TL;DR I talk about Ana with the issues of her dmg & low-skill classes ruining this game. Mainly these two issues are ruining the game for me and anytime I play the game I just get easily pissed off. If Ana got her dmg fixed, I’d be happier.
I went from having 50++ hours S3 & S4 competitive on Ana taking competitive seriously trying my best to get grand master or higher . . . to losing it all and giving up. They seriously killed Ana and are killing this game. (for me at least).
She NEEDS 80 dmg & armor NEEDS to take off Ana’s dmg as a whole single-shot over how it currently takes off every tick making her rifle dmg obsolete. Not saying its the ONLY fix for her, but it does address a big problem about her.
It won’t let me link, but I have a thread named " [Ana] – her dmg issue " that discusses 80 dmg a bit more if you want to look for that.
The other issue I am having with this game is low-skill heroes having high value over skill heroes. I’m tired of a skill-class like Ana being out-played by bad mechanics on low-skill roles.
Why does Mercy have rez as a utility. Why does Moira not aim, and have a ball that kills when she is not paying attention or in her spawn. Why does Doomfist have high health, high mobility, and can one-shot not even having room to react to that. Why does Brigitte have 6 second cool-down armor packs. Why is Doomfist & Brigitte so much crowd control for free. Ana should have been the last CC – and even Ana is skill CC compared to them.
Ana is a high-skill ceiling hybrid sniper w/ utility. If my damage is under-powered then I lose that potential resulting in low to med-skill roles being better than Ana off unbalance.