Thats insane but also those gen intel chips fry themselves so I’m somewhat skeptical of that.
I think I have gen 7 xD am I good?
they shouldnt be testing beta builds on subsets of the community involuntarily, i dont think thats standard practice literally anywhere. If theyre making experimental features that could potentially destroy performance they should be opt-in beta builds or in game options only. Like directx 12 option.
Oh it’s very much standard practice across the industry. A-B testing and experimental features are extremely common in modern software to get good coverage of a feature before broad rollout.
I think you are again jumping to conclusions. You’re making it sound like they just intentionally threw in a feature that was expected to tank performance, just cause. Whatever functionality they pushed that caused this issue was likely thoroughly tested internally and you’re caught on the tail end of some corner case that wasn’t expected. Sometimes, seemingly simple and safe changes can cause issues for a small portion of users.
I agree with you things can have unexpected results but this isnt an edge case every streamer I’ve clicked on to who has uncapped fps is no longer reaching high framerates when the game is under load. Additionally, I always give this dev team the benefit of the doubt because I love their work, but recent updates have called into question their quality assurance. Examples: torb ult update which was intended to give the person being burned by lava firetruck sirens, the sirens were played only client side for the torb himself, for the entire duration of the ultimate. Echo client side flight sound was being played for the entire team of the echo. Im not so sure about the thorough testing dude.
Its also theyre just insanely busy you can look at the bug report forum and see its ten times bigger than usual, or at least than I’ve ever seen it at. Which is why I’ve led towards the suggestion of just revert the update. You’re right though it was more likely something totally bugged that caused this and not some weird intentional change,and there could be dependencies or back-end complexities. I appreciate you giving another perspective as someone with experience in the industry. I’m not trying to be negative its just hard because I’m super frustrated.
This I definitely agree with. I do feel like quality has gone down and each patch has more and more bugs.
Maybe “thoroughly” is the wrong word to use here – more so I mean that it likely passed through their internal test passes without any obvious issues on all the common configurations they have. It’s very plausible that validating on uncapped FPS systems is a gap in their testing, or the testing they do have does not happen to intersect with what actually causes the performance regression.
I say this as someone who works on a very large software project that goes out to many customers worldwide. Despite how thorough you attempt to be, it’s often very possible for real regressions (both functional and performance) reach customers without you realizing it.
It’s like something similar with WoW. When you do the raids for the new expac, your performance tanks after a couple of hours, the lag and FPS hit is legit horrific. So some guilds have a rule where you need to relog, restart pc etc to clear the cache after 2 hours-because it gets so bad with technical issues it’s virtually impossible to do the raids. It’s an absolute dumpster fire.
But hey-we got housing coming in. Priorities, am I right guys?
there might be a memory leak as well but the main issue is apparent from the moment you load up the game the performance is insanely worse than before 6/3/25’s update.
In case anyone is wondering: Yes, there are 600Hz monitors like the “ZOWIE XL2586X” with a 600Hz option. However, it is debatable whether refresh rates beyond 165Hz or 240Hz make sense.
Do you see the perf hit even in the training range with nothing happening?
yup even in an empty workshop chamber with no entities staring at the ground the performance hit is at least 100fps
My 390 Hz display recently died, and after playing 400 fps with this refresh rate, I had to downgrade to 144 Hz waiting for my main 390Hz display to repair. Now I feel like I lost my vision by playing on my off-monitor. Trust me, you will see the difference if you are a highly competitive player.
But yeah, if your display’s refresh rate bottlenecks your GPU’s frame rate, you won’t see any difference going above the display’s refresh rate, that’s for sure. But the response time between 100 and 300+ fps is still there, anyway. The smoothness that high refresh rate + high frame rate provides is insane value for the comfort of your eyes. And it also slightly boosts your in-game performance, you just see more, and react faster the more you see. High refresh and frame rate is like you have no display between you and the game, it is like looking through a window.