This is genuinely inexcusable

When feeding tanks start dying more because of future nerfs we big whine on forums

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The only thing that I find inexcusable is that there are people defending this. But I guess this is the kind of player base you get when the game has degraded to this level. Sensible people are cognizant that there are other games out there and don’t waste their energy hopping that a rudderless ship actually goes in the same direction for any period of time.

I mean look at everyone making excuses why its valid for a tank hitting E to not only survive a boosted bastion shooting through a window, but to simultaneously kill his attacker while having the effective mitigation of three or more overwatch 1 tanks. They don’t get it… they really don’t… they can’t comprehend that this is a valid demonstration of how effective mauga can stop the closest thing overwatch has to a death beam on his own without any supports assisting him, like you know, how a real game would have.

Times like these I’m sort of glad they don’t listen to the people on this forum… or maybe they do and they need to stop. I’m not sure which.

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I don’t know if I’m more surprised by the changes in the patch itself, or that, as you mention, there are players who defend cases like these.

It just blows my mind to read some comments on this thread… but you shouldn’t take them so seriously, they probably are main tanks, their opinion is very partial and biased in this case. :man_shrugging:

buff numbers. too stronk. nerf numbers. too weak. buff numbers. too stronk again. buff numbers. on and on and on and on.

almost like that’s not the issue. i’m not even a 6v6 shill. i don’t want 6v6. but it clearly shows how they just don’t want to think for a second. they take months to fiddle with some numbers. and it’s not even… it’s so infuriating to watch.

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thats my problem with these new DLC heroes. the OG heroes all had something they trade off with and had glaring weaknesses and strengths that made them feel like specialists of some sort. it makes them feel unique. now all of these new DLC heroes that have this ā€œcan do it allā€ nature while also having all aspects of their kit strong makes heroes like Rein obsolete and it infuriates me.

if these generalist heroes were all made weaker while making the specialist-esque heroes stronger, that’d be fine.

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I diagnose a skill issue :face_with_monocle:


The discussion here is actually interesting. The question is if that should be a thing or not. Both sides have good arguments.

Imo if this shouldn’t be allowed then we need to remove more from the game. Do the same thing with Genji deflect and Bastion will die even faster and Genji will take 0 damage. What about that? Also just pressed E.

The replies in here are giving me a migraine.

Shooting a hero who does the same damage roughly per shot, with 40% damage mitigation, and 100% lifesteal. Bastion was never going to win that unless he full on waited for Overdrive to end.

Look, I think Mauga is the dumbest tank, and should be nerfed, but the original OP literally just parrots streamers nonsense without a single thought in his head, other wise.

No it’s not okay Mauga survived that, but it’s not not okay that people should have to hide every 12 seconds for 8 seconds because Bastion hit a button.

Mauga did the same thing, and it’s wrong. Bastion does it and it’s fine.

Like what?

I do expect him to be hard nerfed, and fast though.

Mauga wasn’t using damage boost + window. It is perfectly fine for the hoghest DPS hero in the game in his limited mobility, highest DPS mode while amplified to do 225% of his damage to beat up any tank. That is a 3v1.

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He’s still lifestealing and mitigating most of Bastion’s damage, while criting. 40% reduction mixed with 100% lifesteal is too much. He needs a nerf, for sure, but Overdrive is broken to begin with.

I’m not defending this at all, Mauga is a cancer tank. With new patch and buffs comes learning new things to deal with and nerf. This is a prime example. Until they hotfix it, this is what we got. I was more or less pointing towards why people say they want tanks more tanky, then we get that and it’s complaint city. (For clarification: Road, Sigma, Orisa, Hog all needed nothing, so I get it from that side.)

I main Queen to be honest, and I won’t touch tank this season until that nonsense is changed.

You can use this format to post links. It’s ` on both sides.

Maybe cursive works as well, idk, can’t test it because I’m too cool :sunglasses:

That’s the whole point of the video.

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I know, and I never debated that. Remember the Cyx video of when he hit a Mauga at half health, into a wall nearly point blank… And all he did was press E and survive AND kill Cyx.

We all knew exactly where this was going when we read it. 100% lifesteal is just stupid, there’s a reason Reaper only gets 40%.

It is… but they are no more oppressive now then when OW2 launched.

If they make quick adjustments like they promised, this might actually be an ok patch. Might being the key word.

Zarya… if you really want that HP and time on bubbles… increase the cooldown time.
Ram… let shields block punch
D.Va… 3 second DM was more than enough (maybe too much), revert that change.
Mauga… reduce the life steal significantly.

Knockback passive needs looking at. Not being able to displace a tank at all is weird. Not being able to boop baby D.Va is just stupid.

Nerf Pharah… make the rockets to slightly less damage, and have a much smaller splash radius to promote accuracy over blind spam. OR have fall off damage so they can’t just spam from miles away. Also revert the pulse changes and actually make it do zero damage, instead of just saying it does zero.

I think the point is, and what that video is clearly showing, is that cardiac overdrive is a little too powerful right now. it needs to be tuned down a bit.

All your posts saying ā€œwell, a scenario like that is never going to happen in the game,ā€ that’s not the point. The point is about the ability itself, and showing how OP it is.

Yeah, because obviously he’s INVINCIBLE during cardiac overdrive, and can shoot you while he’s using it.

On another note, I think I might play some mauga this season, lol, since it’s push e for invincibility.

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I think that the higher level players, like gold; plats to above can adapt, but the game is not fun for tanks, dps, nor supports, esp ana.

The lower tier ranks, which is the money pool will suffer, unless the patch is reverted to back near OW 1 launch, and all heroes adjusted, even Brig, Bap, Sigma, Orisa, and the newer ones.

Just a fact.

i dont like it at all i can see why the tank in the match i was in before i hit alt f4…its liek they dont care what happens to the game

one is a tank and the other is a Dps.

and then there’s me playing cass and only doing that with my ult.

The problem is that it ā€˜looks’ powerful, because the Mauga player is shooting at a stationary target and the exchange is ā€˜who can delete HP the fastest’ and in this case it’s Mauga, because Mauga by default has more health than Bastion (even if you were playing in open queue), plus he has his damage mitigation and lifesteal.

I have gone up against multiple Mauga players since this patch went live, and in a real game environment where footage isn’t staged, Mauga dies if you focus him. Headshots with any hero that can do them will burn through his HP pool very quickly. Cassidy in particular can burn him down without much in the way of effort as long as you’re accurate.

It doesn’t ā€œlookā€ powerful… it IS powerful. It obviously demonstrates the potential effective HP he can attain but you’re dismissing it because you think that couldn’t possibly happen in a real game (it does) as if maugas can’t hit moving targets.

I just don’t get it. Whats with forum posters pretending like there are players who couldn’t possibly be better than the rando metal ranks they’re up against? I’ve seen even diamond maugas just eat nukes and handle it w/ out so much as needing some heals from his supports, no lantern or nano.

And no, you don’t hedge on a cass to save you from Mauga. You ask your tank to be DVA with her matrix that lasts longer than cardiac overdrive

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