Just imagine if the buff doesnât go liveâŚ
Low-key want it to not hit Live just so I can watch the Forums burn
I think this will silence the complaints on Sym, unless it doesnât go live⌠Cuz then that would be badâŚ
Or if she gets heavily nerfed in a few weeks out of nowhereâŚ
But if either donât happen, Iâll gladly take this Sym buff and shut up lol
Doom next pls :â( playing him is painful atm
see below:
please choose a stance and stick with it.
if only she had her tp more available to cast like old 3.0 finite tp so she can more reasonably utilise the regen like the rest of the heroes with hp regen passive heroes, who either have barriers, range or mobility to let them more conveniently step out of fire â> into cover for regen, and then conveniently go back into engagingâŚ
well thereâs the survivability/sustain/lack of escape side of issues that I explained earlier in how sym canât do much about them. and now hereâs the dps/weapon side of it:
her weapon is legit to compared to many of the ranged hitscans, esp when pocketed and +25hp doesnât make up for that. primary not being good for this should be self explanatory, so lets talk orbs:
if theyâre legit worse than the other 2 splash projectile weapon fires, what makes you think sym is going to better compete against ranged hitscans with them assuming players of equal skill and even if sym has the +25hp? let alone a pocketed hitscanâŚ
so again: like weâre talking about sym here. not some hitscan that can shoot back quickly that gives enemies no room to dodge shots to have more of a chance to âkill them 1stâ. not some hero with instant mobility or instant sustain on cd that can actually duck into cover or recover to make living with low hp after one of the 200hp hero burst combos lands on them very meaningful. sym doesnât have any of that before nor after this +25hp change.
They wonât because this change while helpful, isnât quite enough. Her beam needs to be equal in range to Zarya and Echo to begin to be useful enough. A bit of extra health is just not going to do a whole lot for her due to the TTK and range issues still present.
Thatâll only happen if Symmetra stays trash tier
Iâm kind of confused. The hero remains F tier for four years and you blame the ppl asking for changes?
Rn tho Iâm pretty sure sym mains, myself including, are in heaven, even if itâs only 25 extra shields
Itâs a fair point, and why I say she may still need survivability buffs. But the difference is that now she survives, which is massive in teamplay at high elo because she can be peeled for.
You canât peel for someone if they instantly die.
I did. Your lack of reading comprehension isnât my problem.
âYour understanding is that Sym needs MAJOR survivability changes.
She doesnât.â
Symmetra is supposed to be weak in 1v1s as her strength is almost entirely in the 6v6 teamfight setting.
so again: like weâre talking about sym here. not some hitscan that can shoot back quickly that gives enemies no room to dodge shots to have more of a chance to âkill them 1stâ. not some hero with instant mobility or instant sustain on cd that can actually duck into cover or recover to make living with low hp after one of the 200hp hero burst combos lands on them very meaningful. sym doesnât have any of that before nor after this +25hp change.
Correct, but Symmetra was already strong on her niche maps and points.
This makes her stronger because itâs hard for her to be shut down.
Symmetra doesnât do burst.
OWL likes burst.
Why?
Because you canât peel for someone who instantly died
Therefore Symmetra will never see a lot of play in professional settings. However, on her reliable maps, she is reliably picked and won with for her entire kit.
Do you want Symmetra balanced to be good in high elo, or to be balanced in lowo elo? You canât have both. Either you want her to need peel and help from her team, which only occurs in higher elos- warranting a squishier but deadlier playstyle. Or you want her to be able to do more on her own, and therefore be toned down in other aspects so sheâs not overbearing.
Iâm talking about creating a balanced version of Symmetra.
98% of Overwatch, is nowhere near balanced.
Iâm glad we her 4 second until decay didnât go through tho that shiz was busted
They also just buffed soldier to basically be a long range Sym primary on live⌠They sure love hitscan. And the nerf to laser heroes and just Sym and general never made sense to me. The 25 health buff is like a little band-aid to greater issues. Itâs better then nothing but the buffs to other heroes also makes her feel net nuetral. Mostly they need to address stuff like her big hitbox, long cast times, ramp-up weapons doing enough damage in a game where you face off againt people that are getting healed with a short laser weapon (compared to Zarya)
I mean it should be 50hp but whatever, can see how it goes.
Donât get excited, theyâll still find something to complain about, itâs in their blood
What is it with people thinking that you should just be satisfied with whatever shreds are sent your way, and to point out that theyâre not appropriate or not that great or that you need something else, actually, is nothing but mindless complaining?
Do you really think that every Sym main that has complaints about her has no real reason for them? That theyâre just doing it because itâs âin their bloodâ ?
Because thatâs nonsense, frankly, but Iâm not surprised that people are so black and white about something as conceptual as problem assessment.
edit: You remind me of the chumps that are happy with the company throwing a few pennies at you when your Union would have gotten you the dollars you deserve. Itâs not bad to point out when there are flaws or problems in things, and to act like it is is just⌠Madness, or stupidity. Take your pick.
They also just buffed soldier to basically be a long range Sym primary on live
They also gave McCree and Brig the same 25 hp buff, so it doesnât exactly feel like tailored attention to Symmetraâs unique problems, of which there are many.
But now weâll have people telling everyone Sym shouldnât complain because she âgot paid attention toâ with this generic buff that other characters also got. Mkay.
Yes all those heroes are effectively tankier now when getting healed. And Sym has less damage then McCree to burst through it.
Iâm just annoyed because yeah Sym struggles to survive, but tacking another 25 hp on her ainât gonna cut it, chief. She needs an actual ability that she can use, as the player themselves, to help her. Like⌠I donât know⌠A shield that pops out and saves you or something wild like that!
LOL but itâs not like she already had that or anything. And itâs not like characters who are DPS that are Torb, Reaper, Mei etc. also have ways to heal and defend themselves while simultaneously being able to do easier and more damage. No no no, Iâm playing⌠Smoverwatch, a totally different game, I guess.
Sym has her teleporter for that. The cast time is like 2 seconds though so she has to know sheâs in danger much earlier then most heroes.
Her teleporter can easily be destroyed and, like you said, needs to be set up ahead of time to be actually useful. Does Overload need pre-coginition to work? Does Meiâs ice freeze need predictive ability to be useful? No.
So why should Symâs TP be âacceptable as isâ when you basically need to be able to see the future to make it âworkâ? Thatâs not how balance should be.
Thatâs what makes her harder to play, and the fact that most people think she takes no skill is stupid. For some reason people think instant reactionary abilities> long cast times gotta pay attention to stuff abilities. She isnât really rewarded for doing stuff as well as other heroes either. Her orbs take a second to do max damage/max size, but her smaller orbs for example arenât any faster then her big orbs so unless you can guess the right size orbs for damage you are always better off charge the full second. (There could be interesting gameplay where you shoot smaller faster orbs that do decent damage to zone out heroes).
Exactly, so much of her kit is Predictive - and I do honestly like that. Itâs very satisfying to charge an orb and send it on itâs way having predicted the trajectory of your enemy and have it connect because they werenât paying enough attention. But with her orbs being nerfed down to 120, her turrets not even stacking slow anymore, and being pretty weak to begin with - her gun being as terrible as it is, and her survivability being so weak, sheâs just⌠pathetic.
I just miss that 2.0 could actually do things and survive as a HEALER when this supposed DPS incarnation of Symmetra feels half as lethal. Itâs just mind boggling.