This is a Massive NERF to Rein

They didn’t tho. They power shifted his ult to the rest of his kit which I’m all for. Insta-kill squishies ult was one of those odd powercreep era buffs he never needed

They are reverting back that nonsense? good.

Developer Comment: In similar fashion to Roadhog’s Chain Hook combo changes last season, we’d generally like to avoid heroes in the Tank role from killing enemies in one shot. Earthshatter direct hit damage is being reduced with that goal in mind. In most cases, targets on the receiving end would die anyway during the knockdown stun, but it does open up some potential for their allies to intervene.

For now, we’re fine with Charge pin staying lethal to many characters due to the difficulty and risk involved. The Fire Strike damage increase does mean it could once again one-shot when combined with Baptiste’s Amplification Matrix, but that requires an ultimate combo with another hero. We’ll see how it plays out and adjust if necessary.

The Rocket Hammer knockback reduction sounds like a loss of power though it is actually aiming to reduce the number of times Reinhardt accidentally knocks enemies out of his melee range.

You smack them once and they still die?

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I will keep doing that anyway. Antagonizing the hero who gives my hero the most trouble is cathartic.

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They didn’t.

The OP is missing a lot of other important information.

Fire strike does 100 damage now.

Charge has a lower cooldown.

Shatter does slightly less damage because they want to move away from one shots in tanks, but the duration of the stun is longer. Literally add 1 swing and they’re dead anyways, which you’ll have time to do with the longer stun.

Less knock back on his hammer- but this is aimed at buffing him, as it helps prevent him from knocking enemies out of his range so he can more reliably follow up

Rein was overbuffed, and no one here is talking about it enough

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Please go ahead and ignore the firestrike AND melee swing buffs tho

A tank ult should not be oneshotting without even follow up applied yet unless it’s Dva or Hammond

Rein got MASSIVE buffs and you cry about that?

You better listen to yourself and leave the game.

The longer stun plus 100 damage firestrikes means he is going to be deleting people regardless. Just a bit more wiggle room for something like lamp/ suzu to make a difference.

That and if your range to smack someone with shatter, your in range to smack someone with your hammer once before hand to make up that difference.

Rein needs his multi-charge from Battle of Olympus

I don’t see the issue with it being a oneshot at all. you had to be directly adjacent to him for it to even trigger so it’s often useless to attempt without sneaky play

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Playing Reinhardt isn’t, and will never be, as simple as “Oh, just pin them out of the lamp/ firestrike after the suzu”. You could very well die trying this due to inherent game design.

And by that I mean you have to consider where you’re going with your charge, and how long your fire strike will leave you open. You could take massive damage in that short window of the fire strike animation, and now with two you could possibly die if you spam fire strikes.

What’s wrong with you guys? I’m tired of seeing people type about Reinhardt. As if “just swing” is ever good advice for a melee hero in a game that’s basically Call of Duty.

Earthshatter only does direct damage when targets are already in melee range, and it does enough damage to make it so that a single swing will kill every single hero outside of tanks. It also stuns them so they can’t move. But sure, Call of Duty.

Rein’s burst damage on shatter is stupid.

Signed: Over 1000 hour main tank.

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Most of these changes are don’t even help Rein out, charge going from 8-7 is useless since charge is inconsistent with pins anyways, you only ever use charge if you can 100% secure a kill. Shatter going from 2.5 to 2.75 again doesn’t do much with kirko pretty much cleansing it away and most people playing snipers so its hard to really get value in most games anyways.

The problem rein always had was he is useless on any map which didn’t have a choke and maps which uses a lot of high ground. The only decent thing here is fire strike going up 10 points in damage.

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You misunderstood my call of duty comparison. I’m saying that I’m tired of you guys saying nonsense about Reinhardt like “Just swing”. You can never “Just swing” because everything Reinhardt does leaves him open to punishment. Even after you earthshatter an entire team, you have to think of what you’re going to do next, or you’ll be hard punished.

This crap is exactly like the lie people said about “Oh, Rein will be fine in OW2 because of the tank buffs! Oh, and the CHARGE BUFF that enables him to turn better!”. You guys don’t understand Reinhardt, so its literally nonsense to see suggestions like “Just swing”.

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But people need to be grouped up in order for shatter to have any value, and with most people playing snipers and orisa shatter is useless. That’s if you ever live long enough to obtain your ult with the amount of damage you’re tanking every time you try to swing.

Charge is predominantly used for positioning, less so pins. It’s not an offensive boost so much as it’s a mobility boost.

I don’t like suzu- I have plenty of complaints about it.

But it’s a big ult, and that’s a 14 second cooldown ability.

I dislike how you have to use something “big” to bait out suzu, but we’re taking about a powerful ultimate

If there’s a kiriko and you shatter without being aware of that ability being on or off cooldown- you’ve probably misused your shatter.

Orisa is getting a good nerf- and you only need to hit 2 people minimum for shatter to have some big value. Shatter + 1 melee will kill nearly any target that isn’t a tank, so his lethality for hitting someone directly with it is still high.

It’s a buff overall.

Junk is being nerfed. Hog was nerfed. Widow was nerfed. Orisa was nerfed. Mercys ability to heal you when you’re low is buffed. You’ll be receiving less damage overall in a lot of situations.

Your fire strikes can deal 50% damage to standard targets now.

I’m not saying it is or isn’t enough, but come on- it’s all steps in the right direction. They’re still buffs.

That nerf is very stupid, a hero that almost no one uses and the only good thing he had was his ultimate but what can be expected from Blizzard and more from the idiots who say that this nerf was right, it cannot be that Reinhart had a harder nerf than that sourjorn crap

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