Yes, if your team is able to form a better composition, then you played better. If you’re in a 6-stack you can choose who you want in your team and guarantee that you can form a good composition. And it’s not just about comps. A pre-made team has more synergy, will likely have better communication, and you’re much less likely to have someone tilt and throw. A pre-made team has far more control in general, and an inherent advantage over randomly made teams.
Again, there’s no reason for the game to have unbalanced mechanics simply because you want to wait a minute less in queue.
I could, but sometimes (often) I don’t feel like being social and just want to heal things in silence, listening but not talking. In those situations, I still play comp rather than QP because I heal my best and expect the people I’m healing to play their best.
As I see it, group queue and solo queue are separated for a good reason. People who are all active in voice chat and communicating all relevant info are clearly advantaged over a team where only one or two people are actively talking, and because they have no connection to their teammates are just as likely to flame them as try to contribute.
It’s not about being preferable, it’s about having the choice. If there wasn’t a seperation, you would be at an inherent disadvantage for solo-queing, which is unbalanced. Currently, the main reason not to 6-stack is because again, you run the risk of being placed against a much more organized 6-stack of people who play together regularly. And not everyone has a group of 5 other people they can play with regularly to play on even ground, so the best option is to solo-queue or play in much smaller groups so you’re getting placed against fairly equal teams. There is no reason to force people to 6-stack, other than you wanting a faster queue.
This depends a lot on the skill level of your teammates. I recently played a 6 stack match with some friends - me and one other play regularly, two of them rarely play (usually just an occasional few rounds of total mayhem), and the other two literally haven’t played the game since it came out, and were roughly level 30 a piece. It paired us against a 6 stack that was clearly made up of probably all diamond to GM players that very clearly play regularly. My friends being unskilled at the game meant there was no real coordination or communication that would help, so we just got crushed time after time every match.
So I wouldn’t be upset if the game accounted for some levels of synergy with 6 stacks, but skill level should play a far larger role in how it matches. The likelihood that the matchmaker would’ve found another 6 stack like ours is quite low.
Oh and bear in mind we’re on opposite coasts of the US. Another enormous variable (latency) to try and account for.
You prefer to be silent. So you put yourself willingly at a disadvantage.
Do you think its fair that people who decide that they want good team coordination and decide to stack should be punished with longer queue times because people who willingly put themselves at a disadvantage dont want to face people who wont do that, in a mode which is meant to be competitive?
Well, if you put it in that way, perhaps we should also remove MMR from the game altogether so that a GM player can be placed against a team full of silvers too. That will reduce queue time and also not punish you for being in a higher rank.
I agree, and it currently at least attempts to factor for each individual within the group, which is why the queue takes a while, and also why one team can have a bigger group than the other team (but rarely ever a 6-stack versus 6 solos, if ever). But it’s better for a handful of people playing in heavily skewed groups to be a bit harder to queue than to completely ruin the experience of the bulk of the playerbase.
Yes, because the alternative is completely demolishing the matchmaking balance just to give stacks a faster queue, which a reasonable person can see is stupid.
If “catering to people who want to play as a team” means destorying the matchmaking balance just to give them a slightly faster queue time like you’re asking for, then yes, that’s a terrible idea.
Don’t have enough friends? Don’t want to spend days, weeks… or longer… to find a competent team of 6? Tough luck the game isn’t for this kind of players then.
LFG randoms can’t be compared in any way to organized 6-stacks, so I don’t even count that as an option. The groups don’t stay intact long enough either way most of the time. Then there’s the issue of people who simply play solo. Hurting others just so you can queue faster is in no way a good idea. Oh but shame on them for not wanting to spend time organizing (or simply don’t have the time for it) and/or have social anxiety, right?
Bring this up again if your queue time is an hour or something, maybe then it could be considered an ‘‘issue’’.