This video is hilarious.
He knows he has lost… Yeah because he has been losing teamfights for 4 minutes straight…
How trash a gamemode is, allowing only hard comebacks when you get stomped for half of the game ?
Funny to make a whoole maths essay when you consider only stomps.
Cause all that push numbers page doesn’t consider the lead could be 10m, but the barricade being at 50m.
Lets go with that :
Barricade A is at 60m
Barricade B is at 50m
Bot is near barricade A.
Team A has been controlling the Robot for 57,69s.
Team B has been controlling the Robot for 48,08s
Without stopping teamfights, team B would win in 24,78s
If team B does, Team A would need to control the Robot for 24.83s to claim back the lead.
There. Balance.
And there’s why Push is fair. If you win for 4 minutes, you deserve to get an advantage.
The Control numbers are wrong. Cause yeah, if you’re at 50%, you’d still need 60s, true. But if the enemy team is at 75%, you have only 30s to capture the point… So the enemy team would win in 30s, you would win in 90s. How fair is that ?
Not mentionning in Control, it takes only one good teamfight to reverse the control. Push ask teams to be better on serveral fights.
“The bigger lead is, the more leading team would win” And ppl are complaining ? The better you are, the more you win, OMFG ! You can’t be robbed by a desperate stack of ultimates thrown like in Control !
Like Control. If you lose the first fight, you’re under pressure and the other team has the defensive advantage.
And thats not true.
Lets say, you lose first fight, you win 2nd.
lets consider 20s between fights (respawn time+time to walk). That lets a lead of 20m.
You win 2nd fight. You’ll need 24s to take the lead but the team will be back after 20s. So 3rd fight will decide if you keep pushing and take advantage or losing the Robot and the enemy team would keep pushing for less meters.
The longer the game is, the more losing a fight will cost you. I don’t see the problem with that.