Yes, and damage can also multiply by amount of targets hit. For example, one mine of Junkrat can deal up to 6x120=720 dmg.
It’s interesting concept, however: mechanic, that connects health pools of all teammates, making damage received by any of them spread equally between everyone.
Well because they both are. No individual healer is unbalanced or causing GOATs, it’s the stacking of them all and Blizzard’s refusal to introduce any kind of checks for that stacking that is breaking things.
I didn’t skip it. It was the first sentence of my post:
My claim is that while this is certainly a factor, it’s not all that indicative of how damage actually works in the ELO’s GOATS is played at. People do single out targets (maybe not as well as in a spread out comp, but they still do). Damage often comes in single target bursts and in aoe.
I’m not saying that it’s a bad observation/model, but I am saying that I think its applicability is somewhat limited It only really works well when incoming damage is relatively low and equally distributed.
World of Warcraft has a mechanic like that called spirit link totem. It actually works quite well in certain encounters. I’ve always wanted to see it added to this game.
I just watched Zenyattas die over and over in OWL the other day. I watched a team get stalled twice in a row attacking Volskaya A because their Zen got merc’d twice in a row while rejoining the team. What’s this nonsense about supports being unkillable? In the games I remember, Zen was often the first to die each team fight.
People have this dumb perception that there is only sole blame for issues. GOATS being prevalent is not just a result of strong healing. GOATS is a result of strong synergy-- what this game is built around: Characters synergizing with one-another.
It just so happens that healers and tanks jive really well together. Large health pools -> Takes longer to kill -> Easy targets to heal -> Easier sustainability.
You don’t nerf healing to fix that. You don’t nerf tanking to fix it. You Also don’t nerf DPS to fix it. The issue is that there isn’t really a “fix.” You can’t “fix” syngery. The only thing you could possibly suggest is introducing diminishing returns.
Because of tank health, nothing is dying. Any dps is still susceptible to dying to a one clip, a hanzo arrow, a widow snipe etc even if they had 5 healers. Tanks have armor, too much health, shields etc, to protect along with all the heals.
In OWL if you really watch you see lucio’s dying often etc (me and my buddy kept laughing during Atlanta vs Philly at how many times Massa and the enemy lucio died)…things die, just not the tanks.
Rebuff tracer, and maybe more armor nerf (or get rid of armor in general). Brig is weak enough to work around with tracer now. Tracer can secure kill/harass the zen/lucio or if they rebuff Pulse bomb can also drop a tank like rein zarya etc very quickly.
also, nerf either the duration or range of trans by 1 second
defensive ults themselves are too strong
you’re forced to run teamwiping heroes (rein, zarya) just so that you can bait out the defensive ults because if you don’t they will just use defensive ults to run you over
Between Brigitte/Lucio/Zenyatta, Brigitte is the weakest of them. There is a reason no one is calling for Brigitte nerfs anymore, she’s on life support and is only viable due to goats.