“Part of the reason playing Damage has been more popular is that we’ve had more Damage heroes than Tanks and Supports. Over the last few years, players have seen us implement more Tanks and Supports to help with that.”
They know the reason is partly because there are so many DPS heroes, and they’re trying to help with that by…having 4 of the new heroes since release be DPS, 4 be support, and 3 being tank? And the latest hero released is a DPS?
Yeah that makes a lot of sense lol good job with that. Maybe actually try doing that tho?
The dps category is as big as the other two roles combined. And they made echo a dps because her ult “didn’t really fit” a support. This type of limited thinking is why we have so many dps, it’s the default in the minds of the devs and that’s a huge problem.
I KNOW, like… why??? They know it’s an issue, explicitly say they’ve been trying to address it, but the heroes they have released say otherwise.
Hog should have never been touched at all to begin with, he received buffs/nerfs because blizzard as they always do messed with something no one was complaining about and made a hero a must pick that was statistically fine.
It’s hardly an understatement to say that it’s a minority of players that have fun with tanks tho, right? In a setting designed around about a third of the player base having fun with them.
You play the socially acceptable tank and the one that hasn’t been thrashed with nerfs yet, and those nerfs are coming. Most tanks have been stripped of what their core value was thanks to the crying of the top tier players, less than 1% of the playerbase. If anything players are asking for some of that value back.
I’m primarily a tank player, and I don’t think tanks have been particularly fun to play for over a year. The ladder is revolving around the “pew pew” tanks right now (Zarya, Roadhog, Ball, Sig) and queue times are as short for tanks as ever.