Too many dps struggling

You don’t typically see the middle ground heroes because people tend to pick what is easier and get more value. Middle ground seems to be “picked in certain situations”, where you see the heroes who are good/meta way more because they fit into more situations.

The bad heroes are the ones you also never see because you can likely going another hero and get better payoff, with less risk, and more rewards.

We also probably don’t notice them as much since support and tank have a lot more impact 5v5, and tank is basically “big burly DPS”

Sounds more like people that play dps are having skill issues.

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It’s because smurfing is making it impossible for the matchmaker to function, and even the slightest imbalance in a one-tank scenario creates a steamrolling team kill.

Take a random sampling of 100 players ranked anywhere in Gold (or whatever the QP equivalent MMR is), and probably half of them don’t belong in that tier at all. Either they are smurfs, or their rank is artificially lowered/raised because of being stomped on/carried by… smurfs.

And smurfs need to stop with the semantics of “smurfing doesn’t exist in QP”. It’s simple - if you are playing in a newer account, and you are not a new player, you are smurf until that newer account reaches the same rank or MMR as your main account. End of story.

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You can definitely smurf in quickplay. No idea why people believe you cannot. They just do not test these things properly…

It objectively doesn’t. It doesn’t have ranks

More like support players are the issue.

They’re never there to actually support. I’m not even asking for a heal most of the time, just watch our backs and contribute to forced 1on1’s.

Nah what they rather do is boost their healing numbers up by solely healing the tank and fight on their own, die from bad positioning, then blame the team for not peeling for them for the fight THEY STARTED!!

ALL YOU GOT TO DO IS STAY IN THE BACK AND LOOK AROUND FOR WHERE TO ASSIST AT!!

You ‘‘can play’’ any hero in any rank.

What kind of worthless comment is that? You are adding nothing to the conversation. This kind of idea adds nothing to any conversation.

Lets not pretend that heroes like Symmetra are somehow equally viable at any rank that any of the hitscan privileged few.

OP is entirely right. Half the DPS role is F tier while the other half are all A/S tier.

The DPS role is extremely unbalanced right now, as it was Blizz’s intention from the get go. Even if it makes the game worse.

Instead of keeping their ground on the game being heroes as a toolbox and incentivizing the usage of more than the popular shooty shots DPS, we are at a point were if Sym or Mei are seen in any big screen they will get instantly nerfed.

thats because supports are they new dps, dps went from fighting the enemy team dps to dueling supports and dps and dying to the supports

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There’s still a matchmaking algo that smurfs are cheating. So like I said, stop with the semantics.

No there’s not. Not a useful one. Bronzes and GMs can literally match together out of sheer luck

How about you stop with the coping

The irony is that arguing semantics is a form of cope.

:muscle::face_with_monocle:

Yeah, but I’m not arguing semantics. I’m arguing just basic logic. He’s mad that good players roll him in the mode without matchmaking

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It’s
Tank
Support
DPS
In Factoring outcome of a match

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Pretty much, yeah. I’d argue that Tank and Support can flip flop though depending on the comp

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Agreed especially with last patch with Juno and Brig healing sustain.

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While tank is obviously on top if purely for having a single overpowered tank, support and DPS are pretty much equal.

The only difference is that the DPS role has way more trash DPS heroes than the support role has bad supports.

Getting results as Sym is so much harder than getting results with LW where I am lol

No, you miss the point. When a GM in a smurf account stomps a proper gold, the issue isn’t matchmaking. It’s the smurf account the matchmaker thinks belongs there.

And yes there is actual matchmaking in QP because I used to have lots of diamond thru gms in my matches, but once they loosened the phone requirement, suddenly they mostly disappeared and I’m consistently the highest ranking player in every unranked match.

They’re all smurfing, I am not.

Dev and community problem here.

Supports definitely better than majority of DPS if not all.

yeah not really sure why they think there is no hidden mmr being used in qp. There are only so many GM top upper master players and when you play qp you will always be matched against them or a stack of dia. EVen when on a alt account it dosnt take long even off roling and goofying around for me to see the same names in my games

The general scope of the game is that Damage-role is your frontline, offensive power and eliminator. Your Supports and Tanks are there to enable them to do their job, failing that, the Damage-role can’t do much.

Part of the problem with Overwatch is that this is not communicated very effectively towards the Tank and Support roles. There is no tutorial explaining this cross-role synergy or responsibility.

What the damage-role is doing in these scenarios, is exactly what they’re supposed to be doing, and as a Tank or Support, you need to enable that within certain reasons.

Sorta true. I think the issue is less about ego and pride, and just a general lack of direction and reliance on the playerbase confusing and oftentimes misperceptions and communications about what each role does.

It took years for players on this very forum to understand that the Support role are healers primarily. Many didn’t even realize that every Support had two healing abilities or how homogenized the role was; even those that were dedicated Support players didn’t understand this.

Now that that ignorance and spread across the majority of players that play the game, and you can see the problem.

Won’t fix the issue with the role.

It’s more fundamental and deliberately designed in a way that can’t be fixed without a massive overhaul of the role templates and general re-balancing of how the heroes are designed.

Always was the case even in the original game. It’s just a lot more pronounced now and as more varied Tanks being added furthering this paradigm.

Somewhat. I wouldn’t say Juno is an easy-to-play Support, nor a difficult one, but she definitely fits into that middle-ground. And despite the new hero popularity, she has a lot of success.

But she is also a Support and they tend to have a very… uncomplicated style of play, or rather far more forgiving than the Damage-role or Tank-role would have.

Given the mechanical difficulties of playing the role, and their dependence on their team to succeed and be enabled, it’s probably less to do with with skill issues, and more about team cohesion as being an additional factor.

I doubt that smurfing is so astronomical that’s it is deliberately creating issues with match-making.

This isn’t to say that smurfing isn’t an issue, but it’s hard to quantify how many millions of players or thousands of players are deliberately creating new accounts every minute of every day on the billions of matches the game goes through.

There’s no doubt that Supports definitely have an impact on the match’s outcome, but there’s some debate about whether or not they hold more influence than the Damage-role.

Healing tends to have diminishing returns on value - it is still more valuable than damage - but when both Supports are hitting 5 digits after a 10-15 minute game and your team is still struggling to eek out a win, it becomes a question of whether that healing has been useful or whether or not your healing really having any effect after a certain point.

Then comes things like utility. Sleep, Captive Sun, and damage-boosting is definitely helpful, but if it yields no kills, or someone hits a Slept target (and it doesn’t lead to anything); the real question is whether or not it would have any effect at all on the outcome of the match.

It is the same sort of problem that comes up with Damage-role ultimates. Sure, some of those ultimates are team-wiping, but without any support from the team to enable that, you have to question what their true value is. Did Tactical Visor lead to a kill? Great, but only one. Whereas Rein’s Earthshatter shuts down ultimates and sets up the enemy for kills by his team, or even by Rein himself (with Firestrike and Charge follow-ups). That has substantially more impact, and he can do it all alone.

You can Nanoboost Cassidy, but if he can’t land any shots, did Nanoboost really help with that outcome?

The capabilities of Supports can’t really be understated, but it does become a question of whether their impact is that strong on its own, or whether or not the Damage-role (and even the Tank-role) would’ve been able to make use of that to its fullest. There is a bit of diminishing returns there.