There is no “forced 50% winrate”

I may be going off-topic here, but I don’t think the matchmaker forces a 50-50… but I do think it does force a “pool” where it puts together a certain amount of players, which mostly affects players who solo queue (which I guess most players solo queue), and get repeated bad experiences (should they be unfortunate) unless they move out of that pool, and happens repeatedly. I believe in the Gambler’s Fallacy, so this happens quite a bit and the matchmaker is blamed for maybe the wrong reason.

thats right! because it doesn’t

Heres what i love and hate about this…

Love:
youre right, the “pool” is your MMR, which you cannot see. this pool of players, like you said, can and eventually will move out of that pool; positive or negative.

Hate:
I’d agree with you on the solo q player part if everyone complained about the wins too. but see no one is going to do that. no one is going to complain that they went on a forced win streak to hit the “forced 50%”. all most people care about are the loses. which in all fairness is what everyone remember. of course i drew a team team last night in an easy to win game but because they ran bastion in a cheeky spot, we lost. thats what i remember. not how well we held them on first point Numbani or the match before where we rolled through Annubis with 6min on the clock. all that mattered was that we couldnt beat a dang bastion. anyways, if it works with losses to fix your 50% it would have to work with wins as well, and tbh i have never once had to worry about this as most accounts hover closer to 60%.

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If there is no 50/50 then why does everyone i know from bronze to gm, that plays 20 matches all the way to 1000 matches. All have 50 win rate. Seems extemely suspicious. No other competitive game does this, add in a hidden mmr system we cant see and def. raises an eye brow

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Do you complain about fair coinflips as well?

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potato, potahto… how do you suggest they form matches? lol

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The thing is, that, the “pool” I mentioned, based on observation and what I’ve read and told from memory, is that the “pool” is not only based on SR, it uses that and puts you in something like a group of roughly a hundred or a thousand, which makes the repeat in queueing with the same people. Thus, for those who get a crap experience from the trolls they don’t wanna be with, sometimes not even queueing after an hour (I’ve even done extremes of 24 hours), only to have the same experience again, I’m happy that the “Avoid Player” feature is already installed in PTR, though I really believe it should’ve been fixed instead of removed long ago. Well, thats my complaint with the matchmaker in terms of queueing me repeatedly with the same person, because I’m pretty sure even in my SR range, I’m pretty sure there are thousands more I could’ve been queue’d with. Thats what I mean by the “pool” aspect. The game’s played by millions, atleast a third or a fourth aren’t smurf accounts and are the main accounts, so that’s why I wonder why in my SR, which is mid-plat, can I repeatedly get queue’d with the same people I want to avoid because they intentionally ruin my team’s experience in solo queue. I don’t care if I get queue’d with teammates worse than me aslong as they try to win and aren’t stubborn. I’m just tired of getting queue’d way too often with the same people I don’t want to be with in solo queue, no matter what I do, who purposefully treat Competitive as Quick Play Plus, on purpose.

Again, I don’t believe the matchmaker is 50-50. I just think it should actually spread us out more and make sure we don’t queue with the same person too often. Even with CSGO’s tiny population, I end up playing with completely different people. I personally think the advice of “not playing” even for a while is a bad advice simply because its like telling a person who’s craving for ice-cream, has the money, but keeps getting shoved away by other people who cut in line, to just go eat pie… when he wants ice-cream.

a players SR and MMR are two different things the SR or Skill Rating comes from the game and is what is visible to everyone.

The MMR is a hidden version of your skill rating that can only improve if you statistically get better. thats why you can move through the tiers and see progression that way.

to an extent i dont mind this unless its, like you said, constant throwers, trolls, etc. sometimes if i get a thrower i will just wait a few minutes before i queue up again. maybe go refill my drink or snack and that way it lessens the chance of me getting matched with them again.

I cant wait for this to go live. however, only being able to avoid two players wont cut it and they will eventually up that to maybe 5 or so.

i agree with this to an extent. stop playing if you have multiple bad matches in a row but overall, taking a break from the game makes it harder for the MM to match you with people of your skill level because it has less data to go off of.

50% odds if success is NOT the same as 50% successful games. You can flip a coin 10 times and never get heads. Was the flip rigged? No. Each flip always has a 50% chance.

