The Sym changes are nice, but why nerf it in general?

Any chance of reverting it? She’s pretty team dependent already so I see literally no scenario that this highly stigmatized hero won’t be yelled at to switch off to a more self-reliant mobile hero like tracer/genii/pharah and then just ask one of the supports to play lucio to break choke since he has a more dependable defensive ult.

23 Likes

But she is such a bad hero. Everything she does is “slow” in a game that is moving extremely fast. You can shut down her entire kit with a baby DVA or Mercy gun.

14 Likes

Ok but what about her having golden glove when having a golden weapon equiped

10 Likes

omg, I wasn’t the first to ask

5 Likes

its the “They have a shield generator” all over again

4 Likes

I’m down with starting the cooldown after destruction instead of on cast, but nerfing the cooldown to 15 in addition to that feels unnecessary.

22 Likes

It’s still a COMPLETE joke that she hasn’t had her beam range extended to match Zarya’s. Blizzard has no idea what they’re doing with heroes like Sym and Brig anymore, they’re just throwing random changes out there that they read in forum posts and seeing what happens. It’s kinda sad to approach balance this way for certain heroes.

Meanwhile…pretty much fake nerfs for Hanzo and Sombra that will do next to nothing to change how OP they are. Oh no, he lost ONE STORM ARROW and there is .15 seconds longer on EMP??? Such nerf!

12 Likes

Can we expect more changes before these go live for other heroes? Could roles even be changed? I’m a tank player who plays Mei as an off-tank for instance. She is also my best hero. So these changes mean I can’t swap between off-tanks and Mei as I would usually do. As I’m not a DPS player (other than Mei), this means I have to choose between either playing tank or being a one-trick, unfortunately. Mei has more in common with tanks than DPS, so I’m a little concerned. Not that I’m against learning other DPS, but I enjoy tanking, and Mei happens to be my favourite.

4 Likes

Then I don’t want infinite tp, because I need that thing be available to me constantly on cooldown to reposition. Repositioning is the only thing that I can use as self-defence and not just very predictably between teleports.

I certainly don’t want to be open to monkey jumping on me because I dared to use tp offensively to turretbomb and I don’t need this massive downtime on using a teleport. I shouldn’t need to destroy my own tp to reposition either. Torb gets infinite turret and he can toss new one no problem, why can’t we have that?

Infinite symm tp would not be oppressive to play against because it’s destroyed very easily.

Especially with ulti charge nerf and her ultimate being symm’s biggest asset, she can’t afford more downtime on damaging and turretbombing enemies, she just cannot.

7 Likes

And that’s fine, that makes sense, but why increase the cooldown to fifteen seconds? Why lock her out of it longer after it’s been destroyed? Twelve seconds is plentifully long enough.

I know I know. I hear you. “ me I did!” Pat yourself on the back. You’re an exception not the norm on that one - if you’re genuinely being honest.

I can’t tell if you’re trying to be snarky and insulting, or serious. Teleporter was often used for a method known as ‘Teleport Bombing,’ where you ambush enemies with a nest of Sentry Turrets by placing 3 on the ground and teleporting them to your enemy. This is no longer as viable of a method with these changes.

26 Likes

Trade off makes sense but the heavy-handed over nerfing doesn’t.

12->15 doesn’t make sense, nor the 1->1.5 use. The tp has a lot more downtime now.

Are there plans to improve her reliable damage / dueling capability to compensate, especially given the max 2 dps per team now?

Also just wanted to say the 5 extra range was sorely needed and a welcome change.

25 Likes

Also you can’t tp juggle anymore, so once you tp there is a delay or mini cooldown before you can tp back. This just sucks :disappointed_relieved::disappointed_relieved::disappointed_relieved::disappointed_relieved:

11 Likes

it isn’t.
I hate these changes.

5 Likes

I feel like this is an unfair look at it though. this makes her have a strong ability for defense again and that’s cool and all, but now she suffers on offense again. this goes against the reworks purpose and now there’s gonna be more toxicity surrounding her again

9 Likes

My biggest concern is if I put a TP in a wrong location or it bugs. Which still happens plenty.

9 Likes

also there’s more time from when she can interact with it again, so that peaking is even worse.

I think you we t too far with the tradeoffs

13 Likes

Honestly. Just give us 30mps orbs, 95/145/195dps beam and we good. And a golden glove. Or victory pose or highlight intro with her gun. Anh Dang is on the case for us.

4 Likes

thing is i feel like they end up being more a nerf than a buff.
Kinda like when you made sombra invisibility infinite and you added so many trade offs it was an effective neef

1 Like

It is a huge nerf and makes her a teleport taxi bot essentially. You won’t ever have a tp available at your disposal when you need it because the cooldown is not automatic. You gotta break it to incur 4+ second cooldown since you used tp for something and then have to press a button to break it.

Winston can leap at you for like 3 and half times before your TP is ready to be used again. That’s unacceptable.

Repositioning is so massively important.

Not having TP available at every cooldown breaks your repositioning, because it forces you to play around your 2 point TP constantly then, making you 100% predictable.

And 100% vulnerable, because every single time they see your tp is up? They know you’re gonna have a 15 second cd. Wow. Amazing.

“Break symm tp, then jump symm, she has 15 second cd now and can’t run”.

30 Likes

I actually dont like this change at all feels more like a nerf to me, this isnt what she needed at all i feel like this ultimately detroyed tp turret bombs tho i hope not

4 Likes