They Destroyed Why People Played Doom (And How To Fix Him)

Nah they’ve talked about it before, its how objects are coded so players dont get stuck on them, but they could easily tweak it so the fundamental aspects of parkour wouldn’t be possible. But they didnt, and they havent the last 5 years.

I respect your dislike of the new Doom but please do not pass off your opinion as the representative of all Doom mains.

I’m also a doom main and I love the changes.

I also didn’t like parkour, only using it to improve my movement.

I agree some of his identity is lost but he is way more mobile now and I am looking forward to it.

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You can like the new changes thats fine, but from the gameplay I’ve seen and his ability descriptions he is objectively less mobile now, thats not even something thats an opinion.
And like I outlined, parkour offered almost no gameplay advantage other than slightly more slam charge.

They could easily have at least kept the incentive for the parkour there by keeping his slam as a charge for air-time like I suggested.

It doesn’t change the fact that the skillset which many doom mains learned for the past 5 years is now irrelevant.

So you’ve seen the GetQuakedOn video - the person that uses Doom’s mobility more than anyone else - who has actually played the alpha and literally said Doom is “way more mobile now”…

And decided that your contrary opinion is fact even though you are less experienced in both OW1 and OW2 because what?

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Like I said in my post, he is able to cover distance faster, but when I say mobility I mean HOW he is able to move around. Having 1 less movement option is less mobility, even if slam is now overtuned to try and account for it.
Beta comes out in a few days so we’ll know for sure then.

Upper cut was removed and so was one shot of rocket punch. Win in everyone’s books.

Samito :face_vomiting:, doomfist players holy messiah, has said he’s great in his new role.

/thread

His new role and damage/cc changes are fine, but removing uppercut and the air-time damage increase for slam destroys a playstyle that many thought would stay and trained for.
And samito is not doom holy messiah, thats getquakedon lol.
And all the gameplay I’ve seen from samito and quake confirm my fears that hes just a punchbot now, because thats the only way he can get any value now.

Knighting every reply doesn’t change the fact this is not the view of every Doom main like the title implies.

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Its an eye grabbing title to drive engagement.
I’m sure there are dooms who didnt use rollouts, but they could have easily reworked him without removing the option for the playstyle for those that did.

Well you redefining the word mobility stops any discussion in it from being objective then.

So again, stop saying your opinion is objective fact.

I have a conspiracy theory, a lot of these changes were made to accommodate the mobile crowd game… They’re releasing ow2 to mobile. I know this is true, but they will never admit it to the public.

I won’t pick and choose paragraphs here… I absolutely agree with you on every point . And, they should just Delete Doom. Of course, they should have done that the day after his release. He was a crap show from day one. But… hey… delete Brig… am I right? LOL

Mobility: the ability to move or be moved freely and easily.
Less movement skills = less uptime and diversity for movement = less mobile

And who in here was saying delete brig?

I’m not about to read all of that. As far as fighting-game inspiration goes, well… Doomfist in OW2 still showcases that. Ryu went from being a 6-button character in Street Fighter, to a 3 button character in Marvel Vs. Capcom 3, and Power Rangers: Battle for the Grid…

I don’t actually play Doomfist at the moment, but I’ll give him a try for OW2. You’ll be able to build on what you know about Doomfist to be ahead of everyone else who will be picking him up for the first time.

But your argument sounds like every other time a fighting game had reduced its number of buttons from one game to another.

Disclaimer: really well written post, a post i can respect even in disagreement and the parts i didn’t reply too i largely agree with.

I hope you find some joy in OW2 even through this.

the other team

Guess our entire game revolves around doomfist now… yay fun times…

it’s almost like this hole time we have been stuck playing how you want and now that, years later t’s the other way around, it’s a problem.

BS. Straight BS. I can flashbang, hit 2 headshots and then still have to do more (and keep in mind 1 of those HS is after he regains movement normally) and do that consistently to not even counter him, just kinda send him away.

Any flanker worth anything will engage after fights start and any DPS worth their weight will isolate a 1v1 before committing, it’s things you shouldn’t be able to get gold without knowing.

This means that you think easily countered means some can hit their ability and dome them twice to not even win the fight, over someone who’s abilities give damage+movement+CC+Shields on low CD’s, that are AOE and often hit people not over on their screen.

Let my ability do all that on a easy to hit single button click.

I mean unless you are saying you need more than 1 person in a 1v1, with the 1v1 being basic game play and then you are basically validating why he’s a tank now.

not solely but a big part. why would i want to spend 15mins having less control over myself than 1 enemy…

The rest for me is that my match become some stupid game of ‘Hunt the wabbit’ where i am forced to chase around doomfist or lose.

