That’s great on paper…but you’re not going to make some heroes work into others (or even your own team) no matter how well you execute them…and that’s true regardless of where you are on the ladder
As I told someone else yesterday…there’s a big difference between not playing the game optimally or just not wanting to play the game a certain way out of stubbornness and not being able to because the game doesn’t allow you….that’s where the real problem here lies
“We don’t want to make it hard for typical players” Goes ahead and creates a system designed to punish those who don’t play frequently enough
Who even enjoys Battlepasses? What do they provide beyond punishing those who don’t dedicate the ‘suitable’ amount of time to the game?
If it was about a FeElInG oF pRiDe AnD aCcOmPlIsHmEnT (Copyright: EA), why’d you lock the hero for only those who don’t pay, isn’t unlocking a hero the most rewarding piece of content for people who like grinding? Its because the system only exists to punish non-payers who decide to play other games.
I’d give you $60 for an actual game, you don’t need to intentionally ruin OW1 for those who can’t afford that and then demand $10 every 2 months if they want to keep playing properly.
What’s the bet his definition of ‘typical player’ is 15 hours a week non-stop
“If you are a more hardcore player and you’re playing a lot of Overwatch 2, with the goal of unlocking Kiriko as fast as you possibly can, you’ll get there within the first few weeks before we move her into Competitive ranked play.”
So either pay with money or pay with weeks of your time.
I don’t have a high enough trust level to put up a pic of Ben Affleck smoking, but that would just about sum up my feelings atm.
…Which you also need heroes unlocked in order to use?
Like, JQ is now THE rush enabler, so if you want a comp for rush and you don’t have her unlocked, sucks to suck.
Having all the heroes unlocked is even MORE important if we’re talking synnergy because one missing hero from one member of the team can mean the ENTIRE COMP can’t be used.
Given i got like 4 yakuza games from 2022 to 2023 (great but very time consuming singleplayer experiences) i dont think im gonna have much time to grind for heroes and i fear things might get only worse for when the season of a hero is over…
I fear it might end up like other games battlepasses where i try to grind and finish one like hell and then right after they pull a whole new one and i just dont have the juice for it anymore and id rather play something i just wanna have fun with.
That series is so good.
I started with 3 back in my college days. Even just reading what happpened in the previous two games (there was a “previously” section) was amazing.
Yeah they just released the two “judgment” spin offs on steam and we know we are getting the western release of ishin and a new yakzua 6.5 of sorts next year. I’m probably gonna be more interested in that than playing something that drains the enjoyement out of itself just to get a new character.
This is all great in theory except we’ve seen time and time again that Blizzard is absolute incapable of following through with accomplishing what they say they will do.
Hopefully they’re open to changing the level for unlocks, heroes should be halfway through the battlepass at the absolute most. 55 out of 80 is crazy, someone who doesn’t play overwatch as their main game won’t unlock the hero before the season ends.
I don’t care about locking heroes, they have to make money and it’s certainly the easiest way to get it from their most dedicated players. However they need to balance out making it worth paying for a dedicated player, and easy enough to unlock that a free player won’t be punished. Currently it’s way too punishing.
Just to add, if they don’t scalate would require 10k exp per bp level.
Which we get roughly 12-15 weekly challenges, that we don’t know if will be more.
With 12 weekly challenges per week, would give around 54 bp levels on those 9 weeks. I sincerelly hope they also give “exp” on other ways and not scalate the exp requirement each level. Otherwise would be a hard grind for sure.
A simple math:
5000 exp for each challenge, having roughly 12 would reflect on 60.000 exp or 6 worth of “10k exp levels”. 6*9 = 54, which is less than the 55 requirement.
I sincerely hope they consider anyone who do those 12 challenges perk week at least as hardcore and give at least 3 times the exp outside of it.
Hereos are the game you said it, that’s why they are in the BP lol, which is why they are also getting rid of hard counters. They know what they are doing lol, this is 100 percent the way to make the most profit, hate it or love it
Oh? So we wont be forced to run Meta comp all the time? Sounds like exactly what we have been asking for.
And there maybe a little confusion here. I was talking about OW1, not 2. OW2 will put much more emphasis on individual’s skill and execution than just pressing H to counter. So it serves us better to focus on practicing our favorite hero instead of thinking: Oh i have to swap to this new hero to counter the enemy.