This "Experiment" .. what a joke

I’ve always said that I don’t mind being stunned. Its the stun, then stun, then sleep until you die that I don’t like.

Really, I understand why CC is healthy in games like this; I intimately understand because I’m making a game just like this (and I have MORE status effects in my game than in OW), but there does need to be more counters to CC in this game.

What major changes would you expect?
Jeff already said the major changes to CC would only come to OW2, which they are considering and testing with.
And besides major mechanisms changes are only tested in PTR, only tweaks can be tested in ExC.

I guess same reasons why they didnt made more changes to 321, because they dont know yet fully what to do with that, and because probably it cound contradict with what they plan to do later.
For example, they dont want to nerf mobility, so during OW2 pve you will not feel much limited, after all many players find mobility as a fun part of the game. CC was made to balance it, but was also weapon agains anything else, when they try to use other ways to deal with mobility (like easy to hit weapons aka moira) people also are not happy about it.
Its hard to choice what to change especialy now, when they do work mostly on OW2 anyway.

Tanks changes in 321 were more than tweaks imo. But yea, they not gona do much now with CC.

But those changes were just numbers changed actually, Hog’s cloud gas ability was like those effects created in the Workshop.

Workshop can do many things, even mass rez. :man_shrugging:
All they do is just changes in code tbh. So all its number changes, and it was more than just changing stats of abilities to give them additional functions. Like zarya buble tergeting differend way to hit group

Doom, Sigma, Hammond, Orisa, Brigitte have all been nerfed down in terms of CC duration as well even before this experimental. The difference between CC a year ago and now is pretty significant. Small changes add up overtime. That meme about Rein being punched around like a pinball because of the terrible CC doesn’t happen anymore.

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Or they could just not put that much thought into it and get a lot of feedback.

That’s with the assumption that the competitive side even matters. We would have had fundamental changes to how comp is treated if that were the case.

You sound very greedy. They lowered the time meaning there is more chance for you to escape and survive. Its a huge and great change

And what were you expecting?
Get rid of CC?
In a semi moba semi FPS?
Haha, not happening

Let me tell you that feedbacks without devs thinking about it after leads to terrible game design.

They are nerfing the incorrect heroes however that cause these issues, Brigitte was never a CC issue before the nerf, Sigma was never an issue either, in fact I think Sigma is doing poorly right now, Mei was already fine and Ana’s issue doesn’t pretain to her sleep, it pretains to her Anti-Nade.

They are going in the right direction but they are just nerfing the incorrect heroes.

Sigma wasn’t a pure nerf though. Like, in many ways that WAS a buff.

You can rock someone next to you now, and it will do quite a bit, that wasn’t a thing before.

long distance rock throwing was nerfed, but close up smack them in the face, and follow up with a couple of orbs was buffed pretty hard.

I’m not SURE if he is stronger or weaker now.

Still, i think it was a pointless change and overrall doesn’t help him at all, Sigma wasn’t a CC issue which the developers said they were targeting.

I’m not really in favor of this playstyle though, because it feels less skillful.

It is less skillful, no doubt about it, but I think it is a buff. Some skill expression was absolutely lost.

I don’t know, just they nerfed something that was suppose to be skillful for Sigma, like, that makes little to no sense.

Yeah that 0.2 second less frozen time feels so noticable that i can’t describe… said no one ever

At maximum there’s 6 of them, and assuming hero design isn’t entirely as terrible as Echo’s for all characters, every single one of them should lose out on something else in return for bringing a stun - that’s how budgets and specialities are supposed to work.

In other words a 6-stun team has loads of stuns, but can’t do anything else, as an example they could be entirely without hitscan and hence unable to even scratch a Pharah+Echo combo, or they could end up with no defensive abilities and hence open to someone like Bastion.

Hypothetical stuff, mind you. It’s not working like that right now, partially because of over-budget heroes such as Echo or Reinhardt or even Brigitte, partially because damage as a whole is way too high and hence getting stunned is a death sentence instead of a CC effect.

Ask the Mei mains how important removing double right click from her is.

That change HURT. The others less so.

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Totally aggre with this post. Those chances are a joke to change the game