untouched YES but unfamiliar, no… the existing skills things they left they either reduced qty of, increased damage capacity of, or speed…
No I do not like only 3 turrets unless those turrets self heal.
Would have preferred 4 of these Turrets with a reduced HP of 22
No I do not like the ultimate. Why?
because IF the enemy has already penetrated your defenses then that area wall is a POS even if you cast it from spawn. Would be better if the wall had 5000 hp AND caused a slow poison type effect for anyone currently INSIDE the wall.
TP on E is ok… but not ok that you cannot select entrance point. Pretty much if you see a Symm you can assume she will cast TP and just unload the clip onto her and then some to destroy that default location TP
Energy balls no longer pierce shields… just cause splash damage… eh… whatever… I guess… I would have been ok with this if it was the only change. But Moira can still pierce RH and Orisa shields at least the Symm balls move faster.
Beam no longer locks… a little disappointed in this, I wish instead of removing the lock they just reduced how long or far it could lock on OR made it so that you had to land a direct HIT before it would lock. Like maybe if you shoot an energy ball and then click your beam THEN it could lock. Making it take a little more skill but making it still viable against Genji and sorts.
I am sure I am forgetting something… yeah I wish they would have given her turrets a toggle from Damage to heal also since sometimes your turrets are up but only 1-2 person on point and you want to keep them topped off to help while you get back to the objective.