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I think the match maker is actually pretty damn good. Previously I had worked up to be a mid diamond player, with a career high around 3500. I didn’t play at all in season 8 except for my placements on the last day (placed around 3000) and then did my season 9 placements a few days later. After two months not playing my skills had suffered quite a bit and the 20 placements was enough to register this via my MMR/SR. I place at 2400. I’ve spent the last month retooling my skills and climbing again. I mainly solo que, but also duo all the way up to an occasional 6 stack. Currently I’m around 3140. I had throwers, leavers, and trolls on both sides during the climb. As my skills returned to normal, so did my MMR/SR. It’s also worthy to note, my win rate is only around 55%, meaning my MMR reached my normal level much faster than my actual SR. To bring the two in line, I would earn more SR for a win than I would lose with a loss. After experiencing this climb, I truly believe the match maker is not just “working as intended”, it’s pretty freaking good. Don’t believe me, go try the dumpster than competitive modes in COD WW2 are!

Tl:dr… The match maker works pretty damn well.

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In my experience, I’ve taken more breaks than actually playing the game. In my day offs, where I just wanna play, I’ve ended up moving on to other games. While I do enjoy them, it doesn’t hold me for long (before you bring up “go outside” and what not, my physical condition due to poor health since birth has really severely limited my options. I still stay healthy, but due to doctors already telling me to not even lift a certain amount of weight, and me disobeying it and ending up in the hospital… yeah…) and it doesn’t help that alternatives to Overwatch are jankier, left to rot by its devs, dead, or in just a weird but bad state.

Its more of me wanting Overwatch to have a better QoL. Like, the “baddies” who are just not that skilled, they’ll improve if they want it… or not… but aslong as they try, I don’t mind. I just wish it wasn’t polluted with people who don’t care and want to ruin it for everyone on their team on purpose. Maybe because I live in Southeast Asia, where the toxicity and griefing rate (not just limited to Overwatch, and has been a long history) is much higher and the methods are more cruel. Doesn’t help that Southeast Asia is marked as part of the Americas region.

wait so what servers do you connect to when you play? americas or asia? thats so weird. i didnt know that at all. but i feel you. i would just find some people you enjoy playing with and stick with them. thats what i did and what i love the most is seeing all of us improve together. i mean some more than others but collectively as group we all get to have fun through the ranks. best of luck dude! i’m sure it all work out.

I play in Americas, simply because for a few weeks, I was wondering why I keep getting 50 ping in Americas region, but get 90 in Asia… then someone told me and linked me to something Blizzard said themselves (I can’t find the link anymore, but yeah) that Southeast Asia and OCE are part of the Americas region. Most of my friends have given up on this game. The ones who haven’t, only play for a certain length of time and live in NA (so… I get 220 ping, which honestly isn’t that bad when you live in the Philippines, where for atleast a decade we’ve had craptastic internet connection… I’ve learned to lower my standards). And when you said that the Avoid Player feature caps out at 2 and potentially hit 5… holy crap, I have hundreds that I want to avoid. I should know their names because I blocked them… and I still keep getting them. I’m surprised I’m even floating in plat with how many they are.

It should be starting at 0 SR and you grind your way up. Also there should be role select like League of Legends. Matches would be formed by current SR as you grind your way up.

Firebyrd, i understand how statistics work, i dont want statistics/probability to be dictating how my games are decided. My game shouldnt be based on a coin flip theory.

That’s like saying in a war you’re going to flip a coin to see who wins each battle. Yeah that’s not how its supposed to be. It takes the competition out of competitive

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the game cant tell someone what skill they are at the game based on statistics which is what blizzard is doing. overwatch is 6 v 6. your team can suffer from one potato on it. i dont get why people cant understand that the bigger issue is that they don’t put people in the right skill areas because the system is trying to tell a player they are x instead of allowing the player to start from 0sr and grind up

Jeff mentioned that 2 with the possibility to increase it if needed. i don’t think they can really go past 5 because Jeff doesn’t want this to effect queue times.

you must be some kind of god. i can barely play above 50. like its next to impossible for me.

it’s just too late for that now. a hard reset would take months to correct. we got to live with what we got. besides, people like me who 6 stack would have a way easier time getting through the ranks than a solo q since everyone in my group is high plat low diamond. other teams would get stuck with bronze - T500 players. that would really be rolling the dice.

Right, it would encourage people to que with friends, 2, 3, 4 stacks, even 6 stacks. It would encourage people to work together. Sounds horrible

i would hope people do that to begin with. it makes the game way more fun. but like you said 99% of all players don’t 6 stack so.

Or just add role que and toxicity goes down 1000000x’s