Tinfoil Hat: Quick Play Leaving Penalties

Because the matchmaker is working perfectly fine, the MMR (and grouping) is/are the problem. It’s almost impossible to accurately reperesent player skill in a game like OW through just a single number, and that’s not to mention the idiotic MMR squish that blizzard orchestrated to push bad players higher than they should be and good players lower to the point where gold/plat is almost impossible to climb out of because one game you get a team that plays like silvers and another game you get a team that plays like diamonds (drastic oversimplification but you get my point)

If we’re talking QP that’s because matches are intentionally made looser for faster queue times for groups, with a limit of about 66/34 odds, so getting players that just installed the game on your team, and GM hitscans on the other team is a more common occurance than it should be.

Also Widow and Ashe are two of the most braindead easy hitscan burst damage heroes in the game. It takes objectively less mechanical skill + positioning to get a kill on widow than it does for literally any other DPS, and the community is finally starting to abuse that now that people have played FPSs enough (and hardware has gotten good enough) to demonstrate how broken sniper archetype heroes really are. For example, TF2’s sniper probably felt pretty balanced back in 2007, when Valve was playtesting the game, but in 2024 when engaging in a close-range 1v1 Scout vs Sniper the Sniper wins upwards of 75% of the time because of quickscoping, which I shouldn’t have to tell you isn’t remotely how that 1v1 should go. There should be a 99.9999% chance the close range class/hero beats the long range class/hero at close range regardless of either player’s skill, but the devs love babying sniper players because snipers make idiots think they’re good at the game so they buy more cosmetics so even if you’re at point-blank widow does the same damage as she does from 30m away, so you die anyways. That’s not even taking into account the fact that if her team gives her even a modicum of peel you basically need a full-team dive to do anything, and if they go widow + dive counters then it’s ggs. Now you might say : why not just swap widow yourself then? And to that I say, yeah sure, but the only semi-effective counter being a mirror is fundamentally unhealthy for the game, as blizzard should’ve learned from Valve back in the Darwin’s Danger Shield Debacle.

Unfortunately that’s exactly what the trolls and boosted players want : you being forced to hard-carry / boost them more while they sit back and twiddle their thumbs doing literally nothing. Also OW Classic proves that a leaver penalty isn’t neccesary if the gameplay is good enough (6v6 with even a modicum of balance), as I have noticed 0 leavers during my time playing that gamemode that had a significant impact on the outcome of the match because in 6v6 there’s a lot more solo-carry potential and it’s a lot easier to turn a stomp around or “park the bus”.

Weird. I seem to have that too. I’ve experienced total stomps maybe twice in the last 3 months or so (regardless of which side of it I was on). I see very few true throwers, trolls, or cheaters. I leave match chat on and most people are civil.

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Stompy matches in QP go both ways in my case. Sometimes I get stomped, sometimes I stomp the enemy. There are times where I get a really good match where both teams fight back and forth. But it is quite rare nowadays.

Competitive is less stompy but man it is toxic sometimes.

Likewise. The really close, even matches are also pretty rare. But I also rarely see games so unfair that it’s easy to call who the winner is right away. You can always try and you can always learn something.

That makes absolutely no sense. You dont make money if you create a bad experience and drive away most of your players, because that creates a bad experience for the people who do spend money on the game with things like considerably worse queue times. Also most people dont enjoy steam rolls in the other direction too, thats just bad match quality.

Like, literally just think for a moment about what you’re saying.

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I don’t understand why you’d be willing to put up that kind of player. Backfill worked perfectly fine and 9/10 the new player was way better and was actually better for the team. You guys just ruined that for everyone

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This is only your opinion. I’d get 3/10 a good team mate, 3/10 a bad one and 4/10 someone, who’d immediately, leave because of being a backfill, resulting in even longer 4v5.

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I’m not sure what you’re talking about.
What guys are you talking about?

How is the new guy supposed to help when they can’t even get to the point by the time the game is over?

LOL since the wide teams started queueing with solo queues there has been no such thing as close games in QP or competitive. The developers of this game are trash to say the least. Only game where they seem to consistently make things worse.

At it’s height we had leavers in 1/3 -1/2games, it was spiraling out of control and that’s when Blizzard finally intervened.

People were literally match shopping, hopping from match to match to find their game.
The overall morale tanked hard, this threaten any bit of integrity the game had

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Because backfills don’t always happen at the end of a game. Sometimes they happen mid game. And that new player is pretty much always going to help turn the match around

Backfills don’t always happen midgame.

Yeah, no.
I’ve been in plenty of games where it was a lost cause & bringing in someone new did nothing to help.

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Sorry you had a couple bad backfills but it shouldn’t have ruined it the rest of us who rarely had those problems

lucky you. in my case the game just ends up being afk, unwinnable, or spawn simulator because backfill isnt instantenous, doesnt guaruntee they wont also leave, sometimes other people will leave along with them, and they have to try and figure out what to do before the game ends

plenty of times im doing good and having fun on my own and the enemy team has like 6 leavers during the whole game, or people constantly join and leave because theyre already losing, and nothing gets done

at least the leaver penalty helps get rid of chronic leavers and doesnt really punish those who leave because they had to, unlike how comp games work

:hamster::anger:

IM just going to throw my dimes into the donation box here.


Look, the whole thing concerns me that we are wanting Quickplay this strict. Where does this level of attitude end. That we are now creating a second comp mode out of quickplay.

Where is “average joes” supposed to play? Arcade? I mean professional driven players are already farming quickplay HEAVILY and become super-tilted and enraged over poor performing players in arcade.

and another thing that people need to be aware of is the company “Windstream”, a MAJOR ISP in Eastern United States is essentially having bill glitches and massive system failures all over the US, they are randomly shutting people off for no reason, and stating it was for “Unpaid bills” , and “Too troublesome to deal with”, so they are randomly closing, activating and then re-deactivating the accounts and then telling people in a round-about way they no longer want to keep connections stable because “its too tough”.

Despite people paid them and they are opening up a massive can of worms that looks like it is going to lead to a substantial break-down of their company and major lawsuits.

It means lots of random disconnects, and considering they have roughly 1.1 million customers Thats a big deal.

And that is not something that many people can easily switch over to a new ISP, because Windstream monopolized all of its market and competitors aren’t even allowed into the areas because they bought the pole-rights, as well as a substantial amount of “easements” from city and county right-of-ways. Just to keep competitors out.

Apparently it’s trolling to tell people not to play something they don’t like.

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I’m still confused as to how it would be ruined in the first place.
Like, legit, what are you talking about

It was originally a system that turned a hopeless game into something winnable.

Your complaints ruined that since the leaver will now just throw instead so they don’t get a penalty.

Hold yourself accountable dawg.

Btw your personal experience doesn’t really matter for the betterment of the game since it was a small minority complaining. You guys were just loud

Throwing works for the problem at hand

Throwers - via reports - get much longer bans than leavers, so the habitual leavers are removed entirely from the game for a much longer time than if they just leave. The bans for throwers even become permanent at some point

It is a process, and given the matches I have played in or watched, it appears to be working…I am seeing fewer and fewer leavers in these matches

And that’s my fault, how?

I didn’t force them to join the game. I didn’t force them to throw.

…You’re literally doing the same thing.
Why are your experiences okay to say, but when I give mine, I’m complaining.

Also, did you miss all the people complaining about leaver penalty? They’re rather loud.