It’s fun for doom, awful for the several others, a straight deficit of fun each game. 1 person YAY - 2+ Booo. Each game he exists currently is less fun because of him mathematically speaking. (but thats not something exclusive to doom, just a subject he dominates)

Map knowledge? or how to break the game engine? big difference.

Yeah it’s also BS and i think hog being solo tank will be a considerable nerf even short one of our own and I’m not sure what to think about widow it’s hard to fnd her in OW2.

It’s cheese because n games like valorant and csgo EVERYONE can hold both strafes to stop instantly for faster accuracy, everyone n Quake could (the new quake is awful) bunny hop to move the same, everyone in APEX can tap strafe… but in OW it’s not like that. thats why it’s cheese.

Where’s the brig super jump?

Mercy can kinda.

What about monkey jump? Pharah boost? Genji dash?

no it’s just really cheesefist.

Think I actually just addressed alot of your points in my new “suggestions” section on how I would change him.

And for your “cheese” bit, the same could can be said about other heroes with movement abilities. Tracer is the only one who can teleport so that would be cheese, genji/hanzo are the only ones who can climb walls so that would be cheese. When taken to its next logical point that argument doesn’t hold water.

And again, if they didn’t spend the last 5 years catering to and borderline promoting this playstyle (and thus the time and effort needed to put into learning it) I wouldn’t have an issue with them removing it.

Yes i was trying to avoid speculation of what he’s gonna be cause for all we know, he might have all sorts of other things yet to be discovered, t took a long time to work out dooms current mobility.

I agree and think that even with a significant play time on her that when they gave her a blink change it was stupid.

it is cheese i can have 2 pixels of view and go up ledges.

I also agree, I would have preferred they just make momentum consistent, for or against, and been clear this whole time.

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Yeah Quakes been finding some techs but they’re along what the lines of what I said, severely limited compared to what there was before and they’ll never match up to having a vertical movement ability on its own. The incentive for rollouts is gone.

Doom just received RQ treatement. Making folks being creative when receives limitations. That’s their philosophy.

Like or not, it’s their choice about it.

About doom’s change. At least it is less bug exploiter. When a bug become a feature shows how badly and complicated to fix those stuff are. When they fix the issue folks still complaint. I’m expecting hop mechannics and things related to it also being addressed. I don’t mind superjump and stuff like that, but I mind using bugs on mechannics to do the same superjump. If they put their mind to it they can do it. They done on doom, mercy and others should receive the memo.

Complexity? BS this game only had complexity to make folks work as team, which they erased by doing deathmatch arena which often it’s what happens on OW1 already.

Complaining about hero changes it’s like being blind to the game on those 6 years. Several heroes got way more changes than that. We don’t even need to go too far, orisa it’s a proof of that. But if you want, we can go sombra, bastion, torb, brig, sym, mercy, roadhog, sigma and wreckingball.

Just because you dislike the change, doesn’t mean isn’t a healthy change. I expect way more changes on several heroes. Also fixes on several annoying bugs.

Wanna know some? Hop, knock down on air, sleep on air, texture not being the real surface, collision missmatches, knockback effects not being accurate, speed boost aura and amp it up messing with some physics, ragdoll flying to infinite and beyond. You could argue that ragdoll is harmless, well the same bad physics can be done using 2 heroes, just one of them it’s a niche that almost none plays it and the other it’s a pick of folks who often don’t care at all about any teamwork.

Not to mention, network issues, menu issues, vc issues, instable load, poorly usage of resources, bad otimizations and issues on joinning games of friends for whoever resons, not even as spectate.

The game is full of problems, most of those problems are due do mem leaks and unintended behavior.

Try it by yourself and make your own conclusions, because experiencing something and seeing are 2 complete different things. While I dislike the idea of 1-2-2, at least I can give the praise of them doing through the right steps, planning the entire game to work with it.

Yep I’ll agree that I have to try it first to get a real feel for it, my thoughts here are based off of what I know and can infer so far, I’ll probably update the post once I play the beta with thoughts, but I doubt they’ll change that much.

And saying I can’t complain about changes because there are bigger bugs is like someone saying you can’t complain about a hangnail because other people have broken arms. Yes there are other issue but this is the one that matters most to me right now so I wrote about it.

All the code for hop mechanics is still there, go watch some of GetQuakedOn’s new videos, so everything I said about them encouraging the rollout playstyle even now still holds true. And again, the problem is they promoted this playstyle for 5 years. No other hero had an ingrained playstyle that completely changed after 5 years.