They keep making Mercy easier (and less fun) to play by nerfing her

Geez the positivity and overall likes vrs comments on this thread is crazy!

Canā€™t have peaks without valleys.

Any thoughts on how Mercy could be less consistent, but more effective?

Make Mercyā€™s biggest impact moments rely heavily on precise timing.

Iā€™d keep Mercyā€™s hps at 50, even though itā€™s not enough to keep teammates under fire alive. In exchange, Mercy gets an E ability that can make up the difference if the user is good at timing it right and using it creatively.

As for the ultā€¦ youā€™re not gonna like it, but Iā€™d put AoE rez back. It would have a LoS restriction and a .6 second cast time, and (in addition to rezzing) give living allies 1.75 seconds of invulnerability. Mercy wouldnā€™t need to take steps to ensure sheā€™s the last survivor if she doesnā€™t have to wait for teammates to die before she can help them with her ult. Mercy would be able to use rez at anytime, not only when there are nearby dead teamamtes.

This version of rez can be wasted, it can be interrupted, it might be only minimally helpful or turn an entire game around. It depends on when the Mercy uses it.

Like what?

Why are yaā€™ll replying to a thread made 4 months ago

A few things off the top of my head:

Pacify: Mercy shoots out a bolt of light (like soldierā€™s helix rockets). The bolt is a single target-debuff that suppresses an enemyā€™s damage for a short period of time.

E Valkyrie: Mercy gets 3 seconds of flight, and her beams are buffed. Healing gets buffed to 75hp, and damage boost gives the ally a 15% move speed bonus.

(I wouldnā€™t buff damage boost past 30%, because anything more than that makes a lot of heroes capable of one-shotting when they shouldnā€™t.)

Vaccine: Mercy gets a resource meter. She canā€™t use her gun or staff while channeling from it. Mercy uses the meter to target an ally and channel a mini-fortify buff onto a teammate. Max duration: 2 or 3 seconds.

(Mini fortify: thereā€™s two ways to do it. The first gives the ally a 20% damage resistance and speeds up all stun/debuff timers. The second gives a 30% damage resistance and immunity to cc, but it canā€™t clear cc thatā€™s already landed)

All of these are up for discussion, and Iā€™m open to other suggestions.

So, for the sake of argument. Letā€™s say they did swap Valk and Rez.

But instead of a multirez they just do a quick/instant single rez, with whatever Ult charge needed to balance that out.

Then have an E-Valk, with healing boost, free flight, and a bit of permaregen. (And just 10hps chain beams cause the devs seem to love chain beams).

How about that?

I love when people complain ā€œMercy is a braindead healerā€
And then the mercy community is like:
ā€œWell we have some ideas to make her a little more impactful AND add some skill to her ā€œ

Then the people say:
ā€œStop whining mercy moron, you always complain. Papa Jeff said Mercy is fine like this, you should be happy with her like thisā€

Hypocritical much?

1 Like

Single-target ult Rez would have to charge as fast as pulse bomb in order for it to have any real powerā€¦ but thatā€™s when the balance gets really tricky.

Really good Mercies would be so good at charging their ult quickly that sheā€™d be a must-pick in the high ranks.

The Mercies who donā€™t charge their ult as quickly would have almost zero presence in the gameā€™s ult economy, making single-target Q rez a horrible ult in the low-mid ranks.

Iā€™m also leery of bringing back any form of instarez, because I donā€™t think it has enough counterplay. Every ability needs to give enemies a chance to react.

How about you, whatā€™s your favorite idea for a Mercy E ability?

She was never that difficult, by design, and she is still very much about choices, timing, and decisions.

Yeah, this is true for the most part. Iā€™d say the most skill intensive part was constantly running away to stay alive (even more than now) because killing Mercy was basically the win condition for every fight.

Not really, it just made the impact a lot less by only letting you resurrect one person. You have to put even more thought into it now. There are more decisions and choices

  • Do I resurrect the tank or DPS? Which has their ultimate?
  • Can someone support me as I go for this resurrect?
  • Can the enemy see me or am I safe? Is hogā€™s hook on cooldown? Can McCree flashbang me?
  • Will someone die if I use this resurrect?
  • Should I wait until the last moment I have to use resurrect or go for it now?
  • My resurrect has 5 more seconds on its cooldown. If I fly to that teammate do I have the time to resurrect?
  • The list goes onā€¦

Iā€™m really tired of this intentionally superficial description of the ability.

