Well that was what happened in most 2.0 interactions. 6v6 were about the big team fights, and being functioning part of such.
sym was a weak link that could be dived.
She was an easy kill and couldnât escape such. Nor couldnât push it back, or have the instant damage pressure you were complaining about with 3.0.
Brig she was not. Not by a long shot.
I hate to break it to you, but that is a team fight or two length.
unless you were in the really lower ranks were things could stall out for minutes at a time.
It was a skill shot short of a deal, and itâs something people can force out or bait out.
Or stalled till it passes if were talking about cassidy ult.
it was always gibbed by the fact that it just moved indefinitely.
And an actual 1v1 scenario something your only going to be using once in that fight.

No she didnât that was when her shield was up.
WhichâŚ
A: isnât happening in the first fight.
B: Could be destroyed, if not just hacked by sombra. Turning it off with no effort. And with some odd exceptions had flank routes to such hidden away from your team.
C: Required sym to have time to set it up somewhere so itâs not just in the open. So even if you get in the first or second fight you most likely have to wait till itâs over to actually set it up without putting your team at a disadvantage.
Where as by that point, the enemy team will either have counter picked you. As they saw you in the first fight and ready to just get rid of your tools as mentioned above.
OR got their own ults, which just burst through the extra 75 hp via nano blade/tracer pulse bomb/ shatter into a pin/ grav into free damage/ and d.va bomb.
Even if you stopped one, your going to still be dealing with at least two others in the same fight.
All your complaints about 3.0 existed back then to you know. But were just worse off.