To much visual clutter from bullets hitting walls

There is this new effect some heroes have, mostly those who shoot actual bullets on walls, floor made of concrete or metal and it creates smoke with flying debris, sometimes this smoke with debris can be to much and cover up your screen making it harder to see the target you are shooting.

Even at lowest settings the effect remain the same

just a feedback if in the future we can lower the effect

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Well it’s not just a “clutter” issue.

https://www.reddit.com/r/Overwatch/comments/vo36s6/the_reason_you_lag_in_ow2_dont_let_this_flop/

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Welp, that i didn’t consider it

Well look at it this way. It’s so bad, that now it’s mandatory to fix it.

The lowest frame rate was still higher than what I get :smiling_face_with_tear:

But yeah that’s a serious issue lol

I already have drops in the current game just from the marks that are being left on the walls lol. xD