This game is AWFUL as an eSport

There should be more limitations on Eplayers anyway.

Last minute hero shuffles
Role shuffles
Unknown maps (procedurally generated) for professional players.

Being a “main” in this game should be frowned upon. That’s why in war, they teach you how to use every standard weapon, (even the enemy one’s) so you always have options.

When eSports players are comfortable, the show gets boring.

(One of the main reasons I don’t watch it.)

That guys a freak and therefore doesn’t count

This is the weirdest take I’ve ever seen.

2 Likes

And this is the part that frustrates me the most. There are plenty of differences on maps that should have a big impact on what heroes perform well (if they were actually balanced). But they over buff the heroes they want to see played to the point that they are just strong enough that the map can’t really make up the difference.

And it all makes it a worse playing experience on top of it.

The sad part is, I have zero doubt they are trying to make it more fun to watch by making what they believe are the ‘fun to watch heroes’ played. But in the end they make it boring because is it the same thing over and over and over again.

5 Likes

Welcome to not making big changes and no hero ban exclusively to the pro league to force different comps.

I’ve felt that when goats was meta but not cause of the mirror match. All the people cling together and use abilities at once, and then a team is suddenly exploded. Nobody knows why at that point.

It’s not even an interesting one to watch anyway most of the teams are just USA

They had 2 european teams and then one got converted into another USA team lmao

Couldn’t even be creative

also we have an american team who disguised themselves as a Korean team recently too lol

1 Like

after watching a few games today, It seems like teams dont get to swap during the game… really boring to watch a team force tracer, echo and get 0 kills instead of just swapping to counter

The problem is our devs has no experience in doing good PVP, ow’s PVP still looks more like PVE to me, because they always nerf skill and buff easy to play characters. So, ow is PVE with PVP elements for me, ngl.

Instead of ruining the balance like they did, they should have just made the game 3v3 instead of 5v5. It would be not as good as it was in 6v6 but better then 5v5.

That is not how it works. The majority of skill requirement on any hero is their power level.

Think about it.
The more damage/healing a hero does, the less accurate they have to be in order to get exactly the same value.
The more survivabilty (be it CDs, mobility, health, etc) the less they have to play smart and skillfully to get the same value.

Really anytime a hero is buffed in any way, the easier they become to play.
And, anytime a hero is nerfed they become harder to play.

The degree of easier/harder just depends on the size of the buff/nerf.

Weak heroes = hard
Strong heroes = easy

The strongest heroes are by default the easiest heroes to get value on. Which is why they are also the most played.

3 Likes

OW has been losing the E-Sports scene for a while.

OW is just an inherently boring game to watch when compared to CS and Val. Metas got too forced, seeing Dive every single match got old real quick. the only time you see anything other than the meta is if a team decides to mess around for a first fight.

watching OW go from a powerhouse in the FPS scene to the senile grandpa you wave to as you pass by has been rather sad.

1 Like

OW always tried to push for the eSport’s scene, even if it’s not exactly profitable. They hope to make a breakthrough, they’ll bleed money to promote it. Maybe get to Superbowl level money. The balance changes for the competitive scene are given priority because of this.

Sad though. Game needs fixing, better PR, more accountability, transparency etc. Build more player enthusiasm but not sure if that will help now and how they could even go about it at this point. It’s too big of a mess.

2 Likes

:person_shrugging:

Thank you. I guess? idk.

I enjoy more a escort map than the new push map when watching OWL. They could have two different layouts on the map with the robot.

It just seems they need to ban half of the support roster to change up what heroes on the other roles are played.

OWL is artificial created not organic growed from a amateur scen. I think it would have been different if we where given the tools in OW1 to create championship and a skin recolor tool.

I would argue the imbalance issues are not limited to supports.

I don’t agree that a esport game has to grow organically.

I think the difference boils down to how something is balanced. Games that grow organically into esports are typically balanced around fair play, because that is what they were always meant to be. OW could have been balanced that way. But it isn’t. They are trying to force specific play styles and comps that they think are fun to watch. Which ultimately makes it less interesting to watch. Plus it negatively impacts the players actually playing the game, which lowers interest in watching even more.

I don’t think the problem is that they tried to make an esport game. I think the issue is they tried to engineer the viewing experience into a narrow vision.

2 Likes

It is not the I balance but what heroes they synergies with! So ban the 4 most played support it could be interesting lineup.

In that case they are lost on a bicycle! Mirror comps are so boring to watch and Blizzard should have know that from late seasons in OW1!

We had looking for group and people was asking for tools to setup small tournaments.

From that I think an amateur scen could grow.
And the game shouldn’t be balance around picrates or balance for the sake of balance

but LoL is a MOBA genre that allows you to customize every single character a little better for every situation during the match. for example, if I choose symmetra I will be the target of enemy flying heroes all the time and there is no power up that will allow me to face them for the rest of the match, which instead in a MOBA can happen while gaining talents .

rather the problem with overwatch is the regulation of its compositions: pro players will always find a way to “break the meta” with the most comfortable and safe formation, making the show boring for the public to watch. as a result they force developers to annoy them with forced balances or, in the case of ow2, eliminate the second tank rule. but this does not solve anything: sooner or later the pro players will find the meta to break, and the developers will force it again instead of creating synergies in which everyone could choose their favorite hero when and how they want.

in the case of e-sports, the only solution that I see as valid is to apply a hero ban / exclusion of the use of heroes more often in consecutive OWL matches, forcing pro players to always demonstrate creativity and adaptation to their gameplay skills. to the competitive homemaker, on the other hand, it is absolutely necessary to avoid this type of rule, and concentrate rather on the game experience: implement as much as possible valid training tools (such as hero mastery) and above all a clan system that replaces the eliminated LFG for no real reason. stalling too much with these two tools and delivering the start of PVE extremely late was a mistake that only increased the hatred around the franchise.

therefore follows a very dangerous trend by OW2: if the Overwatch league fails … ow would not have any player passionate about a franchise that has no reason to be a passion to ocltivate, if the story is just a poorly managed marketing ploy and pulled out when desperate for attention. we seriously risk ending up like Heroes of the storm.

1 Like

bro this game is awful in general lmao