It has seemed to me that Paris is heavily attacker-biased compared to other 2CP maps, and others have agreed with me. The many narrow corridors make it easy for attackers to rotate, while the defense often has to wait for cooldowns to rotate to match them. However, I think it’s still too early to make that assessment – the strategy for defenders seems to be to scout and react properly, which is made more difficult but by no means impossible by the multiple avenues of attack. It’s hard to gauge at this point since most of the PTR matches have almost no one in voice chat.
Main tanks are the issue here: this map seems to actually favour Orisa, which is unusual, but at the same time she has to manage her cooldowns to prevent her entire team from being caught off guard. Reinhardt can apply greater pressure on one avenue of attack, but since there are so many, he can too easily be caught with his pants down. Interestingly, the map seems to actively discourage “deathball”/GOATS comps, because a team that can split up effectively can actually take the win, provided they recognize their limitations and back out when the fighting gets too hot.
I’m interested to hear other people’s thoughts about this map, because I’m not a high-ranked player and I’m open to getting schooled. I really like it, thus far, but I can’t be sure my analysis is really accurate.