need to land those skill shots. They’d still have to anyway.

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Lmfao what is it with you ragebaiting about Tracer? First you were asking for crazy buffs, now you want her shot dead by the devs? Make up your mind lmfao

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She hits like a truck.

I think HP changes are the most impactful changes you can make sometimes. I’m not a Tracer expert, but she’s already very squishy. I don’t think that this would be a good change at all honestly.

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i never minded tracer being the potentially best dps. i do play her but not as much as my many other mains

i have been running into some troublesome tracers lately as other heroes but i always think she is fair. the last 3 days of playing widow i had a lot of tracers hunting me down, ive always liked that matchup even tho for sure it HEAVILY on the side of tracer

when you kill her as widow tho it is satisfying

there is one flanker that i find really obnoxious tho and it isnt tracer. its that cyborg ninja guy :wink:

Torb had an stronger turret when Tracer had 150, there is no reason to nerf Tracer’s counter around Tracer.

This is the kind of entitlement that hides under Tracer mains.

My issue with Tracer is that even if we ignore her absurd dominance on masters and GM, is that a lot of the overall game balance is made to keep her there. Heroes like Sym and Torb are nerfed around her performance, and now she is broken in stadium and several balanced things in that mode were nerfed because they are broken on Tracer.

There is when he’s already an overtuned stat monster, which other heroes suffer from too.

Sym isn’t a Tracer counter and has never been nerfed around Tracer’s performance, at least since I’ve been playing the game. Torb, on the other hand, is objectively overkitted.

Highest skill ceiling hero should generally be the best at the highest ranks. It evens out that way. You can pick the hard path for a hero that is never bad once mastered, or you can pick the easy path for a hero that is extremely limited in what they can do past a certain rank. Some heroes are too hard for the benefits they get (Like Sym) and should be buffed for the same reason Tracer should always be meta.

But heroes like Torb? Moira? Basic hitscans? NEVER should be allowed into the meta. They’re the easy options, they shouldn’t be the strong ones too.

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He became an overtuned monster because his turret was dumpstered at the request of flanker mains.

Sym was nerfed around Tracer being OP (pre-launch) and reworked around countering Tracer (2.0 countered Tracer and most flankers because of several factors).

This should be a natural byproduct, not an enforced, ‘‘sound the alarms if otherwise’’ deal. Which is what Tracer’s supremacy in high ranks has always been.

To the point that it makes Tracer the easier choice in masters and GM. Top rank players dont pick Tracer because she is hard, they pick her because she is effective.

This is specially evident when during S9 they buffed her massively and lowered her skill floor and her pickrate skyrocketed anyways.

Those sound like bronze opinions.

High rank players dont play ‘‘hard’’ heroes for the sake of playing hard heroes.

They play what is more effective and thus easier for their skill level. Otherwise, they would be playing Echo and Symmetra, who are arguably more risky to play (thus more difficult to get value) than Tracer.

The deal has always been, the blinks it takes to get to turret, using a full clip and a melee, and a recall to get turret, anything else is unbalanced, that’s already good value, and she has to do all that without dying or it being actively repaired.

That’s the only reason I don’t like Torb being able to throw his turret to unreachable places, that’s why Tracer should have Winstons old deployables perk. In OW2 beta they didn’t have it setup to be balanced like that. That’s why they fixed it on launch.

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The deal is that Tracer gets countered. Everything else you made it up on your mind. Tracer should not have outs of her counters, or everyone should including the heroes she counters.

Tell that too the devs who always made that the balance deal, old team, new team. Keep crying you want a one button counter. Keep crying about getting ran over cause you can’t land your skill shots.

Keep crying

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I mean yeah, I will keep complaining. Its entertaining to see Tracer mains deny she is the mary sue of OW.

Lets talk about one button wonder abilities, like Rewind.

Reduce her hp by 5. That seems about right.

Can’t one shot before recall? Just say you’re bad.

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Sorry they gave the little princess a comfy pillow of 175 HP that broke several breakpoints, on top of nerfing the damage of several heroes to make it even easier to play Tracer.

I was an adept at making masters Tracer DC with Mei icicle headshots, until they gave Tracer training wheels extra HP.

Unless you are playing a hero as favored and protected, like Sojourn or Cassidy, you dont get to threaten Tracer.

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Then Torbs turret breakpoints got a change too, I already said taking 25 hp doesn’t matter. It just messes with the balance of many other things. You can keep crying, one shots aren’t going to stop Tracer mains. Can’t land a skill shot, skill issue.

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