Thanks for taking the time to communicate here with us! We’ve been going a little stir crazy not knowing what’s going on
Something I’m burning to know is if the devs consider damage creep a thing in Overwatch. Off the top of my head,
Soldier
Junkrat
Hanzo
Pharah
Mcree
Reaper
Mei
Roadhog
Dva
Have all gotten buffs at one point or another to how much damage they can output in a short amount of time. Most of them are flat damage buffs, but others are more indirect, like Mcree’s fire rate increase or Reaper’s insta-reload on wraith and lifesteal allowing him to keep pressuring an evemy.
Tanks and Supports on the other hand, have mostly gotten nerfs to their ability to defend teammates and mitigate damage.
The result is that the time it takes to kill an opponent in Overwatch is significantly faster than what it used to be.
Half of the game’s defensive ultimates that it had at launch (Symm’s old telly and Mercy’s old AoE Rez) are flat-out gone, and the remainder (Trancendence and Sound Barrier) take significantly longer to charge than they originally did. There’s less and less a non-dps player can do stop an evemy from tearing though their team…
…unless they want to try tearing though the enemy team themselves, but that completely defeats the point of playing a tank or support in the first place for most people. Players who enjoy protecting their teammates with defensive, strategy-oriented abilities have very slim pickings for hero choice in Overwatch these days.
With so much more damage and cc going around, playing tank in particular feels like volunteering to be a punching bag. Feeling fragile and vulnerable as a tank feels terrible, but that’s the way it feels to play tank in Overwatch now…
A hero with a cleanse ability would really help. I’m surprised Mercy (who embodies all of the character archetypes you’d expect to be able to cleanse) never got one.
On the topic of Mercy… Please, please, please tell us you guys looking at her Resurrect as a cooldown ability feels very clunky to use, and Valkyrie feels more like a standard ability on a long cooldown than a genuine ultimate.
I used to love playing Mercy before her rework, because she offered a fantastic challenge to players who loved strategy and made me feel like a genuine hero. Now that she can’t do anything to seriously hinder an enemy’s efforts to harm her teammates, those feelings just aren’t there anymore