You act like the team is always within range of each other. This is not the case!!

One of my common uses for Valkyrie is to be able to heal two groups of teammates without having to make myself too vulnerable. Both groups being out of chain healing range of each other (by necessity).

Target prioritization is easier, but it still exists with Valkyrie.

This is telling, though, because you likely have teammates that die during your Valkyrie attempts because you lazily assume it simply heals everyone no matter who you have the beam on at all times.

So, I still disagree with this superficial description, but even if it was true, why is that a problem exactly?
The time to use many ultimate abilities is trivial.
The optimal time to use most support ultimate abilities is trivial.

Even so, there are more times to use it than you describe. Besides what I mentioned above, you can use it to get back to an extremely important fight quicker.
In a game on Hanamura attack we were in OT trying to cap the second point. When I spawned I went to the left and used my ultimate to get back just in time to heal and help my team.

Perhaps you just need to get better with it and put more thought into where you can use it instead of complaining about it not being effective?

And if you seriously just ā€œpress spacebar and hold a mouse-button, then observe people running around on the groundā€ then you are under utilizing the ability. Itā€™s as simple as that.
If the enemy is bad enough to not attack you then sure, thatā€™s what you do. But thatā€™s nearly never the case. I guess it may depend on the rank, but most people know to use Tac Visor or simply shoot the floating Mercy.

And about it not being engaging or fun. How? You can literally fly and everything else about you is better. I have a blast using Valkyrie. Iā€™m sorry you canā€™t seem to have fun with a great ultimate.

Itā€™s far more engaging and fun than ā€œpress q and watch some DPS or Tank destroy the enemy teamā€
Otherwise known as Nanoboost.

Or what about Widowmakerā€™s sight? Thatā€™s not ā€œengaging or funā€, but itā€™s not a problem is it?

Youā€™re completely wrong. Itā€™s not less about one and more about the other. Itā€™s both!
ā€œWhich target do I resurrect? The Zenyatta is behind cover and safe, but he doesnā€™t have his ultimate. We just killed their off-healer, so maybe I should resurrect Reinhardt even though heā€™s not in the safest location, but can I still resurrect him? He has shatter and if we lose the fight we loseā€¦ Iā€™m going to go for itā€

Iā€™ve done this type of thinking a lot and have gotten the less convenient one resurrected many times because he was the one with the ultimate.

What? Calculated bravery lost? I canā€™t count the amount of times I have had a teammate say something like ā€œThat was a ballsy res Mercy! Thank you!ā€. Perhaps youā€™re playing more passive and more in the back-line, but thatā€™s on you. Also, Mercy has loved being in the back-line since season one.

Pharmercy is still very much a thing by the way.

You know you can swoop back and forth and continue healing the same person, right? At least if you have Guardian Angel does not prefer beam target on like I do.

It does none of those things. It makes healing take a bit longer. Thatā€™s it.

Again, you can still swoop around and continue healing the target you need healed while swapping if need be. This isnā€™t gone. I do it all the time. If you have Guardian Angel prefers beam target then this might be difficult for you though.

The most recent support patch has been my favorite all-time patch precisely because it makes the supports more balanced. I agree I would like Mercy to do a little more healing, but honestly I play fine with her as is.

I also play the other supports as I am more of a support main and I love that I can go Lucio or Zenyatta without being told to swap to Mercy or we lose.

Her ceiling is low, but it honestly isnā€™t much lower than it was before. In fact, I would argue it is actually higher, personally.

1 Like

hey buddy, what do you think about this? :

https://www.artstation.com/artwork/rR9OKe

Nope, most Tanks take an extra 2-3 seconds to heal if you do the math, squishies take 4 seconds to heal to ful instead of 3.3, etc. All that times adds up during a teamfight, and it feels horrible. You have to spend more time standing next to people to top them off and less time bouncing between teammates,

It kind of ruins the flow that I love about the hero, tbh :confused: Even 55 HPS would feel so much better, and allow Mercy players to play the way Mercy feels best (bouncing between teammates with GA).

Do I need to make a PSA that you can bounce between teammates while still healing one person?

I honestly donā€™t understand how 50h/s is that terrible, but I guess I did play Mercy in season 1.

Level 3 power, ACTIVATE!

My personal feelings on this:

I can appreciate the effort it took to make this card, but rez on cooldown is a deal breaker for me.

1 Like