The Symmetra doom spiral. Explained!

We are not talking about 1.0 here, but 2.0 had far stronger anti-flanker damage and survivability. It doesnt matter if 3.0 is slightly faster, she is still slow compared to just about every other DPS hero at outputting damage.

Irrelevant if they are worse against flankers. Which they are. There is a reason Sym players duel(ed) with orbs and not beam.

A much sturdier hero with a much stronger area denial.

Again, what do you think Sym 3.0 is. She has no burst and no survivability. She cant outdamage OR outsustain flankers.

By the time you have launched more than 1 sentry you have lost half your health to a flanker and they can simply reposition away from it instantly, often through Sym.

Defense as a hero that control an area effectively.

Which she cant do, because every single DPS can run her over entirely unimpeded. She poses exactly zero threat to anyone around her.

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For her to he remotely useful in high ranks, it kind of is required. There’s a good reason why she has consistently been the least picked hero with some of the lowest win rates for some time now. She briefly becomes meta when she is buffed and when another tank that can help keep her alive long enough for her beam to be relevant is also buffed and is nerfed immediately afterwards so they can make use of her damage + team teleport.

It’s literally a cycle that keeps happening to her. She is eventually given buffs enough so she becomes viable and you see TP strats, and then she’s nerfed back down to an underpeforming state. Blizz does not know what to do with this character.

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The amount of time i see people not even have their interact bind yet is funny, i see them try to use the TP then stay there for half a minute trying to figured out why its not working then leaves lol.

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not really no, flankers just had to wait for the tanks to engage like they were going to anyway, and have them effortlessly clean out your turrets. And open up some space for the tracer to blink and focus fire you down with the wiston.

Or just had a pulse bomb stuck to your head.

Tele’s/shield gens were not exactly effective tools at keeping the dive from happening. And the fact they were ults, just meant the sym needed to actually win without those tools the first fight or two to properly set up.

flankers really didn’t care about sym unless they were attempting a 1v1, which is not how 6v6 rolled.

At best she had a skill shot that could eat a tracer pulse bomb. with the barrier.

But really didn’t have the dps to just kill win a genji duel with just the beam. And that’s if she wasn’t already the dive target for the tanks.

That and slow static set up heroes didn’t every really do well as a whole in 6v6 formats.

You could argue for them in 5v5. But the even slower charge and the fact that 2.0 needed to be point plank to place turrets wasn’t going to fly even today.

Your missing part one here of breaking LOS first, or setting up a defensive line.

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Hey what if we remove Mei’s wall, iceblock, extra 50hp and her spray and pretend she is still can be good against flankers.

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I know my comment has no substance, but yours is just petty

I am not going to talk about 1 potential 1v2+ because its silly. It was not a 1v6.

Any hero can be stomped by a 1v2+ dive.

Symmetra 2.0 had the highest and strongest ult economy. I was able to get my ult in 30-60 seconds at the beginning of a match.

Her ult economy was so good that forcing Tracer or Sombra to waste theirs to destroy Shield Gen was a net win for Symmetra because she could get hers faster than either.

Symmetra was able to block entire ultimates and even things like flashbang with Photon Barrier.

On a 8s cooldown.

She did because she had the survivability to do so. 275hp.

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I honestly think the thing that’s holding Symmetra back is how her gun works.
It has really niche applications and doesn’t mesh well with the rest of her kit, the gun needs a rework, not her kit imo.

I mean, teleporting D.Va bomb was a good idea. That’ll never not be funny.

Unless that was doable with pre-3.0 teleporters as well, I’m not much of a Symmetra archivist.

https://www.reddit.com/r/Overwatch/comments/1bjpeqv/symmetra_designed_to_fail_a_history_of_sabotage/

This person Put it quite nicely

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No it wasnt, but TP bombs are apt for a youtube compilation, not actual gameplay.

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True, it’s not super practical, but I love duoing QP with a friend to do this. It’s just hilarious to me.

“The D.Va dropped her ult! Everyone, get behind the Reinhardt shield!”

And then a conspicuous blue portal brings the D.Va bomb behind the Reinhardt shield as well. Comedy gold.

It’d be better for Symmetra in the long run to have solo TP only, but I’d be lying if I said I wouldn’t miss this gimmick, for funsies.

Haley is as always spitting the mother tea and eating. Or something.

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Pit a Pro t500 Symmetra vs a mid-level Cassidy.

Then pit a META team of Hitscans vs another with Pre-Buffed, subsequently nerfed Symmetra.

Post results.

Sure, link a Video showcasing a Symmetra dominating a series of games.
Before you do, Answer:
Out of how many games were played to capture that footage and were those clips actual streaks or edited together to make that montage?

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Well that was what happened in most 2.0 interactions. 6v6 were about the big team fights, and being functioning part of such.

sym was a weak link that could be dived.

She was an easy kill and couldn’t escape such. Nor couldn’t push it back, or have the instant damage pressure you were complaining about with 3.0.

Brig she was not. Not by a long shot.

I hate to break it to you, but that is a team fight or two length.

unless you were in the really lower ranks were things could stall out for minutes at a time.

It was a skill shot short of a deal, and it’s something people can force out or bait out.

Or stalled till it passes if were talking about cassidy ult.

it was always gibbed by the fact that it just moved indefinitely.

And an actual 1v1 scenario something your only going to be using once in that fight.

:roll_eyes:

No she didn’t that was when her shield was up.

Which…

A: isn’t happening in the first fight.

B: Could be destroyed, if not just hacked by sombra. Turning it off with no effort. And with some odd exceptions had flank routes to such hidden away from your team.

C: Required sym to have time to set it up somewhere so it’s not just in the open. So even if you get in the first or second fight you most likely have to wait till it’s over to actually set it up without putting your team at a disadvantage.

Where as by that point, the enemy team will either have counter picked you. As they saw you in the first fight and ready to just get rid of your tools as mentioned above.

OR got their own ults, which just burst through the extra 75 hp via nano blade/tracer pulse bomb/ shatter into a pin/ grav into free damage/ and d.va bomb.

Even if you stopped one, your going to still be dealing with at least two others in the same fight.

All your complaints about 3.0 existed back then to you know. But were just worse off.

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Melee damage was increased to 40 damage to accommodate for the Global HP increases…

Yurp, but like it’s a melee with minimal range. That keeps you from shooting your gun till the animation is over.

So yes technically it has more dps then a single turret… but like you can also have three turrets and be beaming people at the same time with more range.

And in teamfights she was strong.

But this discussion is entirely about her anti-flanker capabilities, not about teamfights.

And no, this does not count Dive. Dive counters anyone that isnt equally mobile.

Teamfights dont happen instantly the moment you get out of spawn room.

The point remains that Symmetra was the hero with most accessibility to her ultimate. Getting it on demand was not something that was impossible.

Nothing of this stopped it from being strong lmao

Having Shield Gen up before the first fight was a requirement for good Symmetras.

Shield Gen did not stop working when hacked and had 400hp. A flanker is not destroying a well defended Shield Gen without popping an ultimate.

Every single point has out of sight spots that could be used on.

Only stupid or bad Symmetras put it on some remote corner. Having it out of sight but close by is how you actually defended it.

I just won the macro fight then.

Sym 2.0’s tools were either hard to destroy or disposable annoyances.

None of them existed.

Symmetra’s utility was in HER hands and worked well in every map.

Her damage was actually threatening to flankers.

She had ACTUAL survivability.

She had an ACTUAL DPS role.

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AngryPuckermen stop speaking over people who have mained Symmetra since OW1 beta challenge.

https://imgflip.com/i/8k1yf4

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